mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-28 08:00:14 -05:00
Rename vars
This commit is contained in:
@ -381,65 +381,65 @@ health_bar_hud()
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y -= 60;
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y -= 60;
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}
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}
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health_bar = self createbar((1, 1, 1), level.primaryprogressbarwidth - 10, level.primaryprogressbarheight);
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hud = self createbar((1, 1, 1), level.primaryprogressbarwidth - 10, level.primaryprogressbarheight);
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health_bar.alignx = "left";
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hud.alignx = "left";
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health_bar.bar.alignx = "left";
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hud.bar.alignx = "left";
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health_bar.barframe.alignx = "left";
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hud.barframe.alignx = "left";
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health_bar.aligny = "middle";
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hud.aligny = "middle";
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health_bar.bar.aligny = "middle";
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hud.bar.aligny = "middle";
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health_bar.barframe.aligny = "middle";
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hud.barframe.aligny = "middle";
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health_bar.horzalign = "user_left";
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hud.horzalign = "user_left";
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health_bar.bar.horzalign = "user_left";
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hud.bar.horzalign = "user_left";
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health_bar.barframe.horzalign = "user_left";
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hud.barframe.horzalign = "user_left";
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health_bar.vertalign = "user_bottom";
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hud.vertalign = "user_bottom";
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health_bar.bar.vertalign = "user_bottom";
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hud.bar.vertalign = "user_bottom";
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health_bar.barframe.vertalign = "user_bottom";
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hud.barframe.vertalign = "user_bottom";
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health_bar.x += x;
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hud.x += x;
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health_bar.bar.x += x + ((health_bar.width + 4) / 2);
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hud.bar.x += x + ((hud.width + 4) / 2);
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health_bar.barframe.x += x;
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hud.barframe.x += x;
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health_bar.y += y;
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hud.y += y;
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health_bar.bar.y += y;
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hud.bar.y += y;
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health_bar.barframe.y += y;
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hud.barframe.y += y;
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health_bar.hidewheninmenu = 1;
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hud.hidewheninmenu = 1;
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health_bar.bar.hidewheninmenu = 1;
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hud.bar.hidewheninmenu = 1;
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health_bar.barframe.hidewheninmenu = 1;
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hud.barframe.hidewheninmenu = 1;
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health_bar.foreground = 1;
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hud.foreground = 1;
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health_bar.bar.foreground = 1;
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hud.bar.foreground = 1;
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health_bar.barframe.foreground = 1;
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hud.barframe.foreground = 1;
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health_bar_text = createfontstring("objective", 1.2);
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hud_text = createfontstring("objective", 1.2);
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health_bar_text.alignx = "left";
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hud_text.alignx = "left";
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health_bar_text.aligny = "middle";
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hud_text.aligny = "middle";
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health_bar_text.horzalign = "user_left";
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hud_text.horzalign = "user_left";
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health_bar_text.vertalign = "user_bottom";
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hud_text.vertalign = "user_bottom";
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health_bar_text.x += x + health_bar.width + 7;
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hud_text.x += x + hud.width + 7;
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health_bar_text.y += y;
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hud_text.y += y;
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health_bar_text.hidewheninmenu = 1;
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hud_text.hidewheninmenu = 1;
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health_bar_text.foreground = 1;
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hud_text.foreground = 1;
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health_bar endon("death");
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hud endon("death");
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health_bar thread destroy_on_intermission();
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hud thread destroy_on_intermission();
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health_bar_text thread destroy_on_intermission();
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hud_text thread destroy_on_intermission();
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while (1)
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while (1)
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{
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{
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if(isDefined(self.e_afterlife_corpse))
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if(isDefined(self.e_afterlife_corpse))
