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https://github.com/JezuzLizard/BO2-Reimagined.git
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Grief: player spawn point fix
Fix invalid spawn point being chosen if connected very shortly after another player Removes need for wait in between spawning bots
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@ -1568,7 +1568,5 @@ spawn_bots(num)
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{
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{
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level.bots[i] = addtestclient();
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level.bots[i] = addtestclient();
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}
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}
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wait 0.4; // need wait or bots don't spawn at correct origin
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}
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}
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}
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}
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@ -203,7 +203,7 @@ getfreespawnpoint( spawnpoints, player )
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foreach(player in players)
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foreach(player in players)
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{
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{
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if(player != self && player.team == self.team && player.playernum == num)
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if(player != self && isDefined(player.team_set) && player.team == self.team && player.playernum == num)
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{
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{
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valid_num = false;
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valid_num = false;
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break;
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break;
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