From e2c3f8ba4097c232a0b4513113843c28707fd7a5 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Sat, 22 Apr 2023 02:57:36 -0700 Subject: [PATCH] Buildables: fix last pooled buildable being incorrect --- scripts/zm/replaced/_zm_buildables_pooled.gsc | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/scripts/zm/replaced/_zm_buildables_pooled.gsc b/scripts/zm/replaced/_zm_buildables_pooled.gsc index 7db611c6..b575ae9f 100644 --- a/scripts/zm/replaced/_zm_buildables_pooled.gsc +++ b/scripts/zm/replaced/_zm_buildables_pooled.gsc @@ -117,7 +117,6 @@ pooledbuildablestub_update_prompt( player, trigger ) if (!is_true(self.open_buildable_checking_input)) { self thread choose_open_buildable(player); - return 1; } } else @@ -132,13 +131,11 @@ pooledbuildablestub_update_prompt( player, trigger ) } self.buildables_available_index = 0; - self.equipname = level.buildables_available[self.buildables_available_index]; + equipname = level.buildables_available[self.buildables_available_index]; + self.hint_string = level.zombie_buildables[equipname].hint; } - if (self.buildables_available_index >= level.buildables_available.size) - { - self.buildables_available_index = 0; - } + return 1; } if ( isdefined( level.zombie_buildables[self.equipname].hint ) )