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{
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{
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health_bar hideelem();
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hud hideelem();
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health_bar_text hideelem();
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hud_text hideelem();
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while(isDefined(self.e_afterlife_corpse))
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while(isDefined(self.e_afterlife_corpse))
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{
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{
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wait 0.05;
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wait 0.05;
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}
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}
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health_bar showelem();
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hud showelem();
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health_bar_text showelem();
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hud_text showelem();
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}
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}
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health_bar updatebar(self.health / self.maxhealth);
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hud updatebar(self.health / self.maxhealth);
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health_bar_text setvalue(self.health);
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hud_text setvalue(self.health);
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wait 0.05;
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wait 0.05;
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}
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}
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@ -673,25 +673,27 @@ zone_hud()
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flag_wait( "initial_blackscreen_passed" );
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flag_wait( "initial_blackscreen_passed" );
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zone = self get_current_zone();
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vars = [];
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prev_zone_name = get_zone_display_name(zone);
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hud settext(prev_zone_name);
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vars["zone"] = self get_current_zone();
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vars["prev_zone_name"] = get_zone_display_name(vars["zone"]);
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hud settext(vars["prev_zone_name"]);
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hud.alpha = 1;
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hud.alpha = 1;
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while (1)
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while (1)
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{
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{
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zone = self get_current_zone();
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vars["zone"] = self get_current_zone();
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zone_name = get_zone_display_name(zone);
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vars["zone_name"] = get_zone_display_name(vars["zone"]);
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if(prev_zone_name != zone_name)
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if(vars["prev_zone_name"] != vars["zone_name"])
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{
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{
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prev_zone_name = zone_name;
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vars["prev_zone_name"] = vars["zone_name"];
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hud fadeovertime(0.25);
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hud fadeovertime(0.25);
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hud.alpha = 0;
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hud.alpha = 0;
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wait 0.25;
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wait 0.25;
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hud settext(zone_name);
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hud settext(vars["zone_name"]);
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hud fadeovertime(0.25);
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hud fadeovertime(0.25);
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hud.alpha = 1;
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hud.alpha = 1;
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@ -1715,12 +1717,12 @@ bleedout_bar_hud()
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return;
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return;
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}
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}
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bleedout_bar = self createbar((1, 0, 0), level.secondaryprogressbarwidth * 2, level.secondaryprogressbarheight);
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hud = self createbar((1, 0, 0), level.secondaryprogressbarwidth * 2, level.secondaryprogressbarheight);
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bleedout_bar setpoint("CENTER", undefined, level.secondaryprogressbarx, -1 * level.secondaryprogressbary);
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hud setpoint("CENTER", undefined, level.secondaryprogressbarx, -1 * level.secondaryprogressbary);
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bleedout_bar.hidewheninmenu = 1;
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hud.hidewheninmenu = 1;
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bleedout_bar.bar.hidewheninmenu = 1;
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hud.bar.hidewheninmenu = 1;
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bleedout_bar.barframe.hidewheninmenu = 1;
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hud.barframe.hidewheninmenu = 1;
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bleedout_bar hideelem();
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hud hideelem();
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while (1)
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while (1)
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{
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{
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@ -1732,51 +1734,53 @@ bleedout_bar_hud()
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continue;
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continue;
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}
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}
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self thread bleedout_bar_hud_updatebar(bleedout_bar);
