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Buried and Borough: wallbuy changes
README: update weapon names to replaced weapon names
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README.md
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README.md
@ -200,7 +200,6 @@
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### SMR
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* Replaces M14
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* Removed from Mystery Box
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* Removed aim spread
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* Unupgraded: increased damage from 80 to 100
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* Unupgraded: decreased clip ammo from 20 to 10
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@ -275,7 +274,7 @@
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## Shotguns
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* Increased penetration
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### Remington 870
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### Remington 870 MCS
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* Changed weapon cost from 900 or 1500 to 1200 on all maps
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## Launchers
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@ -611,7 +610,7 @@
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* Gets destroyed after being deployed for 30 seconds
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* Kills on any round (normally stops killing after round 50)
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* Kills zombies instantly
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* No longer kills players without Juggernog instantly
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* No longer kills players without Jugger-Nog instantly
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* Decreased player damage from 75 to 25
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* Decreased player shellshock time from 2.5 seconds to 1.25 seconds
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* Decreased startup time from 2 seconds to 0.5 seconds
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@ -634,7 +633,7 @@
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* Kills zombies when placed on a ceiling
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* Increased damage trigger width by 100%
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* No longer deals damage during retract anims
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* Changed head chop player damage to 50 (normally instantly kills without Juggernog or deals 15 damage with Juggernog)
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* Changed head chop player damage to 50 (normally instantly kills without Jugger-Nog or deals 15 damage with Jugger-Nog)
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* Changed body chop player damage to 25 (normally deals 75 damage to torso or 37 damage to feet)
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* Fixed an issue where each chop would only damage entities that were touching the damage trigger during the previous chop
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@ -717,18 +716,18 @@
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* Lava pit is accessible
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#### Diner
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* Wallbuys: M14, MP5, Remington 870, Galvaknuckles
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* Perks: Juggernog, Quick Revive, Speed Cola, Double Tap
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* Wallbuys: SMR, MSMC, Remington 870 MCS, Galvaknuckles
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* Perks: Jugger-Nog, Quick Revive, Speed Cola, Double Tap
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* No Pack-a-Punch
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#### Farm
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* Zombies spawn in the Farm zone when in the Barn zone
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* Replaced Olympia wallbuy with Remington 870 wallbuy
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* Replaced Ballista wallbuy with Remington 870 MCS wallbuy
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* Replaced Galvaknuckles wallbuy with Claymore wallbuy (also added to Grief)
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#### Power Station
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* Wallbuys: M14, Olympia, MP5, AK74u, Remington 870, Bowie Knife
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* Perks: Juggernog, Quick Revive, Speed Cola, Double Tap, Tombstone Soda
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* Wallbuys: SMR, Ballista, MSMC, Vector, Remington 870 MCS, Bowie Knife
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* Perks: Jugger-Nog, Quick Revive, Speed Cola, Double Tap, Tombstone Soda
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* Pack-a-Punch
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#### Town
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@ -737,13 +736,13 @@
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* Moved Tombstone Soda to the laundry room front door
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#### Tunnel
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* Wallbuys: M14, Olympia, AK74u, M16, Semtex, Bowie Knife
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* Wallbuys: SMR, Ballista, Vector, SWAT-556 Semtex, Bowie Knife
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* Added Mystery Box location
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* Perks: Juggernog, Quick Revive, Speed Cola, Double Tap, Stamin-Up
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* Perks: Jugger-Nog, Quick Revive, Speed Cola, Double Tap, Stamin-Up
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* Pack-a-Punch
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#### Cornfield
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* Wallbuys: M14, Olympia, B23R, MP5, AK74u, M16, Remington 870, Semtex, Claymore
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* Wallbuys: SMR, Ballista, B23R, MSMC, Vector, SWAT-556 Remington 870 MCS, Semtex, Claymore
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* Added Mystery Box location
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* No perks
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* Pack-a-Punch
