mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-08 06:12:17 -05:00
Trample Steam: fix player fling when jumping
This commit is contained in:
parent
7db8e0b05d
commit
e0390c973b
@ -838,6 +838,7 @@
|
||||
* No longer gets destroyed from kills
|
||||
* Gets destroyed after activating 15 times
|
||||
* Does fast cooldown when player activates
|
||||
* Fixed an issue where players were not flung correctly when activating the Trample Steam while in the air
|
||||
|
||||
### Head Chopper
|
||||
* No longer gets destroyed from kills
|
||||
|
@ -112,6 +112,7 @@ player_fling(origin, angles, velocity, weapon)
|
||||
trace = physicstrace(origin, torigin, vectorscale((-1, -1, 0), 15.0), (15, 15, 30), self);
|
||||
|
||||
self setorigin(aorigin);
|
||||
self setvelocity((0, 0, 0));
|
||||
wait_network_frame();
|
||||
self setvelocity(velocity);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user