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Trample Steam: fix player fling when jumping
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@ -112,6 +112,7 @@ player_fling(origin, angles, velocity, weapon)
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trace = physicstrace(origin, torigin, vectorscale((-1, -1, 0), 15.0), (15, 15, 30), self);
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self setorigin(aorigin);
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self setvelocity((0, 0, 0));
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wait_network_frame();
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self setvelocity(velocity);
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}
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