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@ -831,8 +830,8 @@
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* Fixed the electric fence in the Warden's Office making noise when bumping into it
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#### Docks
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* Wallbuys: M14, Olympia, MP5, Uzi, M1927
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* Perks: Juggernog
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* Wallbuys: SMR, Ballista, MSMC, Uzi, M1927
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* Perks: Jugger-Nog
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* Pack-a-Punch
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* Grief: Tower Trap targets and stuns players
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@ -840,6 +839,8 @@
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* Removed Turbine, key, booze, and candy
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* Power automatically on
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* Noose and Guillotine parts automatically picked up
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* Moved MSMC wallbuy to its location on Borough
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* Moved buildable wallbuy in Courthouse to AN-94 wallbuy location on Borough
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* Drawing weapons no longer gives points
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* Arthur barricades are buyable debris
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* Arthur can be purchased to feed him candy and make him run around and kill zombies for 30 seconds
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@ -847,7 +848,7 @@
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* Ghosts no longer drop free perk powerup if any player gets damaged by the ghosts
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* Fountain portal automatically active
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* Players no longer take fall damage after using the fountain teleporter
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* Players can no longer get into the corner next to Juggernog
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* Players can no longer get into the corner next to Jugger-Nog
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* Removed buildable table hint icons
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* Added buildable table hint strings on buildable purchase
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* Quest: all 5 signs must be meleed for wisp to spawn
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@ -865,9 +866,11 @@
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* Upper tunnels and bank area disabled
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* Players spawn at Stables
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* Mystery Box initially spawns at a random location
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* Added B23R, M16, Claymore, and Bowie Knife wallbuys at their locations on Buried
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* Added PDW wallbuy at Morgue
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* Added SVU wallbuy at Church
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* Added B23R, SWAT-556, Claymore, and Bowie Knife wallbuys at their locations on Buried
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* Added PDW-57 wallbuy at Morgue
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* Added Vector wallbuy at Saloon
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* Added SVU-AS wallbuy at Church
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* Added Galvaknuckles wallbuy behind the top of General Store & Bank
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* Moved Quick Revive to Speed Cola's location on Borough
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* Moved Speed Cola to its location on Buried
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* Moved Stamin-Up to Vulture Aid's location on Buried
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@ -876,10 +879,10 @@
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* Added better randomization for buildables
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#### Maze
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* Wallbuys: M14, Olympia, B23R, PDW, AN94, LSAT
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* Perks: Juggernog, Quick Revive, Speed Cola, Double Tap, Stamin-Up, Mule Kick
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* Wallbuys: SMR, Ballista, B23R, PDW-57, AN-94, LSAT
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* Perks: Jugger-Nog, Quick Revive, Speed Cola, Double Tap, Stamin-Up, Mule Kick
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* Pack-a-Punch
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* Perk and wallbuy locations within the maze are randomized each game
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* Perks and wallbuys within the maze are randomized each game
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### Origins
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* Door prices in solo cost the same as in coop
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@ -197,43 +197,6 @@
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"guid" "DDE3A4A3"
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}
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{
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"script_location" "mansion"
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"script_noteworthy" "zgrief_street"
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_ak74u.map"
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"origin" "2354 381.25 142"
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"angles" "0 90 0"
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"model" "p6_zm_bu_chalk"
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"classname" "script_struct"
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"targetname" "me7_auto37"
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"guid" "25D19C25"
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}
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{
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"origin" "2332 382 140"
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"script_location" "mansion"
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_ak74u.map"
