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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Encounter: switch to primary weapon on respawn
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@ -2274,28 +2274,37 @@ grief_laststand_weapons_return()
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self.grief_savedweapon_weapons = undefined;
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self.grief_savedweapon_weapons = undefined;
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weapon = undefined;
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primaries = self getweaponslistprimaries();
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if ( isDefined( self.pre_temp_weapon ) && self hasWeapon( self.pre_temp_weapon ) )
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if ( isDefined( self.pre_temp_weapon ) && self hasWeapon( self.pre_temp_weapon ) )
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{
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{
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self switchtoweapon( self.pre_temp_weapon );
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weapon = self.pre_temp_weapon;
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self.pre_temp_weapon = undefined;
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self.pre_temp_weapon = undefined;
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return 1;
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}
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}
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else if ( isDefined( self.pre_meat_weapon ) && self hasWeapon( self.pre_meat_weapon ) )
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if ( isDefined( self.pre_meat_weapon ) && self hasWeapon( self.pre_meat_weapon ) )
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{
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{
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self switchtoweapon( self.pre_meat_weapon );
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weapon = self.pre_meat_weapon;
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self.pre_meat_weapon = undefined;
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self.pre_meat_weapon = undefined;
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return 1;
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}
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}
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else if ( isDefined( self.grief_savedweapon_currentweapon ) && self hasWeapon( self.grief_savedweapon_currentweapon ) )
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if ( isDefined( self.grief_savedweapon_currentweapon ) && self hasWeapon( self.grief_savedweapon_currentweapon ) )
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{
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{
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self switchtoweapon( self.grief_savedweapon_currentweapon );
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weapon = self.grief_savedweapon_currentweapon;
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self.grief_savedweapon_currentweapon = undefined;
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self.grief_savedweapon_currentweapon = undefined;
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return 1;
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}
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}
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primaries = self getweaponslistprimaries();
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if ( isDefined( weapon ) )
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{
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foreach ( primary in primaries )
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{
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if ( primary == weapon )
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{
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self switchtoweapon( primary );
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return 1;
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}
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}
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}
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if ( primaries.size > 0 )
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if ( primaries.size > 0 )
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{
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{
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self switchtoweapon( primaries[ 0 ] );
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self switchtoweapon( primaries[ 0 ] );
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