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https://github.com/JezuzLizard/BO2-Reimagined.git
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Buried: Richtofen Quest changes
This commit is contained in:
10
README.md
10
README.md
@ -560,7 +560,7 @@
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### Buried
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* Power automatically on
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* Noose and Guillotine parts automatically picked up
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* Removed Turbine, keys, booze, and candy
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* Removed Turbine, key, booze, and candy
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* Drawing weapons no longer gives points
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* Arthur barricades are buyable debris
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* Arthur can be purchased to feed him candy and make him run around and kill zombies for 30 seconds
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@ -571,11 +571,13 @@
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* Removed buildable table hint icons
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* Added buildable table hint strings on buildable purchase
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* Quest: all 5 signs must be meleed for wisp to spawn
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* Quest: no longer need to activate the Time Bomb to be able to spawn the 2nd wisp
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* Quest: no longer need to activate the lever in the Mansion before activating the bells
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* Quest: bells can be activated in any order
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* Quest: changed number of targets that need to be hit to 20 multiplied by the amount of player
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* Quest: completion button always activatable after completing the quest
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* Quest (Maxis): no longer need to activate the Time Bomb to be able to spawn the 2nd wisp
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* Quest (Maxis): no longer need to activate the lever in the Mansion before activating the bells
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* Quest (Maxis): bells can be activated in any order
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* Quest (Richtofen): can enter round infinity without having all players next to the Guillotine
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* Quest (Richtofen): Maze levers can be activated in an order
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#### Borough
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* Tunnels and bank area disabled
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@ -2820,9 +2820,13 @@ onuseplantobject_mtower( player )
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self maps\mp\zombies\_zm_buildables::buildablestub_finish_build( player );
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player playsound( "zmb_buildable_complete" );
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players = get_players();
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foreach (other_player in players)
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{
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slot = self.buildablestruct.buildable_slot;
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piece = player player_get_buildable_piece( slot );
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player player_destroy_piece( piece );
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piece = other_player player_get_buildable_piece( slot );
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other_player player_destroy_piece( piece );
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}
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level thread unregister_tower_unitriggers();
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}
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@ -2839,9 +2843,13 @@ onuseplantobject_rtower( player )
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self maps\mp\zombies\_zm_buildables::buildablestub_finish_build( player );
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player playsound( "zmb_buildable_complete" );
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players = get_players();
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foreach (other_player in players)
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{
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slot = self.buildablestruct.buildable_slot;
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piece = player player_get_buildable_piece( slot );
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player player_destroy_piece( piece );
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piece = other_player player_get_buildable_piece( slot );
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other_player player_destroy_piece( piece );
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}
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level thread unregister_tower_unitriggers();
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}
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@ -181,9 +181,6 @@ time_bomb_detonation()
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{
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level setclientfield( "time_bomb_lua_override", 1 );
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if ( isdefined( level._time_bomb.functionality_override ) && level._time_bomb.functionality_override )
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return;
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playsoundatposition( "zmb_timebomb_timechange_2d", ( 0, 0, 0 ) );
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_time_bomb_show_overlay();
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time_bomb_clears_global_data();
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@ -197,7 +194,22 @@ time_bomb_detonation()
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flag_set( "spawn_zombies" );
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delete_time_bomb_model();
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_time_bomb_hide_overlay();
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level thread set_time_bomb_restore_active();
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level setclientfield( "time_bomb_lua_override", 0 );
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if ( isdefined( level._time_bomb.functionality_override ) && level._time_bomb.functionality_override )
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return;
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level notify( "time_bomb_detonation_complete" );
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}
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set_time_bomb_restore_active()
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{
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flag_set( "time_bomb_restore_active" );
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wait 0.05;
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flag_clear( "time_bomb_restore_active" );
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}
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_time_bomb_kill_all_active_enemies()
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@ -109,3 +109,35 @@ sq_bp_button_pressed( str_tag, trig )
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sq_bp_light_on( str_tag, "green" );
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level notify( "sq_bp_correct_button" );
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}
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sq_ml_puzzle_logic()
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{
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a_levers = getentarray( "sq_ml_lever", "targetname" );
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level.sq_ml_curr_lever = 0;
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a_levers = array_randomize( a_levers );
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for ( i = 0; i < a_levers.size; i++ )
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a_levers[i].n_lever_order = i;
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while ( true )
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{
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level.sq_ml_curr_lever = 0;
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sq_ml_puzzle_wait_for_levers();
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n_correct = 0;
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foreach ( m_lever in a_levers )
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{
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playfxontag( level._effect["sq_spark"], m_lever, "tag_origin" );
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n_correct++;
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m_lever playsound( "zmb_sq_maze_correct_spark" );
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}
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if ( n_correct == a_levers.size )
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flag_set( "sq_ip_puzzle_complete" );
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level waittill( "zm_buried_maze_changed" );
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level notify( "sq_ml_reset_levers" );
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wait 1;
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}
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}
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@ -12,6 +12,36 @@
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#include maps\mp\zm_buried_buildables;
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#include maps\mp\zm_buried_sq_tpo;