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"script_angles" "0 90 0"
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"targetname" "chalk_buildable_trigger"
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"script_noteworthy" "chalk_wallbuy"
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"script_width" "50"
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"script_length" "12"
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"script_height" "50"
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"classname" "trigger_use"
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"target" "me7_auto37"
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"guid" "4507649F"
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}
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{
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"script_location" "mansion"
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"script_noteworthy" "zgrief_street"
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_ak74u.map"
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"target" "me7_auto37"
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"targetname" "buildable_wallbuy"
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"zombie_weapon_upgrade" "dynamic"
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"classname" "script_struct"
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"angles" "0 90 0"
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"origin" "2354 381.25 142"
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"guid" "4C32F822"
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}
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{
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"origin" "2328 936.5 88"
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"model" "zombie_vending_doubletap2"
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"classname" "script_struct"
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@ -24240,7 +24240,7 @@
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}
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{
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"script_location" "morgue"
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"script_noteworthy" "zclassic_processing"
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"script_noteworthy" "zclassic_processing, zstandard_street, zgrief_street"
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_an94.map"
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"origin" "-272 886.5 198"
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"angles" "0 180 0"
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@ -24266,7 +24266,7 @@
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}
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{
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"script_location" "morgue"
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"script_noteworthy" "zclassic_processing"
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"script_noteworthy" "zclassic_processing, zstandard_street, zgrief_street"
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_an94.map"
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"target" "pf733_auto37"
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"targetname" "buildable_wallbuy"
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@ -24278,7 +24278,7 @@
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}
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{
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"script_location" "church"
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"script_noteworthy" "zclassic_processing"
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"script_noteworthy" "zclassic_processing, zstandard_street, zgrief_street"
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_beretta93r.map"
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"origin" "1612.47 1457.17 255"
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"angles" "0 70.2 0"
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@ -24304,7 +24304,7 @@
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}
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{
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"script_location" "church"
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"script_noteworthy" "zclassic_processing"
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"script_noteworthy" "zclassic_processing, zstandard_street, zgrief_street"
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_beretta93r.map"
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"target" "pf734_auto37"
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"targetname" "buildable_wallbuy"
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@ -24316,7 +24316,7 @@
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}
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{
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"script_location" "bar"
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"script_noteworthy" "zclassic_processing"
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"script_noteworthy" "zclassic_processing, zstandard_street, zgrief_street"
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_bowie.map"
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"origin" "557.93 -1119.41 262"
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"angles" "0 1.00179e-005 0"
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@ -24342,7 +24342,7 @@
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}
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{
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"script_location" "bar"
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"script_noteworthy" "zclassic_processing"
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"script_noteworthy" "zclassic_processing, zstandard_street, zgrief_street"
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_bowie.map"
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"target" "pf735_auto37"
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"targetname" "buildable_wallbuy"
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@ -24432,46 +24432,8 @@
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"guid" "1A88F438"
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}
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{
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_tazer.map"
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"script_noteworthy" "zclassic_processing"