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self thread bleedout_bar_hud_updatebar(hud);
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bleedout_bar showelem();
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hud showelem();
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self waittill_any("player_revived", "bled_out", "player_suicide");
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self waittill_any("player_revived", "bled_out", "player_suicide");
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bleedout_bar hideelem();
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hud hideelem();
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}
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}
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}
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}
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// scaleovertime doesn't work past 30 seconds so here is a workaround
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// scaleovertime doesn't work past 30 seconds so here is a workaround
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bleedout_bar_hud_updatebar(bleedout_bar)
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bleedout_bar_hud_updatebar(hud)
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{
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{
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self endon("player_revived");
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self endon("player_revived");
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self endon("bled_out");
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self endon("bled_out");
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self endon("player_suicide");
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self endon("player_suicide");
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bleedout_time = getDvarInt("player_lastStandBleedoutTime");
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vars = [];
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interval_time = 30;
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interval_frac = interval_time / bleedout_time;
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num_intervals = int(bleedout_time / interval_time) + 1;
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bleedout_bar updatebar(1);
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vars["bleedout_time"] = getDvarInt("player_lastStandBleedoutTime");
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vars["interval_time"] = 30;
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vars["interval_frac"] = vars["interval_time"] / vars["bleedout_time"];
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vars["num_intervals"] = int(vars["bleedout_time"] / vars["interval_time"]) + 1;
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for(i = 0; i < num_intervals; i++)
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hud updatebar(1);
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for(i = 0; i < vars["num_intervals"]; i++)
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{
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{
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time = bleedout_time;
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vars["time"] = vars["bleedout_time"];
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if(time > interval_time)
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if(vars["time"] > vars["interval_time"])
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{
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{
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time = interval_time;
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vars["time"] = vars["interval_time"];
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}
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}
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frac = 0.99 - ((i + 1) * interval_frac);
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vars["frac"] = 0.99 - ((i + 1) * vars["interval_frac"]);
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barwidth = int((bleedout_bar.width * frac) + 0.5);
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barwidth = int((hud.width * vars["frac"]) + 0.5);
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if(barwidth < 1)
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if(barwidth < 1)
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{
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{
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barwidth = 1;
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barwidth = 1;
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}
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}
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bleedout_bar.bar scaleovertime(time, barwidth, bleedout_bar.height);
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hud.bar scaleovertime(vars["time"], barwidth, hud.height);
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wait time;
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wait vars["time"];
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bleedout_time -= time;
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vars["bleedout_time"] -= vars["time"];
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}
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}
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}
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}
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@ -2003,20 +2007,22 @@ fall_velocity_check()
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{
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{
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self endon("disconnect");
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self endon("disconnect");
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vars = [];
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while (1)
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while (1)
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{
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{
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was_on_ground = 1;
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vars["was_on_ground"] = 1;
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self.fall_velocity = 0;
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self.fall_velocity = 0;
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while (!self isOnGround())
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while (!self isOnGround())
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{
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{
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was_on_ground = 0;
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vars["was_on_ground"] = 0;
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vel = self getVelocity();
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vel = self getVelocity();
