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Grief: player spawn point fix

Fix invalid spawn point being chosen if connected very shortly after another player
Removes need for wait in between spawning bots
This commit is contained in:
Jbleezy
2022-01-01 22:21:05 -08:00
parent 73961ae95f
commit e3329445cd
2 changed files with 1 additions and 3 deletions

View File

@ -1568,7 +1568,5 @@ spawn_bots(num)
{ {
level.bots[i] = addtestclient(); level.bots[i] = addtestclient();
} }
wait 0.4; // need wait or bots don't spawn at correct origin
} }
} }

View File

@ -203,7 +203,7 @@ getfreespawnpoint( spawnpoints, player )
foreach(player in players) foreach(player in players)
{ {
if(player != self && player.team == self.team && player.playernum == num) if(player != self && isDefined(player.team_set) && player.team == self.team && player.playernum == num)
{ {
valid_num = false; valid_num = false;
break; break;