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"script_location" "courthouse"
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"origin" "599 986.5 234"
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"angles" "0 90 0"
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"model" "p6_zm_bu_chalk"
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"classname" "script_struct"
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"targetname" "pf739_auto37"
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"guid" "25D19C25"
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}
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{
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"model" "*157"
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"origin" "577 988 232"
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_tazer.map"
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"script_location" "courthouse"
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"script_angles" "0 90 0"
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"targetname" "chalk_buildable_trigger"
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"script_noteworthy" "chalk_wallbuy"
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"script_width" "50"
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"script_length" "12"
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"script_height" "50"
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"classname" "trigger_use"
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"target" "pf739_auto37"
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"guid" "4507649F"
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}
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{
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_tazer.map"
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"script_noteworthy" "zclassic_processing"
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"script_location" "courthouse"
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"target" "pf739_auto37"
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"targetname" "buildable_wallbuy"
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"zombie_weapon_upgrade" "dynamic"
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"classname" "script_struct"
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"angles" "0 90 0"
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"origin" "599 986.5 234"
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"guid" "4C32F822"
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}
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{
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_pdw57.map"
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"script_noteworthy" "zclassic_processing"
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"script_noteworthy" "zclassic_processing, zstandard_street, zgrief_street"
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"script_location" "prison"
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"origin" "-931.75 510.5 62"
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"angles" "0 180 0"
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@ -24497,7 +24459,7 @@
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}
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{
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_pdw57.map"
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"script_noteworthy" "zclassic_processing"
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"script_noteworthy" "zclassic_processing, zstandard_street, zgrief_street"
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"script_location" "prison"
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"target" "pf740_auto37"
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"targetname" "buildable_wallbuy"
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@ -24508,56 +24470,46 @@
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"guid" "4C32F822"
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}
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{
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"script_location" "street"
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"script_noteworthy" "zstandard_street, zgrief_street"
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_dynamic.map"
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"angles" "0 180 0"
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"origin" "-926.25 510.5 68"
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"script_location" "mansion"
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"script_noteworthy" "zclassic_processing, zstandard_street, zgrief_street"
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_ak74u.map"
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"origin" "2354 381.25 142"
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"angles" "0 90 0"
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"model" "p6_zm_bu_chalk"
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"classname" "script_struct"
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"zombie_weapon_upgrade" "ballista_zm"
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"targetname" "weapon_upgrade"
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"target" "pf741_auto37"
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"guid" "F0390DB3"
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"targetname" "me7_auto37"
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"guid" "25D19C25"
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}
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{
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"script_location" "street"
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"script_noteworthy" "zstandard_street, zgrief_street"
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_dynamic.map"
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"targetname" "pf741_auto37"
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"classname" "script_struct"
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"model" "t6_wpn_sniper_ballista_world"
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"angles" "0 180 0"
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"origin" "-926.25 510.5 68"
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"guid" "6D2A1B25"
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"origin" "2332 382 140"
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"script_location" "mansion"