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self.fall_velocity = vel[2];
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self.fall_velocity = vel[2];
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wait 0.05;
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wait 0.05;
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}
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}
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if (!was_on_ground)
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if (!vars["was_on_ground"])
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{
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{
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// fall damage does not register when player's max health is less than 100 and has PHD Flopper
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// fall damage does not register when player's max health is less than 100 and has PHD Flopper
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if(self.maxhealth < 100 && self hasPerk("specialty_flakjacket"))
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if(self.maxhealth < 100 && self hasPerk("specialty_flakjacket"))
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@ -2043,26 +2049,28 @@ melee_weapon_switch_watcher()
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self thread melee_weapon_disable_weapon_trading();
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self thread melee_weapon_disable_weapon_trading();
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prev_wep = undefined;
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vars = [];
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vars["prev_wep"] = undefined;
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while(1)
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while(1)
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{
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{
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melee_wep = self get_player_melee_weapon();
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vars["melee_wep"] = self get_player_melee_weapon();
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curr_wep = self getCurrentWeapon();
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vars["curr_wep"] = self getCurrentWeapon();
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if(curr_wep != "none" && !is_offhand_weapon(curr_wep))
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if(vars["curr_wep"] != "none" && !is_offhand_weapon(vars["curr_wep"]))
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{
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{
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prev_wep = curr_wep;
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vars["prev_wep"] = vars["curr_wep"];
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}
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}
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if(self actionSlotTwoButtonPressed() && !self hasWeapon("time_bomb_zm") && !self hasWeapon("time_bomb_detonator_zm") && !self hasWeapon("equip_dieseldrone_zm"))
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if(self actionSlotTwoButtonPressed() && !self hasWeapon("time_bomb_zm") && !self hasWeapon("time_bomb_detonator_zm") && !self hasWeapon("equip_dieseldrone_zm"))
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{
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{
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if(curr_wep != melee_wep)
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if(vars["curr_wep"] != vars["melee_wep"])
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{
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{
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self switchToWeapon(melee_wep);
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self switchToWeapon(vars["melee_wep"]);
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}
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}
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else
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else
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{
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{
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self maps\mp\zombies\_zm_weapons::switch_back_primary_weapon(prev_wep);
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self maps\mp\zombies\_zm_weapons::switch_back_primary_weapon(vars["prev_wep"]);
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}
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}
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}
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}
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@ -2074,19 +2082,21 @@ melee_weapon_disable_weapon_trading()
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{
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{
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self endon("disconnect");
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self endon("disconnect");
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vars = [];
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while(1)
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while(1)
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{
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{
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melee_wep = self get_player_melee_weapon();
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vars["melee_wep"] = self get_player_melee_weapon();
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curr_wep = self getCurrentWeapon();
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vars["curr_wep"] = self getCurrentWeapon();
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if(curr_wep == melee_wep && self getWeaponsListPrimaries().size >= 1)
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if(vars["curr_wep"] == vars["melee_wep"] && self getWeaponsListPrimaries().size >= 1)
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{
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{
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self.is_drinking = 1;
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self.is_drinking = 1;
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while(curr_wep == melee_wep && self getWeaponsListPrimaries().size >= 1)
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while(vars["curr_wep"] == vars["melee_wep"] && self getWeaponsListPrimaries().size >= 1)
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{
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{
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melee_wep = self get_player_melee_weapon();
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vars["melee_wep"] = self get_player_melee_weapon();
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curr_wep = self getCurrentWeapon();
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vars["curr_wep"] = self getCurrentWeapon();
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wait 0.05;
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wait 0.05;
