diff --git a/README.md b/README.md index 8915594a..12f0a1a6 100644 --- a/README.md +++ b/README.md @@ -90,9 +90,6 @@ * Grief: spawns every 4-6 minutes * Grief: can lock perks and the Mystery Box -### Arthur -* Can be purchased as a trap that runs around and kills zombies for 30 seconds - ### Panzersoldat * No longer receives additional damage from Boomhilda or Ray Gun Mark 2 @@ -441,6 +438,7 @@ * Stored weapon is shown ## NAV Table +* Automatically crafted * Costs 100000 points * Ends the game * Removed NAV cards on HUD @@ -458,9 +456,7 @@ * Lava in starting area activates after the power is on * Lava destroys grenades instantly * Decreased brightness at Power Station -* Power switch automatically crafted -* Pack-a-Punch automatically crafted -* Navcard table automatically crafted +* Power switch and Pack-a-Punch automatically crafted * Zombies no longer spawn in the Prototype zone when in the Cornfield zone * Zombies no longer spawn in the Cornfield zone when in the Prototype zone * Zombies spawn in the Warehouse zone when in the Outside Power Station zone before the Warehouse door is opened @@ -519,7 +515,6 @@ * Moved weapon locker to the downstairs fridge * Zombies no longer spawn in the Upper Blue Highrise zone when in the Trample Steam zone * Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed -* Navcard table automatically crafted ### Mob of the Dead * 1 afterlife max in solo @@ -554,11 +549,11 @@ ### Buried * Power automatically on -* Removed Turbine +* Removed Turbine, keys, booze, and candy * Arthur barricades are buyable debris +* Arthur can be purchased to feed him candy and make him run around and kill zombies for 30 seconds * Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts * Fountain portal automatically active -* Navcard table automatically crafted * Players no longer take fall damage after using the fountain teleporter * Players can no longer get into the corner next to Juggernog * Removed buildable table hint icons diff --git a/scripts/zm/zm_buried/zm_buried_reimagined.gsc b/scripts/zm/zm_buried/zm_buried_reimagined.gsc index c1328ec1..eb2bc5e2 100644 --- a/scripts/zm/zm_buried/zm_buried_reimagined.gsc +++ b/scripts/zm/zm_buried/zm_buried_reimagined.gsc @@ -320,6 +320,11 @@ add_jug_collision() sloth_trap() { + if (!is_gametype_active("zclassic")) + { + return; + } + trig = spawn( "trigger_box_use", level.cell_door.origin, 0, 64, 64, 64 ); trig.cost = 1000; trig setcursorhint( "HINT_NOICON" );