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_ak74u.map"
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"script_angles" "0 90 0"
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"targetname" "chalk_buildable_trigger"
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"script_noteworthy" "chalk_wallbuy"
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"script_width" "50"
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"script_length" "12"
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"script_height" "50"
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"classname" "trigger_use"
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"target" "me7_auto37"
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"guid" "4507649F"
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}
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{
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"script_location" "street"
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"script_noteworthy" "zstandard_street, zgrief_street"
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_dynamic.map"
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"origin" "609.5 772.75 54"
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"angles" "0 270 0"
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"model" "t6_wpn_ar_saritch_world"
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"script_location" "mansion"
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"script_noteworthy" "zclassic_processing, zstandard_street, zgrief_street"
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_ak74u.map"
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"target" "me7_auto37"
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"targetname" "buildable_wallbuy"
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"zombie_weapon_upgrade" "dynamic"
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"classname" "script_struct"
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"targetname" "pf742_auto37"
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"guid" "7004ED06"
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}
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{
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"script_location" "street"
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"script_noteworthy" "zstandard_street, zgrief_street"
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_dynamic.map"
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"script_width" "40"
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"origin" "609.5 772.75 54"
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"angles" "0 270 0"
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"classname" "script_struct"
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"zombie_weapon_upgrade" "saritch_zm"
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"targetname" "weapon_upgrade"
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"target" "pf742_auto37"
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"guid" "C15AD568"
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"angles" "0 90 0"
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"origin" "2354 381.25 142"
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"guid" "4C32F822"
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}
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{
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_dynamic.map"
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"script_location" "street"
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"script_noteworthy" "zstandard_street, zgrief_street"
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"script_noteworthy" "zclassic_processing, zstandard_street, zgrief_street"
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"angles" "0 270 0"
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"origin" "1.1 1201.9 68"
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"classname" "script_struct"
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@ -24569,7 +24521,7 @@
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{
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"org_model" "_prefabs/mp/zm_core/spawnable_weapon_dynamic.map"
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"script_location" "street"
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"script_noteworthy" "zstandard_street, zgrief_street"
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"script_noteworthy" "zclassic_processing, zstandard_street, zgrief_street"
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"targetname" "pf743_auto37"
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"classname" "script_struct"
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"model" "t6_wpn_smg_msmc_world"
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@ -24578,28 +24530,7 @@
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"guid" "6D2A1B25"
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}
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{
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"script_noteworthy" "zclassic_processing"
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"script_location" "street"
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"angles" "0 90 0"
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"origin" "2354.5 736.25 148"
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"classname" "script_struct"
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"zombie_weapon_upgrade" "insas_zm"
|
||||
"targetname" "weapon_upgrade"
|
||||
"target" "pf744_auto37"
|
||||
"guid" "F0390DB3"
|
||||
}
|
||||
{
|
||||
"script_noteworthy" "zclassic_processing"
|
||||
"script_location" "street"
|
||||
"targetname" "pf744_auto37"
|
||||
"classname" "script_struct"
|
||||
"model" "t6_wpn_smg_msmc_world"
|
||||
"angles" "0 90 0"
|
||||
"origin" "2354.5 736.25 148"
|
||||
"guid" "6D2A1B25"
|
||||
}
|
||||
{
|
||||
"script_noteworthy" "zclassic_processing"
|
||||
"script_noteworthy" "zclassic_processing, zstandard_street, zgrief_street"
|
||||
"script_location" "street"
|
||||
"origin" "-765.434 -925.25 67.0034"
|
||||
"angles" "360 270 2.00007"
|
||||
@ -24632,7 +24563,7 @@
|
||||
}
|
||||
{
|
||||
"script_location" "street"
|
||||
"script_noteworthy" "zclassic_processing"
|
||||
"script_noteworthy" "zclassic_processing, zstandard_street, zgrief_street"
|
||||
"targetname" "pf746_auto37"
|
||||
"classname" "script_struct"
|
||||
"model" "t6_wpn_claymore_world"
|
||||
@ -24642,7 +24573,7 @@
|