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}
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}
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@ -2100,30 +2110,32 @@ melee_weapon_disable_weapon_trading()
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player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime )
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player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime )
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{
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{
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vars = [];
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if(smeansofdeath == "MOD_FALLING" && !self hasPerk("specialty_flakjacket"))
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if(smeansofdeath == "MOD_FALLING" && !self hasPerk("specialty_flakjacket"))
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{
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{
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// remove fall damage being based off max health
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// remove fall damage being based off max health
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ratio = self.maxhealth / 100;
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vars["ratio"] = self.maxhealth / 100;
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idamage = int(idamage / ratio);
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idamage = int(idamage / vars["ratio"]);
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// increase fall damage beyond 110
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// increase fall damage beyond 110
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max_damage = 110;
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vars["max_damage"] = 110;
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if(idamage >= max_damage)
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if(idamage >= vars["max_damage"])
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{
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{
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velocity = abs(self.fall_velocity);
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vars["velocity"] = abs(self.fall_velocity);
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min_velocity = getDvarInt("bg_fallDamageMinHeight") * 3.25;
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vars["min_velocity"] = getDvarInt("bg_fallDamageMinHeight") * 3.25;
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max_velocity = getDvarInt("bg_fallDamageMaxHeight") * 2.5;
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vars["max_velocity"] = getDvarInt("bg_fallDamageMaxHeight") * 2.5;
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if(self.divetoprone)
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if(self.divetoprone)
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{
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{
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min_velocity = getDvarInt("dtp_fall_damage_min_height") * 4.5;
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vars["min_velocity"] = getDvarInt("dtp_fall_damage_min_height") * 4.5;
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max_velocity = getDvarInt("dtp_fall_damage_max_height") * 2.75;
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vars["max_velocity"] = getDvarInt("dtp_fall_damage_max_height") * 2.75;
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}
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}
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idamage = int(((velocity - min_velocity) / (max_velocity - min_velocity)) * max_damage);
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idamage = int(((vars["velocity"] - vars["min_velocity"]) / (vars["max_velocity"] - vars["min_velocity"])) * vars["max_damage"]);
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if(idamage < max_damage)
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if(idamage < vars["max_damage"])
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{
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{
|
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idamage = max_damage;
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idamage = vars["max_damage"];
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||||||
}
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}
|
||||||
}
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}
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||||||
}
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}
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@ -2586,13 +2598,15 @@ wallbuy_dynamic_update()
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|||||||
wait 0.5;
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wait 0.5;
|
||||||
}
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}
|
||||||
|
|
||||||
prev_built_wallbuys = 0;
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vars = [];
|
||||||
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||||||
|
vars["prev_built_wallbuys"] = 0;
|
||||||
|
|
||||||
while (1)
|
while (1)
|
||||||
{
|
{
|
||||||
if (level.built_wallbuys > prev_built_wallbuys)
|
if (level.built_wallbuys > vars["prev_built_wallbuys"])
|
||||||
{
|
{
|
||||||
prev_built_wallbuys = level.built_wallbuys;
|
vars["prev_built_wallbuys"] = level.built_wallbuys;
|
||||||
wallbuy_increase_trigger_radius();
|
wallbuy_increase_trigger_radius();
|
||||||
wallbuy_decrease_upgraded_ammo_cost();
|
wallbuy_decrease_upgraded_ammo_cost();
|
||||||
}
|
}
|
||||||
@ -2626,6 +2640,8 @@ weapon_inspect_watcher()
|
|||||||
level endon( "end_game" );
|
level endon( "end_game" );
|
||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
|
|
||||||
|
vars = [];
|
||||||
|
|
||||||
while(1)
|
while(1)
|
||||||
{
|
{
|
||||||
wait 0.05;
|
wait 0.05;
|
||||||
@ -2635,26 +2651,26 @@ weapon_inspect_watcher()
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
curr_wep = self getCurrentWeapon();
|
vars["curr_wep"] = self getCurrentWeapon();
|
||||||
|
|
||||||
is_primary = 0;
|
vars["is_primary"] = 0;
|
||||||
foreach(wep in self getWeaponsListPrimaries())
|
foreach(wep in self getWeaponsListPrimaries())
|
||||||
{
|
{
|
||||||
if(wep == curr_wep)
|
if(wep == vars["curr_wep"])
|
||||||
{
|
{
|
||||||
is_primary = 1;
|
vars["is_primary"] = 1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!is_primary)
|
if(!vars["is_primary"])
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(self actionSlotThreeButtonPressed() && self getWeaponAmmoClip(curr_wep) != 0)
|
if(self actionSlotThreeButtonPressed() && self getWeaponAmmoClip(vars["curr_wep"]) != 0)
|
||||||
{
|
{
|
||||||
self initialWeaponRaise(curr_wep);
|
self initialWeaponRaise(vars["curr_wep"]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2807,6 +2823,8 @@ get_equipment_display_name()
|
|||||||
{
|
{
|
||||||
return "Head Chopper";
|
return "Head Chopper";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
get_equipment_cost()
|
get_equipment_cost()
|
||||||
@ -3024,6 +3042,7 @@ get_craftable_piece( str_craftable, str_piece )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3128,33 +3147,35 @@ jetgun_heatval_changes()
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
prev_heatval = 0;
|
vars = [];
|
||||||
cooldown_amount = 0.1;
|
|
||||||
overheat_amount = 0.85;
|
vars["prev_heatval"] = 0;
|
||||||
|
vars["cooldown_amount"] = 0.1;
|
||||||
|
vars["overheat_amount"] = 0.85;
|
||||||
|
|
||||||
while(1)
|
while(1)
|
||||||
{
|
{
|
||||||
if(!IsDefined(self.jetgun_heatval))
|
if(!IsDefined(self.jetgun_heatval))
|
||||||
{
|
{
|
||||||
prev_heatval = 0;
|
vars["prev_heatval"] = 0;
|
||||||
wait 0.05;
|
wait 0.05;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
curr_heatval = self.jetgun_heatval;
|
vars["curr_heatval"] = self.jetgun_heatval;
|
||||||
diff_heatval = curr_heatval - prev_heatval;
|
vars["diff_heatval"] = vars["curr_heatval"] - vars["prev_heatval"];
|
||||||
|
|
||||||
if(self getCurrentWeapon() != "jetgun_zm")
|
if(self getCurrentWeapon() != "jetgun_zm")
|
||||||
{
|
{
|
||||||
self.jetgun_heatval -= cooldown_amount;
|
self.jetgun_heatval -= vars["cooldown_amount"];
|
||||||
}
|
}
|
||||||
else if(self getCurrentWeapon() == "jetgun_zm" && self attackButtonPressed() && self isMeleeing())
|
else if(self getCurrentWeapon() == "jetgun_zm" && self attackButtonPressed() && self isMeleeing())
|
||||||
{
|
{
|
||||||
self.jetgun_heatval += overheat_amount;
|
self.jetgun_heatval += vars["overheat_amount"];
|
||||||
}
|
}
|
||||||
else if(diff_heatval < 0)
|
else if(vars["diff_heatval"] < 0)
|
||||||
{
|
{
|
||||||
self.jetgun_heatval -= abs(diff_heatval);
|
self.jetgun_heatval -= abs(vars["diff_heatval"]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(self.jetgun_heatval < 0)
|
if(self.jetgun_heatval < 0)
|
||||||
@ -3166,12 +3187,12 @@ jetgun_heatval_changes()
|
|||||||
self.jetgun_heatval = 99.9;
|
self.jetgun_heatval = 99.9;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(self.jetgun_heatval != curr_heatval)
|
if(self.jetgun_heatval != vars["curr_heatval"])
|
||||||
{
|
{
|
||||||
self setweaponoverheating(self.jetgun_overheating, self.jetgun_heatval);
|
self setweaponoverheating(self.jetgun_overheating, self.jetgun_heatval);
|
||||||
}
|
}
|
||||||
|
|
||||||
prev_heatval = self.jetgun_heatval;
|
vars["prev_heatval"] = self.jetgun_heatval;
|
||||||
|
|
||||||
wait 0.05;
|
wait 0.05;
|
||||||
}
|
}
|
||||||
@ -3255,32 +3276,34 @@ weapon_locker_give_ammo_after_rounds()
|
|||||||
|
|
||||||
tombstone_spawn()
|
tombstone_spawn()
|
||||||
{
|
{
|
||||||
dc = spawn( "script_model", self.origin + vectorScale( ( 0, 0, 1 ), 40 ) );
|
vars = [];
|
||||||
dc.angles = self.angles;
|
|
||||||
dc setmodel( "tag_origin" );
|
vars["powerup"] = spawn( "script_model", self.origin + vectorScale( ( 0, 0, 1 ), 40 ) );
|
||||||
dc_icon = spawn( "script_model", self.origin + vectorScale( ( 0, 0, 1 ), 40 ) );
|
vars["powerup"].angles = self.angles;
|
||||||
dc_icon.angles = self.angles;
|
vars["powerup"] setmodel( "tag_origin" );
|
||||||
dc_icon setmodel( "ch_tombstone1" );
|
vars["icon"] = spawn( "script_model", self.origin + vectorScale( ( 0, 0, 1 ), 40 ) );
|
||||||
dc_icon linkto( dc );
|
vars["icon"].angles = self.angles;
|
||||||
dc.icon = dc_icon;
|
vars["icon"] setmodel( "ch_tombstone1" );
|
||||||
dc.script_noteworthy = "player_tombstone_model";
|
vars["icon"] linkto( vars["powerup"] );
|
||||||
dc.player = self;
|
vars["powerup"].icon = vars["icon"];
|
||||||
|
vars["powerup"].script_noteworthy = "player_tombstone_model";
|
||||||
|
vars["powerup"].player = self;
|
||||||
|
|
||||||
self thread maps\mp\zombies\_zm_tombstone::tombstone_clear();
|
self thread maps\mp\zombies\_zm_tombstone::tombstone_clear();
|
||||||
dc thread tombstone_wobble();
|
vars["powerup"] thread tombstone_wobble();
|
||||||
dc thread tombstone_emp();
|
vars["powerup"] thread tombstone_emp();
|
||||||
|
|
||||||
result = self waittill_any_return( "player_revived", "spawned_player", "disconnect" );
|
result = self waittill_any_return( "player_revived", "spawned_player", "disconnect" );
|
||||||
|
|
||||||
if (result == "disconnect")
|
if (result == "disconnect")
|
||||||
{
|
{
|
||||||
dc tombstone_delete();
|
vars["powerup"] tombstone_delete();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
dc thread tombstone_waypoint();
|
vars["powerup"] thread tombstone_waypoint();
|
||||||
dc thread tombstone_timeout();
|
vars["powerup"] thread tombstone_timeout();
|
||||||
dc thread tombstone_grab();
|
vars["powerup"] thread tombstone_grab();
|
||||||
}
|
}
|
||||||
|
|
||||||
tombstone_wobble()
|
tombstone_wobble()
|
||||||
@ -3325,20 +3348,19 @@ tombstone_emp()
|
|||||||
|
|
||||||
tombstone_waypoint()
|
tombstone_waypoint()
|
||||||
{
|
{
|
||||||
height_offset = 40;
|
hud = newClientHudElem(self.player);
|
||||||
hud_elem = newClientHudElem(self.player);
|
hud.x = self.origin[0];
|
||||||
hud_elem.x = self.origin[0];
|
hud.y = self.origin[1];
|
||||||
hud_elem.y = self.origin[1];
|
hud.z = self.origin[2] + 40;
|
||||||
hud_elem.z = self.origin[2] + height_offset;
|
hud.alpha = 1;
|
||||||
hud_elem.alpha = 1;
|
hud.color = (0.5, 0.5, 0.5);
|
||||||
hud_elem.color = (0.5, 0.5, 0.5);
|
hud.hidewheninmenu = 1;
|
||||||
hud_elem.hidewheninmenu = 1;
|
hud.fadewhentargeted = 1;
|
||||||
hud_elem.fadewhentargeted = 1;
|
hud setWaypoint(1, "specialty_tombstone_zombies");
|
||||||
hud_elem setWaypoint(1, "specialty_tombstone_zombies");
|
|
||||||
|
|
||||||
self waittill_any("tombstone_grabbed", "tombstone_timedout");
|
self waittill_any("tombstone_grabbed", "tombstone_timedout");
|
||||||
|
|
||||||
hud_elem destroy();
|
hud destroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
tombstone_timeout()
|
tombstone_timeout()
|
||||||
@ -3748,30 +3770,30 @@ additionalprimaryweapon_indicator()
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
additionalprimaryweapon_indicator_hud = newClientHudElem(self);
|
hud = newClientHudElem(self);
|
||||||
additionalprimaryweapon_indicator_hud.alignx = "right";
|
hud.alignx = "right";
|
||||||
additionalprimaryweapon_indicator_hud.aligny = "bottom";
|
hud.aligny = "bottom";
|
||||||
additionalprimaryweapon_indicator_hud.horzalign = "user_right";
|
hud.horzalign = "user_right";
|
||||||
additionalprimaryweapon_indicator_hud.vertalign = "user_bottom";
|
hud.vertalign = "user_bottom";
|
||||||
if (level.script == "zm_highrise")
|
if (level.script == "zm_highrise")
|
||||||
{
|
{
|
||||||
additionalprimaryweapon_indicator_hud.x -= 100;
|
hud.x -= 100;
|
||||||
additionalprimaryweapon_indicator_hud.y -= 80;
|
hud.y -= 80;
|
||||||
}
|
}
|
||||||
else if (level.script == "zm_tomb")
|
else if (level.script == "zm_tomb")
|
||||||
{
|
{
|
||||||
additionalprimaryweapon_indicator_hud.x -= 75;
|
hud.x -= 75;
|
||||||
additionalprimaryweapon_indicator_hud.y -= 60;
|
hud.y -= 60;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
additionalprimaryweapon_indicator_hud.x -= 75;
|
hud.x -= 75;
|
||||||
additionalprimaryweapon_indicator_hud.y -= 80;
|
hud.y -= 80;
|
||||||
}
|
}
|
||||||
additionalprimaryweapon_indicator_hud.alpha = 0;
|
hud.alpha = 0;
|
||||||
additionalprimaryweapon_indicator_hud.color = ( 1, 1, 1 );
|
hud.color = ( 1, 1, 1 );
|
||||||
additionalprimaryweapon_indicator_hud.hidewheninmenu = 1;
|
hud.hidewheninmenu = 1;
|
||||||
additionalprimaryweapon_indicator_hud setShader("specialty_additionalprimaryweapon_zombies", 24, 24);
|
hud setShader("specialty_additionalprimaryweapon_zombies", 24, 24);
|
||||||
|
|
||||||
while (1)
|
while (1)
|
||||||
{
|
{
|
||||||
@ -3779,13 +3801,13 @@ additionalprimaryweapon_indicator()
|
|||||||
|
|
||||||
if (self hasPerk("specialty_additionalprimaryweapon") && isDefined(self.a_saved_weapon) && self getCurrentWeapon() == self.a_saved_weapon["name"])
|
if (self hasPerk("specialty_additionalprimaryweapon") && isDefined(self.a_saved_weapon) && self getCurrentWeapon() == self.a_saved_weapon["name"])
|
||||||
{
|
{
|
||||||
additionalprimaryweapon_indicator_hud fadeOverTime(0.5);
|
hud fadeOverTime(0.5);
|
||||||
additionalprimaryweapon_indicator_hud.alpha = 1;
|
hud.alpha = 1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
additionalprimaryweapon_indicator_hud fadeOverTime(0.5);
|
hud fadeOverTime(0.5);
|
||||||
additionalprimaryweapon_indicator_hud.alpha = 0;
|
hud.alpha = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -3794,14 +3816,16 @@ additionalprimaryweapon_stowed_weapon_refill()
|
|||||||
{
|
{
|
||||||
self endon("disconnect");
|
self endon("disconnect");
|
||||||
|
|
||||||
|
vars = [];
|
||||||
|
|
||||||
while (1)
|
while (1)
|
||||||
{
|
{
|
||||||
string = self waittill_any_return("weapon_change", "weapon_change_complete", "specialty_additionalprimaryweapon_stop", "spawned_player");
|
vars["string"] = self waittill_any_return("weapon_change", "weapon_change_complete", "specialty_additionalprimaryweapon_stop", "spawned_player");
|
||||||
|
|
||||||
if(self hasPerk("specialty_additionalprimaryweapon"))
|
if(self hasPerk("specialty_additionalprimaryweapon"))
|
||||||
{
|
{
|
||||||
curr_wep = self getCurrentWeapon();
|
vars["curr_wep"] = self getCurrentWeapon();
|
||||||
if(curr_wep == "none")
|
if(vars["curr_wep"] == "none")
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@ -3809,9 +3833,9 @@ additionalprimaryweapon_stowed_weapon_refill()
|
|||||||
primaries = self getWeaponsListPrimaries();
|
primaries = self getWeaponsListPrimaries();
|
||||||
foreach(primary in primaries)
|
foreach(primary in primaries)
|
||||||
{
|
{
|
||||||
if(primary != maps\mp\zombies\_zm_weapons::get_nonalternate_weapon(curr_wep))
|
if(primary != maps\mp\zombies\_zm_weapons::get_nonalternate_weapon(vars["curr_wep"]))
|
||||||
{
|
{
|
||||||
if(string != "weapon_change")
|
if(vars["string"] != "weapon_change")
|
||||||
{
|
{
|
||||||
self thread refill_after_time(primary);
|
self thread refill_after_time(primary);
|
||||||
}
|
}
|
||||||
@ -3831,81 +3855,83 @@ refill_after_time(primary)
|
|||||||
self endon("specialty_additionalprimaryweapon_stop");
|
self endon("specialty_additionalprimaryweapon_stop");
|
||||||
self endon("spawned_player");
|
self endon("spawned_player");
|
||||||
|
|
||||||
reload_time = weaponReloadTime(primary);
|
vars = [];
|
||||||
reload_amount = undefined;
|
|
||||||
|
vars["reload_time"] = weaponReloadTime(primary);
|
||||||
|
vars["reload_amount"] = undefined;
|
||||||
|
|
||||||
if(primary == "m32_zm" || primary == "python_zm" || maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "judge_zm" || maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "870mcs_zm" || maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "ksg_zm")
|
if(primary == "m32_zm" || primary == "python_zm" || maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "judge_zm" || maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "870mcs_zm" || maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "ksg_zm")
|
||||||
{
|
{
|
||||||
reload_amount = 1;
|
vars["reload_amount"] = 1;
|
||||||
|
|
||||||
if(maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "ksg_zm" && maps\mp\zombies\_zm_weapons::is_weapon_upgraded(primary))
|
if(maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "ksg_zm" && maps\mp\zombies\_zm_weapons::is_weapon_upgraded(primary))
|
||||||
{
|
{
|
||||||
reload_amount = 2;
|
vars["reload_amount"] = 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!isDefined(reload_amount) && reload_time < 1)
|
if(!isDefined(vars["reload_amount"]) && vars["reload_time"] < 1)
|
||||||
{
|
{
|
||||||
reload_time = 1;
|
vars["reload_time"] = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(self hasPerk("specialty_fastreload"))
|
if(self hasPerk("specialty_fastreload"))
|
||||||
{
|
{
|
||||||
reload_time *= getDvarFloat("perk_weapReloadMultiplier");
|
vars["reload_time"] *= getDvarFloat("perk_weapReloadMultiplier");
|
||||||
}
|
}
|
||||||
|
|
||||||
wait reload_time;
|
wait vars["reload_time"];
|
||||||
|
|
||||||
ammo_clip = self getWeaponAmmoClip(primary);
|
vars["ammo_clip"] = self getWeaponAmmoClip(primary);
|
||||||
ammo_stock = self getWeaponAmmoStock(primary);
|
vars["ammo_stock"] = self getWeaponAmmoStock(primary);
|
||||||
missing_clip = weaponClipSize(primary) - ammo_clip;
|
vars["missing_clip"] = weaponClipSize(primary) - vars["ammo_clip"];
|
||||||
|
|
||||||
if(missing_clip > ammo_stock)
|
if(vars["missing_clip"] > vars["ammo_stock"])
|
||||||
{
|
{
|
||||||
missing_clip = ammo_stock;
|
vars["missing_clip"] = vars["ammo_stock"];
|
||||||
}
|
}
|
||||||
|
|
||||||
if(isDefined(reload_amount) && missing_clip > reload_amount)
|
if(isDefined(vars["reload_amount"]) && vars["missing_clip"] > vars["reload_amount"])
|
||||||
{
|
{
|
||||||
missing_clip = reload_amount;
|
vars["missing_clip"] = vars["reload_amount"];
|
||||||
}
|
}
|
||||||
|
|
||||||
self setWeaponAmmoClip(primary, ammo_clip + missing_clip);
|
self setWeaponAmmoClip(primary, vars["ammo_clip"] + vars["missing_clip"]);
|
||||||
self setWeaponAmmoStock(primary, ammo_stock - missing_clip);
|
self setWeaponAmmoStock(primary, vars["ammo_stock"] - vars["missing_clip"]);
|
||||||
|
|
||||||
dw_primary = weaponDualWieldWeaponName(primary);
|
vars["dw_primary"] = weaponDualWieldWeaponName(primary);
|
||||||
if(dw_primary != "none")
|
if(vars["dw_primary"] != "none")
|
||||||
{
|
{
|
||||||
ammo_clip = self getWeaponAmmoClip(dw_primary);
|
vars["ammo_clip"] = self getWeaponAmmoClip(vars["dw_primary"]);
|
||||||
ammo_stock = self getWeaponAmmoStock(dw_primary);
|
vars["ammo_stock"] = self getWeaponAmmoStock(vars["dw_primary"]);
|
||||||
missing_clip = weaponClipSize(dw_primary) - ammo_clip;
|
vars["missing_clip"] = weaponClipSize(vars["dw_primary"]) - vars["ammo_clip"];
|
||||||
|
|
||||||
if(missing_clip > ammo_stock)
|
if(vars["missing_clip"] > vars["ammo_stock"])
|
||||||
{
|
{
|
||||||
missing_clip = ammo_stock;
|
vars["missing_clip"] = vars["ammo_stock"];
|
||||||
}
|
}
|
||||||
|
|
||||||
self setWeaponAmmoClip(dw_primary, ammo_clip + missing_clip);
|
self setWeaponAmmoClip(vars["dw_primary"], vars["ammo_clip"] + vars["missing_clip"]);
|
||||||
self setWeaponAmmoStock(dw_primary, ammo_stock - missing_clip);
|
self setWeaponAmmoStock(vars["dw_primary"], vars["ammo_stock"] - vars["missing_clip"]);
|
||||||
}
|
}
|
||||||
|
|
||||||
alt_primary = weaponAltWeaponName(primary);
|
vars["alt_primary"] = weaponAltWeaponName(primary);
|
||||||
if(alt_primary != "none")
|
if(vars["alt_primary"] != "none")
|
||||||
{
|
{
|
||||||
ammo_clip = self getWeaponAmmoClip(alt_primary);
|
vars["ammo_clip"] = self getWeaponAmmoClip(vars["alt_primary"]);
|
||||||
ammo_stock = self getWeaponAmmoStock(alt_primary);
|
vars["ammo_stock"] = self getWeaponAmmoStock(vars["alt_primary"]);
|
||||||
missing_clip = weaponClipSize(alt_primary) - ammo_clip;
|
vars["missing_clip"]= weaponClipSize(vars["alt_primary"]) - vars["ammo_clip"];
|
||||||
|
|
||||||
if(missing_clip > ammo_stock)
|
if(vars["missing_clip"]> vars["ammo_stock"])
|
||||||
{
|
{
|
||||||
missing_clip = ammo_stock;
|
vars["missing_clip"]= vars["ammo_stock"];
|
||||||
}
|
}
|
||||||
|
|
||||||
self setWeaponAmmoClip(alt_primary, ammo_clip + missing_clip);
|
self setWeaponAmmoClip(vars["alt_primary"], vars["ammo_clip"] + vars["missing_clip"]);
|
||||||
self setWeaponAmmoStock(alt_primary, ammo_stock - missing_clip);
|
self setWeaponAmmoStock(vars["alt_primary"], vars["ammo_stock"] - vars["missing_clip"]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(isDefined(reload_amount) && self getWeaponAmmoStock(primary) > 0 && self getWeaponAmmoClip(primary) < weaponClipSize(primary))
|
if(isDefined(vars["reload_amount"]) && self getWeaponAmmoStock(primary) > 0 && self getWeaponAmmoClip(primary) < weaponClipSize(primary))
|
||||||
{
|
{
|
||||||
self refill_after_time(primary);
|
self refill_after_time(primary);
|
||||||
}
|
}
|
||||||
|
@ -233,50 +233,50 @@ find_bench( bench_name )
|
|||||||
|
|
||||||
swap_buildable_fields( stub1, stub2 )
|
swap_buildable_fields( stub1, stub2 )
|
||||||
{
|
{
|
||||||
tbz = stub2.buildablezone;
|
temp = stub2.buildablezone;
|
||||||
stub2.buildablezone = stub1.buildablezone;
|
stub2.buildablezone = stub1.buildablezone;
|
||||||
stub2.buildablezone.stub = stub2;
|
stub2.buildablezone.stub = stub2;
|
||||||
stub1.buildablezone = tbz;
|
stub1.buildablezone = temp;
|
||||||
stub1.buildablezone.stub = stub1;
|
stub1.buildablezone.stub = stub1;
|
||||||
tbs = stub2.buildablestruct;
|
temp = stub2.buildablestruct;
|
||||||
stub2.buildablestruct = stub1.buildablestruct;
|
stub2.buildablestruct = stub1.buildablestruct;
|
||||||
stub1.buildablestruct = tbs;
|
stub1.buildablestruct = temp;
|
||||||
te = stub2.equipname;
|
temp = stub2.equipname;
|
||||||
stub2.equipname = stub1.equipname;
|
stub2.equipname = stub1.equipname;
|
||||||
stub1.equipname = te;
|
stub1.equipname = temp;
|
||||||
th = stub2.hint_string;
|
temp = stub2.hint_string;
|
||||||
stub2.hint_string = stub1.hint_string;
|
stub2.hint_string = stub1.hint_string;
|
||||||
stub1.hint_string = th;
|
stub1.hint_string = temp;
|
||||||
ths = stub2.trigger_hintstring;
|
temp = stub2.trigger_hintstring;
|
||||||
stub2.trigger_hintstring = stub1.trigger_hintstring;
|
stub2.trigger_hintstring = stub1.trigger_hintstring;
|
||||||
stub1.trigger_hintstring = ths;
|
stub1.trigger_hintstring = temp;
|
||||||
tp = stub2.persistent;
|
temp = stub2.persistent;
|
||||||
stub2.persistent = stub1.persistent;
|
stub2.persistent = stub1.persistent;
|
||||||
stub1.persistent = tp;
|
stub1.persistent = temp;
|
||||||
tobu = stub2.onbeginuse;
|
temp = stub2.onbeginuse;
|
||||||
stub2.onbeginuse = stub1.onbeginuse;
|
stub2.onbeginuse = stub1.onbeginuse;
|
||||||
stub1.onbeginuse = tobu;
|
stub1.onbeginuse = temp;
|
||||||
tocu = stub2.oncantuse;
|
temp = stub2.oncantuse;
|
||||||
stub2.oncantuse = stub1.oncantuse;
|
stub2.oncantuse = stub1.oncantuse;
|
||||||
stub1.oncantuse = tocu;
|
stub1.oncantuse = temp;
|
||||||
toeu = stub2.onenduse;
|
temp = stub2.onenduse;
|
||||||
stub2.onenduse = stub1.onenduse;
|
stub2.onenduse = stub1.onenduse;
|
||||||
stub1.onenduse = toeu;
|
stub1.onenduse = temp;
|
||||||
tt = stub2.target;
|
temp = stub2.target;
|
||||||
stub2.target = stub1.target;
|
stub2.target = stub1.target;
|
||||||
stub1.target = tt;
|
stub1.target = temp;
|
||||||
ttn = stub2.targetname;
|
temp = stub2.targetname;
|
||||||
stub2.targetname = stub1.targetname;
|
stub2.targetname = stub1.targetname;
|
||||||
stub1.targetname = ttn;
|
stub1.targetname = temp;
|
||||||
twn = stub2.weaponname;
|
temp = stub2.weaponname;
|
||||||
stub2.weaponname = stub1.weaponname;
|
stub2.weaponname = stub1.weaponname;
|
||||||
stub1.weaponname = twn;
|
stub1.weaponname = temp;
|
||||||
tc = stub2.cost;
|
temp = stub2.cost;
|
||||||
stub2.cost = stub1.cost;
|
stub2.cost = stub1.cost;
|
||||||
stub1.cost = tc;
|
stub1.cost = temp;
|
||||||
pav = stub2.original_prompt_and_visibility_func;
|
temp = stub2.original_prompt_and_visibility_func;
|
||||||
stub2.original_prompt_and_visibility_func = stub1.original_prompt_and_visibility_func;
|
stub2.original_prompt_and_visibility_func = stub1.original_prompt_and_visibility_func;
|
||||||
stub1.original_prompt_and_visibility_func = pav;
|
stub1.original_prompt_and_visibility_func = temp;
|
||||||
bench1 = undefined;
|
bench1 = undefined;
|
||||||
bench2 = undefined;
|
bench2 = undefined;
|
||||||
transfer_pos_as_is = 1;
|
transfer_pos_as_is = 1;
|
||||||
@ -289,33 +289,35 @@ swap_buildable_fields( stub1, stub2 )
|
|||||||
if ( isdefined( bench1 ) && isdefined( bench2 ) )
|
if ( isdefined( bench1 ) && isdefined( bench2 ) )
|
||||||
{
|
{
|
||||||
transfer_pos_as_is = 0;
|
transfer_pos_as_is = 0;
|
||||||
w2lo1 = bench1 worldtolocalcoords( stub1.model.origin );
|
temp = [];
|
||||||
w2la1 = stub1.model.angles - bench1.angles;
|
temp[0] = bench1 worldtolocalcoords( stub1.model.origin );
|
||||||
w2lo2 = bench2 worldtolocalcoords( stub2.model.origin );
|
temp[1] = stub1.model.angles - bench1.angles;
|
||||||
w2la2 = stub2.model.angles - bench2.angles;
|
temp[2] = bench2 worldtolocalcoords( stub2.model.origin );
|
||||||
stub1.model.origin = bench2 localtoworldcoords( w2lo1 );
|
temp[3] = stub2.model.angles - bench2.angles;
|
||||||
stub1.model.angles = bench2.angles + w2la1;
|
stub1.model.origin = bench2 localtoworldcoords( temp[0] );
|
||||||
stub2.model.origin = bench1 localtoworldcoords( w2lo2 );
|
stub1.model.angles = bench2.angles + temp[1];
|
||||||
stub2.model.angles = bench1.angles + w2la2;
|
stub2.model.origin = bench1 localtoworldcoords( temp[2] );
|
||||||
|
stub2.model.angles = bench1.angles + temp[3];
|
||||||
}
|
}
|
||||||
|
|
||||||
tmt = stub2.model.target;
|
temp = stub2.model.target;
|
||||||
stub2.model.target = stub1.model.target;
|
stub2.model.target = stub1.model.target;
|
||||||
stub1.model.target = tmt;
|
stub1.model.target = temp;
|
||||||
}
|
}
|
||||||
|
|
||||||
tm = stub2.model;
|
temp = stub2.model;
|
||||||
stub2.model = stub1.model;
|
stub2.model = stub1.model;
|
||||||
stub1.model = tm;
|
stub1.model = temp;
|
||||||
|
|
||||||
if ( transfer_pos_as_is )
|
if ( transfer_pos_as_is )
|
||||||
{
|
{
|
||||||
tmo = stub2.model.origin;
|
temp = [];
|
||||||
tma = stub2.model.angles;
|
temp[0] = stub2.model.origin;
|
||||||
|
temp[1] = stub2.model.angles;
|
||||||
stub2.model.origin = stub1.model.origin;
|
stub2.model.origin = stub1.model.origin;
|
||||||
stub2.model.angles = stub1.model.angles;
|
stub2.model.angles = stub1.model.angles;
|
||||||
stub1.model.origin = tmo;
|
stub1.model.origin = temp[0];
|
||||||
stub1.model.angles = tma;
|
stub1.model.angles = temp[1];
|
||||||
|
|
||||||
swap_buildable_fields_model_offset(stub1, stub2);
|
swap_buildable_fields_model_offset(stub1, stub2);
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user