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Trample Steam: fix player fling when jumping

This commit is contained in:
Jbleezy 2024-04-12 17:43:40 -07:00
parent 7db8e0b05d
commit e0390c973b
2 changed files with 2 additions and 0 deletions

View File

@ -838,6 +838,7 @@
* No longer gets destroyed from kills
* Gets destroyed after activating 15 times
* Does fast cooldown when player activates
* Fixed an issue where players were not flung correctly when activating the Trample Steam while in the air
### Head Chopper
* No longer gets destroyed from kills

View File

@ -112,6 +112,7 @@ player_fling(origin, angles, velocity, weapon)
trace = physicstrace(origin, torigin, vectorscale((-1, -1, 0), 15.0), (15, 15, 30), self);
self setorigin(aorigin);
self setvelocity((0, 0, 0));
wait_network_frame();
self setvelocity(velocity);
}