From ddb8753b966fa8cae5fea471dec481d3e12494dc Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Tue, 7 Dec 2021 20:18:30 -0800 Subject: [PATCH] Grief: increase player damage duration to 2.5 secs --- scripts/zm/_zm_reimagined_grief.gsc | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/scripts/zm/_zm_reimagined_grief.gsc b/scripts/zm/_zm_reimagined_grief.gsc index 69e5759d..9a7fa381 100644 --- a/scripts/zm/_zm_reimagined_grief.gsc +++ b/scripts/zm/_zm_reimagined_grief.gsc @@ -169,6 +169,7 @@ set_grief_vars() level.grief_score["A"] = 0; level.grief_score["B"] = 0; level.game_mode_shellshock_time = 0.5; + level.game_mode_griefed_time = 2.5; flag_wait( "start_zombie_round_logic" ); // needs a wait @@ -691,10 +692,12 @@ remove_damage_info() self endon("disconnect"); health = self.health; + time = getTime(); + max_time = level.game_mode_griefed_time * 1000; wait_network_frame(); // need to wait at least one frame - while((is_true(self._being_shellshocked) || self.health < health) && is_player_valid(self)) + while(((getTime() - time) < max_time || self.health < health) && is_player_valid(self)) { wait_network_frame(); }