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init()
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{
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declare_sidequest_stage( "sq", "tpo", ::init_stage, ::stage_logic, ::exit_stage );
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flag_init( "sq_tpo_time_bomb_in_valid_location" );
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flag_init( "sq_tpo_players_in_position_for_time_warp" );
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flag_init( "sq_tpo_special_round_active" );
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flag_init( "sq_tpo_found_item" );
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flag_init( "sq_tpo_generator_powered" );
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flag_init( "sq_wisp_saved_with_time_bomb" );
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flag_init( "sq_tpo_stage_started" );
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maps\mp\zombies\_zm_weap_time_bomb::time_bomb_add_custom_func_global_save( ::time_bomb_saves_wisp_state );
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maps\mp\zombies\_zm_weap_time_bomb::time_bomb_add_custom_func_global_restore( ::time_bomb_restores_wisp_state );
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level._effect["sq_tpo_time_bomb_fx"] = loadfx( "maps/zombie_buried/fx_buried_ghost_drain" );
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level.sq_tpo = spawnstruct();
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level thread setup_buildable_switch();
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}
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stage_logic()
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{
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flag_set( "sq_tpo_stage_started" );
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if ( flag( "sq_is_ric_tower_built" ) )
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stage_logic_richtofen();
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else
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stage_logic_maxis();
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stage_completed( "sq", level._cur_stage_name );
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}
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stage_logic_maxis()
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{
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flag_clear( "sq_wisp_success" );
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@ -30,3 +60,88 @@ stage_logic_maxis()
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level._cur_stage_name = "tpo";
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}
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stage_logic_richtofen()
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{
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level endon( "sq_tpo_generator_powered" );
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e_time_bomb_volume = getent( "sq_tpo_timebomb_volume", "targetname" );
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do
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{
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flag_clear( "sq_tpo_time_bomb_in_valid_location" );
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b_time_bomb_in_valid_location = 0;
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while (1)
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{
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if ( isdefined( level.time_bomb_save_data ) && isdefined( level.time_bomb_save_data.time_bomb_model ) )
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{
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b_time_bomb_in_valid_location = level.time_bomb_save_data.time_bomb_model istouching( e_time_bomb_volume );
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level.time_bomb_save_data.time_bomb_model.sq_location_valid = b_time_bomb_in_valid_location;
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}
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if ( b_time_bomb_in_valid_location )
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{
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break;
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}
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level waittill( "new_time_bomb_set" );
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}
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playfxontag( level._effect["sq_tpo_time_bomb_fx"], level.time_bomb_save_data.time_bomb_model, "tag_origin" );
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flag_set( "sq_tpo_time_bomb_in_valid_location" );
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flag_set( "sq_tpo_players_in_position_for_time_warp" );
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wait_for_time_bomb_to_be_detonated_or_thrown_again();
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level notify( "sq_tpo_stop_checking_time_bomb_volume" );
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if ( flag( "time_bomb_restore_active" ) )
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{
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if ( flag( "sq_tpo_players_in_position_for_time_warp" ) )
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{
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special_round_start();
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level notify( "sq_tpo_special_round_started" );
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start_item_hunt_with_timeout( 60 );
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special_round_end();
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level notify( "sq_tpo_special_round_ended" );
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}
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}
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wait_network_frame();
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}
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while ( !flag( "sq_tpo_generator_powered" ) );
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}
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special_round_start()
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{
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flag_set( "sq_tpo_special_round_active" );
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level.sq_tpo.times_searched = 0;
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flag_clear( "time_bomb_detonation_enabled" );
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level thread sndsidequestnoirmusic();
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make_super_zombies( 1 );
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a_players = get_players();
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foreach ( player in a_players )
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vsmgr_activate( "visionset", "cheat_bw", player );
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level setclientfield( "sq_tpo_special_round_active", 1 );
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}
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special_round_end()
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{
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level setclientfield( "sq_tpo_special_round_active", 0 );
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level notify( "sndEndNoirMusic" );
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make_super_zombies( 0 );
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level._time_bomb.functionality_override = 0;
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flag_set( "time_bomb_detonation_enabled" );
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scripts\zm\replaced\_zm_weap_time_bomb::time_bomb_detonation();
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a_players = get_players();
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foreach ( player in a_players )
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{
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vsmgr_deactivate( "visionset", "cheat_bw", player );
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player notify( "search_done" );
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}
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clean_up_special_round();
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flag_clear( "sq_tpo_special_round_active" );
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}
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@ -36,7 +36,7 @@ main()
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replaceFunc(maps\mp\zm_buried_sq_bt::stage_vo_watch_gallows, scripts\zm\replaced\zm_buried_sq_bt::stage_vo_watch_gallows);
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replaceFunc(maps\mp\zm_buried_sq_bt::stage_vo_watch_guillotine, scripts\zm\replaced\zm_buried_sq_bt::stage_vo_watch_guillotine);
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replaceFunc(maps\mp\zm_buried_sq_ts::ts_sign_damage_watch, scripts\zm\replaced\zm_buried_sq_ts::ts_sign_damage_watch);
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replaceFunc(maps\mp\zm_buried_sq_tpo::stage_logic_maxis, scripts\zm\replaced\zm_buried_sq_tpo::stage_logic_maxis);
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replaceFunc(maps\mp\zm_buried_sq_tpo::init, scripts\zm\replaced\zm_buried_sq_tpo::init);
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replaceFunc(maps\mp\zm_buried_sq_ip::init, scripts\zm\replaced\zm_buried_sq_ip::init);
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replaceFunc(maps\mp\zm_buried_sq_ows::ows_targets_start, scripts\zm\replaced\zm_buried_sq_ows::ows_targets_start);
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replaceFunc(maps\mp\zombies\_zm_ai_sloth::sloth_init_start_funcs, scripts\zm\replaced\_zm_ai_sloth::sloth_init_start_funcs);
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