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Origins: change headshots challenge reward weapon
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@ -37,7 +37,7 @@ reward_packed_weapon(player, s_stat)
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{
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if (!isdefined(s_stat.str_reward_weapon))
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{
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a_weapons = array("scar_zm", "galil_zm", "mp44_zm");
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a_weapons = array("scar_zm", "sa58_zm", "mp44_zm");
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s_stat.str_reward_weapon = maps\mp\zombies\_zm_weapons::get_upgrade_weapon(random(a_weapons));
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}
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