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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

HUD: add round chalk images from MOTD to all maps

This commit is contained in:
Jbleezy
2024-06-11 00:36:36 -07:00
parent 5b7fb02463
commit eab380b174
4 changed files with 520 additions and 2 deletions

View File

@ -40,6 +40,11 @@ init()
precacheshader("white_waypoint_grab");
precacheshader("white_waypoint_kill");
precacheshader("white_waypoint_escort");
precacheshader("chalkmarks_hellcatraz_1");
precacheshader("chalkmarks_hellcatraz_2");
precacheshader("chalkmarks_hellcatraz_3");
precacheshader("chalkmarks_hellcatraz_4");
precacheshader("chalkmarks_hellcatraz_5");
level._effect["human_disappears"] = loadfx("maps/zombie/fx_zmb_returned_spawn_puff");
@ -286,10 +291,10 @@ grief_score_hud_set_player_count(team, num = get_number_of_valid_players_team(te
level.grief_score_hud[team1].player_count[team].alpha = 1;
offset = (4 - num) * (level.grief_score_hud[team1].player_count[team].width / 9);
offset = (4 - num) * (level.grief_score_hud[team1].player_count[team].width / 8);
level.grief_score_hud[team1].player_count[team].x = level.grief_score_hud[team1].player_count[team].og_x + offset;
level.grief_score_hud[team1].player_count[team] setShader("hud_chalk_" + num, level.grief_score_hud[team1].player_count[team].width, level.grief_score_hud[team1].player_count[team].height);
level.grief_score_hud[team1].player_count[team] setShader("chalkmarks_hellcatraz_" + num, level.grief_score_hud[team1].player_count[team].width, level.grief_score_hud[team1].player_count[team].height);
}
}