1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-02 18:10:26 -05:00

Meat powerup: fix not working after fast_restart

Meat powerup: optimize Meat weapon init code
This commit is contained in:
Jbleezy
2023-12-27 22:41:26 -08:00
parent 3fffb47e34
commit e59883db37
5 changed files with 76 additions and 38 deletions

View File

@ -21,10 +21,50 @@ init_item_meat(gametype)
set_gamemode_var_once("item_meat_model", "t6_wpn_zmb_meat_world");
}
level._effect["meat_impact"] = loadfx( "maps/zombie/fx_zmb_meat_impact" );
level._effect["spawn_cloud"] = loadfx( "maps/zombie/fx_zmb_race_zombie_spawn_cloud" );
level._effect["meat_stink_camera"] = loadfx( "maps/zombie/fx_zmb_meat_stink_camera" );
level._effect["meat_stink_torso"] = loadfx( "maps/zombie/fx_zmb_meat_stink_torso" );
include_powerup( "meat_stink" );
maps\mp\zombies\_zm_powerups::add_zombie_powerup( "meat_stink", get_gamemode_var("item_meat_model"), &"ZOMBIE_POWERUP_MAX_AMMO", ::func_should_drop_meat, 1, 0, 0 );
precacheitem(get_gamemode_var("item_meat_name"));
set_gamemode_var_once("start_item_meat_name", get_gamemode_var("item_meat_name"));
level.meat_weaponidx = getweaponindexfromname(get_gamemode_var("item_meat_name"));
level.meat_pickupsound = getweaponpickupsound(level.meat_weaponidx);
level.meat_pickupsoundplayer = getweaponpickupsoundplayer(level.meat_weaponidx);
level.item_meat_name = get_gamemode_var("item_meat_name");
}
func_should_drop_meat()
{
if (level.scr_zm_ui_gametype_obj == "zmeat")
{
return 0;
}
foreach (powerup in level.active_powerups)
{
if (powerup.powerup_name == "meat_stink")
{
return 0;
}
}
players = get_players();
foreach (player in players)
{
if (player hasWeapon(level.item_meat_name))
{
return 0;
}
}
if (isDefined(level.item_meat) || is_true(level.meat_on_ground) || isDefined(level.meat_player))
{
return 0;
}
return 1;
}