diff --git a/README.md b/README.md index f52e8c73..854fe48f 100644 --- a/README.md +++ b/README.md @@ -423,7 +423,6 @@ * Zombies spawn in the Farm zone when in the Barn zone * Replaced Olympia wallbuy with Remington 870 wallbuy * Replaced Galvaknuckles wallbuy with Claymore wallbuy (also added to Grief) -* Grief: removed player spawns near gate #### Power Station * Added Survival and Grief game modes @@ -469,10 +468,8 @@ * Players no longer respawn in the Acid Trap * Zombies spawn in the Docks zone when in the Docks Gates zone * Zombies spawn in the Docks Gates zone when in the Docks zone - -#### Cell Block -* Added Smoke Grenades to the Mystery Box -* Added Richtofen Head meat powerup model +* Grief: added Smoke Grenades to the Mystery Box +* Grief: added Richtofen Head meat powerup model #### Docks * Added Grief game mode @@ -565,6 +562,7 @@ * Double Points: enemy players gain half points * Insta Kill: decreased duration from 30 seconds to 15 seconds * Insta Kill: enemy players deal half damage +* Nuke: enemy players lose 400 points * Nuke: deals 80 damage to all alive enemy players * Nuke: makes all downed enemy players bleed out * Added teammate waypoint icons diff --git a/scripts/zm/replaced/_zm_powerups.gsc b/scripts/zm/replaced/_zm_powerups.gsc index b18410a4..0133f506 100644 --- a/scripts/zm/replaced/_zm_powerups.gsc +++ b/scripts/zm/replaced/_zm_powerups.gsc @@ -242,6 +242,17 @@ nuke_powerup( drop_item, player_team ) { if(is_player_valid(players[i])) { + score = 400 * maps\mp\zombies\_zm_score::get_points_multiplier(player); + + if(players[i].score < score) + { + players[i] maps\mp\zombies\_zm_score::minus_to_player_score(players[i].score); + } + else + { + players[i] maps\mp\zombies\_zm_score::minus_to_player_score(score); + } + radiusDamage(players[i].origin + (0, 0, 5), 10, 80, 80); } else if(players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand())