From e927789ecd095bf5b309d9a8066011949915c8f1 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Sun, 5 Dec 2021 17:28:39 -0800 Subject: [PATCH] Grief: adjust when score HUD is updated --- scripts/zm/_zm_reimagined_grief.gsc | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/scripts/zm/_zm_reimagined_grief.gsc b/scripts/zm/_zm_reimagined_grief.gsc index dee56961..5feec94d 100644 --- a/scripts/zm/_zm_reimagined_grief.gsc +++ b/scripts/zm/_zm_reimagined_grief.gsc @@ -352,10 +352,10 @@ round_end(winner) } level.grief_score[winner]++; - level.grief_hud.score[team] setValue(level.grief_score[winner]); if(level.grief_score[winner] == level.grief_winning_score) { + level.grief_hud.score[team] setValue(level.grief_score[winner]); level.gamemodulewinningteam = winner; level.zombie_vars[ "spectators_respawn" ] = 0; players = get_players(); @@ -381,6 +381,8 @@ round_end(winner) { wait 0.5; + level.grief_hud.score[team] setValue(level.grief_score[winner]); + players = get_players(); foreach(player in players) {