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https://github.com/JezuzLizard/BO2-Reimagined.git
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HUD: add round chalk images from MOTD to all maps
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@ -40,6 +40,11 @@ init()
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precacheshader("white_waypoint_grab");
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precacheshader("white_waypoint_kill");
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precacheshader("white_waypoint_escort");
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precacheshader("chalkmarks_hellcatraz_1");
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precacheshader("chalkmarks_hellcatraz_2");
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precacheshader("chalkmarks_hellcatraz_3");
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precacheshader("chalkmarks_hellcatraz_4");
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precacheshader("chalkmarks_hellcatraz_5");
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level._effect["human_disappears"] = loadfx("maps/zombie/fx_zmb_returned_spawn_puff");
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@ -286,10 +291,10 @@ grief_score_hud_set_player_count(team, num = get_number_of_valid_players_team(te
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level.grief_score_hud[team1].player_count[team].alpha = 1;
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offset = (4 - num) * (level.grief_score_hud[team1].player_count[team].width / 9);
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offset = (4 - num) * (level.grief_score_hud[team1].player_count[team].width / 8);
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level.grief_score_hud[team1].player_count[team].x = level.grief_score_hud[team1].player_count[team].og_x + offset;
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level.grief_score_hud[team1].player_count[team] setShader("hud_chalk_" + num, level.grief_score_hud[team1].player_count[team].width, level.grief_score_hud[team1].player_count[team].height);
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level.grief_score_hud[team1].player_count[team] setShader("chalkmarks_hellcatraz_" + num, level.grief_score_hud[team1].player_count[team].width, level.grief_score_hud[team1].player_count[team].height);
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}
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}
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