||||
"guid" "EE921301"
|
||||
}
|
||||
{
|
||||
"script_noteworthy" "zclassic_processing"
|
||||
"script_noteworthy" "zclassic_processing, zstandard_street, zgrief_street"
|
||||
"script_location" "street"
|
||||
"origin" "675.25 -1119.5 117"
|
||||
"angles" "0 1.00179e-005 0"
|
||||
@ -24675,7 +24606,7 @@
|
||||
"guid" "ED8E28B4"
|
||||
}
|
||||
{
|
||||
"script_noteworthy" "zclassic_processing"
|
||||
"script_noteworthy" "zclassic_processing, zstandard_street, zgrief_street"
|
||||
"script_location" "street"
|
||||
"script_int" "-45"
|
||||
"targetname" "pf748_auto37"
|
||||
@ -24686,6 +24617,53 @@
|
||||
"guid" "D1EECB49"
|
||||
}
|
||||
{
|
||||
"script_location" "street"
|
||||
"script_noteworthy" "zstandard_street, zgrief_street"
|
||||
"org_model" "_prefabs/mp/zm_core/spawnable_weapon_dynamic.map"
|
||||
"origin" "609.5 772.75 54"
|
||||
"angles" "0 270 0"
|
||||
"model" "t6_wpn_ar_saritch_world"
|
||||
"classname" "script_struct"
|
||||
"targetname" "pf742_auto37"
|
||||
"guid" "7004ED06"
|
||||
}
|
||||
{
|
||||
"script_location" "street"
|
||||
"script_noteworthy" "zstandard_street, zgrief_street"
|
||||
"org_model" "_prefabs/mp/zm_core/spawnable_weapon_dynamic.map"
|
||||
"script_width" "40"
|
||||
"origin" "609.5 772.75 54"
|
||||
"angles" "0 270 0"
|
||||
"classname" "script_struct"
|
||||
"zombie_weapon_upgrade" "saritch_zm"
|
||||
"targetname" "weapon_upgrade"
|
||||
"target" "pf742_auto37"
|
||||
"guid" "C15AD568"
|
||||
}
|
||||
{
|
||||
"script_location" "street"
|
||||
"script_noteworthy" "zstandard_street, zgrief_street"
|
||||
"org_model" "_prefabs/mp/zm_core/spawnable_weapon_dynamic.map"
|
||||
"angles" "0 180 0"
|
||||
"origin" "-241 -353 204"
|
||||
"classname" "script_struct"
|
||||
"zombie_weapon_upgrade" "tazer_knuckles_zm"
|
||||
"targetname" "tazer_upgrade"
|
||||
"target" "pf741_auto37"
|
||||
"guid" "F0390DB3"
|
||||
}
|
||||
{
|
||||
"script_location" "street"
|
||||
"script_noteworthy" "zstandard_street, zgrief_street"
|
||||
"org_model" "_prefabs/mp/zm_core/spawnable_weapon_dynamic.map"
|
||||
"targetname" "pf741_auto37"
|
||||
"classname" "script_struct"
|
||||
"model" "t6_wpn_taser_knuckles_view"
|
||||
"angles" "0 180 0"
|
||||
"origin" "-241 -353 204"
|
||||
"guid" "6D2A1B25"
|
||||
}
|
||||
{
|
||||
"model" "*159"
|
||||
"origin" "-656 936 42"
|
||||
"classname" "trigger_multiple"
|
||||
|
@ -35,6 +35,21 @@ prepare_chalk_weapon_list()
|
||||
level.buildable_wallbuy_pickup_hints[buildable_wallbuy_weapon] = undefined;
|
||||
}
|
||||
}
|
||||
else if (getdvar("ui_zm_mapstartlocation") == "street")
|
||||
{
|
||||
level.buildable_wallbuy_weapons[0] = "vector_zm";
|
||||
level.buildable_wallbuy_weapons[1] = "an94_zm";
|
||||
level.buildable_wallbuy_weapons[2] = "pdw57_zm";
|
||||
level.buildable_wallbuy_weapons[3] = "svu_zm";
|
||||
level.buildable_wallbuy_weapons[4] = "ballista_zm";
|
||||
level.buildable_wallbuy_weapons[5] = "870mcs_zm";
|
||||
|
||||
foreach (buildable_wallbuy_weapon in level.buildable_wallbuy_weapons)
|
||||
{
|
||||
level.buildable_wallbuy_weapon_hints[buildable_wallbuy_weapon] = undefined;
|
||||
level.buildable_wallbuy_pickup_hints[buildable_wallbuy_weapon] = undefined;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
level.buildable_wallbuy_weapons[0] = "vector_zm";
|
||||
|
@ -1,3 +1,4 @@
|
||||
#include maps\mp\zm_buried_grief_street;
|
||||
#include maps\mp\gametypes_zm\_zm_gametype;
|
||||
#include maps\mp\zombies\_zm_buildables;
|
||||
#include maps\mp\zombies\_zm_magicbox;
|
||||
@ -105,68 +106,11 @@ street_treasure_chest_init()
|
||||
|
||||
builddynamicwallbuys()
|
||||
{
|
||||
builddynamicwallbuy("prison", "ballista_zm");
|
||||
builddynamicwallbuy("morgue", "pdw57_zm");
|
||||
builddynamicwallbuy("bar", "vector_zm");
|
||||
builddynamicwallbuy("church", "svu_zm");
|
||||
builddynamicwallbuy("mansion", "an94_zm");
|
||||
|
||||
level notify("dynamicwallbuysbuilt");
|
||||
}
|
||||
|
||||
builddynamicwallbuy(location, weaponname)
|
||||
{
|
||||
foreach (stub in level.chalk_builds)
|
||||
{
|
||||
wallbuy = getstruct(stub.target, "targetname");
|
||||
|
||||
if (isDefined(wallbuy.script_location) && wallbuy.script_location == location)
|
||||
{
|
||||
spawned_wallbuy = undefined;
|
||||
|
||||
for (i = 0; i < level._spawned_wallbuys.size; i++)
|
||||
{
|
||||
if (level._spawned_wallbuys[i].target == wallbuy.targetname)
|
||||
{
|
||||
spawned_wallbuy = level._spawned_wallbuys[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!isDefined(spawned_wallbuy))
|
||||
{
|
||||
origin = wallbuy.origin;
|
||||
|
||||
// center wallbuy chalk and model, and adjust wallbuy trigger
|
||||
if (weaponname == "pdw57_zm")
|
||||
{
|
||||
origin += anglesToForward(wallbuy.angles) * 12;
|
||||
wallbuy.origin += anglesToForward(wallbuy.angles) * 3;
|
||||
}
|
||||
else if (weaponname == "svu_zm")
|
||||
{
|
||||
origin += anglesToForward(wallbuy.angles) * 24;
|
||||
wallbuy.origin += anglesToForward(wallbuy.angles) * 15;
|
||||
}
|
||||
|
||||
struct = spawnStruct();
|
||||
|
||||
struct.target = wallbuy.targetname;
|
||||
level._spawned_wallbuys[level._spawned_wallbuys.size] = struct;
|
||||
|
||||
// move model foreward so it always shows in front of chalk
|
||||
model = spawn_weapon_model(weaponname, undefined, origin + anglesToRight(wallbuy.angles) * -0.25, wallbuy.angles);
|
||||
model.targetname = struct.target;
|
||||
model setmodel(getWeaponModel(weaponname));
|
||||
model useweaponhidetags(weaponname);
|
||||
model hide();
|
||||
|
||||
chalk_fx = scripts\zm\replaced\utility::get_chalk_fx_name(weaponname);
|
||||
thread scripts\zm\replaced\utility::play_chalk_fx(chalk_fx, origin, wallbuy.angles);
|
||||
}
|
||||
|
||||
maps\mp\zombies\_zm_weapons::add_dynamic_wallbuy(weaponname, wallbuy.targetname, 1);
|
||||
thread wait_and_remove(stub, stub.buildablezone.pieces[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buildbuildables()
|
||||
|
@ -24,6 +24,15 @@ prepare_chalk_weapon_list()
|
||||
level.buildable_wallbuy_weapons[4] = "an94_zm";
|
||||
level.buildable_wallbuy_weapons[5] = "lsat_zm";
|
||||
}
|
||||
else if (getdvar("ui_zm_mapstartlocation") == "street")
|
||||
{
|
||||
level.buildable_wallbuy_weapons[0] = "vector_zm";
|
||||
level.buildable_wallbuy_weapons[1] = "an94_zm";
|
||||
level.buildable_wallbuy_weapons[2] = "pdw57_zm";
|
||||
level.buildable_wallbuy_weapons[3] = "svu_zm";
|
||||
level.buildable_wallbuy_weapons[4] = "ballista_zm";
|
||||
level.buildable_wallbuy_weapons[5] = "870mcs_zm";
|
||||
}
|
||||
else
|
||||
{
|
||||
level.buildable_wallbuy_weapons[0] = "vector_zm";
|
||||
|
Loading…
x
Reference in New Issue
Block a user