mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-20 12:10:28 -05:00
MOTD: change afterlife revive bar color to blue
MOTD: add afterlife player being revived bar
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@ -161,4 +161,144 @@ afterlife_fake_death()
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playfx( level._effect["afterlife_enter"], self.origin );
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self freezecontrols( 1 );
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}
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afterlife_revive_do_revive( playerbeingrevived, revivergun )
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{
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assert( self is_reviving_afterlife( playerbeingrevived ) );
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revivetime = 3;
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playloop = 0;
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if ( isdefined( self.afterlife ) && self.afterlife )
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{
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playloop = 1;
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revivetime = 1;
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}
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timer = 0;
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revived = 0;
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playerbeingrevived.revivetrigger.beingrevived = 1;
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playerbeingrevived.revive_hud settext( &"GAME_PLAYER_IS_REVIVING_YOU", self );
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playerbeingrevived revive_hud_show_n_fade( 3.0 );
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playerbeingrevived.revivetrigger sethintstring( "" );
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if ( isplayer( playerbeingrevived ) )
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{
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playerbeingrevived startrevive( self );
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}
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if ( !isDefined( playerbeingrevived.beingrevivedprogressbar ) )
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{
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playerbeingrevived.beingrevivedprogressbar = playerbeingrevived createprimaryprogressbar();
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playerbeingrevived.beingrevivedprogressbar setpoint("CENTER", undefined, level.primaryprogressbarx, -1 * level.primaryprogressbary);
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playerbeingrevived.beingrevivedprogressbar.bar.color = (0.5, 0.5, 1);
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playerbeingrevived.beingrevivedprogressbar.hidewheninmenu = 1;
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playerbeingrevived.beingrevivedprogressbar.bar.hidewheninmenu = 1;
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playerbeingrevived.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
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playerbeingrevived.beingrevivedprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
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}
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if ( !isdefined( self.reviveprogressbar ) )
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{
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self.reviveprogressbar = self createprimaryprogressbar();
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self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
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self.reviveprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
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}
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if ( !isdefined( self.revivetexthud ) )
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self.revivetexthud = newclienthudelem( self );
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self thread revive_clean_up_on_gameover();
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self thread laststand_clean_up_on_disconnect( playerbeingrevived, revivergun );
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if ( !isdefined( self.is_reviving_any ) )
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self.is_reviving_any = 0;
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self.is_reviving_any++;
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self thread laststand_clean_up_reviving_any( playerbeingrevived );
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self.reviveprogressbar updatebar( 0.01, 1 / revivetime );
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playerbeingrevived.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime );
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self.revivetexthud.alignx = "center";
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self.revivetexthud.aligny = "middle";
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self.revivetexthud.horzalign = "center";
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self.revivetexthud.vertalign = "bottom";
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self.revivetexthud.y = -113;
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if ( self issplitscreen() )
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self.revivetexthud.y = -347;
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self.revivetexthud.foreground = 1;
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self.revivetexthud.font = "default";
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self.revivetexthud.fontscale = 1.8;
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self.revivetexthud.alpha = 1;
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self.revivetexthud.color = ( 1, 1, 1 );
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self.revivetexthud.hidewheninmenu = 1;
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if ( self maps\mp\zombies\_zm_pers_upgrades_functions::pers_revive_active() )
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self.revivetexthud.color = ( 0.5, 0.5, 1.0 );
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self.revivetexthud settext( &"GAME_REVIVING" );
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self thread check_for_failed_revive( playerbeingrevived );
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e_fx = spawn( "script_model", playerbeingrevived.revivetrigger.origin );
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e_fx setmodel( "tag_origin" );
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e_fx thread revive_fx_clean_up_on_disconnect( playerbeingrevived );
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playfxontag( level._effect["afterlife_leave"], e_fx, "tag_origin" );
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if ( isdefined( playloop ) && playloop )
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e_fx playloopsound( "zmb_afterlife_reviving", 0.05 );
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while ( self is_reviving_afterlife( playerbeingrevived ) )
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{
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wait 0.05;
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timer += 0.05;
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if ( self player_is_in_laststand() )
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break;
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if ( isdefined( playerbeingrevived.revivetrigger.auto_revive ) && playerbeingrevived.revivetrigger.auto_revive == 1 )
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break;
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if ( timer >= revivetime )
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{
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revived = 1;
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break;
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}
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}
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e_fx delete();
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if ( isDefined( playerbeingrevived.beingrevivedprogressbar ) )
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{
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playerbeingrevived.beingrevivedprogressbar destroyelem();
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}
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if ( isdefined( self.reviveprogressbar ) )
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{
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self.reviveprogressbar destroyelem();
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}
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if ( isdefined( self.revivetexthud ) )
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{
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self.revivetexthud destroy();
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}
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if ( isdefined( playerbeingrevived.revivetrigger.auto_revive ) && playerbeingrevived.revivetrigger.auto_revive == 1 )
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{
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}
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else if ( !revived )
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{
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if ( isplayer( playerbeingrevived ) )
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playerbeingrevived stoprevive( self );
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}
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playerbeingrevived.revivetrigger sethintstring( &"GAME_BUTTON_TO_REVIVE_PLAYER" );
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playerbeingrevived.revivetrigger.beingrevived = 0;
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self notify( "do_revive_ended_normally" );
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self.is_reviving_any--;
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if ( !revived )
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playerbeingrevived thread checkforbleedout( self );
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return revived;
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}
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@ -154,7 +154,7 @@ laststand_clean_up_on_disconnect( playerbeingrevived, revivergun )
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self maps\mp\zombies\_zm_laststand::revive_give_back_weapons( revivergun );
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}
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laststand_clean_up_reviving_any( playerbeingrevived ) //checked changed to match cerberus output
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laststand_clean_up_reviving_any( playerbeingrevived )
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{
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self endon( "do_revive_ended_normally" );
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@ -31,6 +31,7 @@ main()
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replaceFunc(maps\mp\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager, scripts\zm\replaced\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager);
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replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_add, scripts\zm\replaced\_zm_afterlife::afterlife_add);
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replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_laststand, scripts\zm\replaced\_zm_afterlife::afterlife_laststand);
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replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_revive_do_revive, scripts\zm\replaced\_zm_afterlife::afterlife_revive_do_revive);
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replaceFunc(maps\mp\zombies\_zm_ai_brutus::init, scripts\zm\replaced\_zm_ai_brutus::init);
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replaceFunc(maps\mp\zombies\_zm_ai_brutus::get_brutus_spawn_pos_val, scripts\zm\replaced\_zm_ai_brutus::get_brutus_spawn_pos_val);
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replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_spawn, scripts\zm\replaced\_zm_ai_brutus::brutus_spawn);
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