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https://github.com/JezuzLizard/BO2-Reimagined.git
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Encounter: 50 points for non melee stun
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@ -352,7 +352,8 @@ set_grief_vars()
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level.grief_score["B"] = 0;
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level.game_mode_griefed_time = 2.5;
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level.stun_fx_amount = 3;
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level.stun_award_points = 100;
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level.stun_award_points = 50;
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level.stun_melee_award_points = 100;
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level.downed_award_points = 500;
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level.bleedout_award_points = 1000;
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level.zombie_vars["axis"]["zombie_powerup_insta_kill_time"] = 15;
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@ -1752,7 +1753,13 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
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self thread do_game_mode_shellshock(is_melee, maps/mp/zombies/_zm_weapons::is_weapon_upgraded(sweapon));
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self playsound( "zmb_player_hit_ding" );
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score = level.stun_award_points * maps/mp/zombies/_zm_score::get_points_multiplier(eattacker);
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score = level.stun_award_points;
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if(is_melee)
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{
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score = level.stun_melee_award_points;
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}
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score *= maps/mp/zombies/_zm_score::get_points_multiplier(eattacker);
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self stun_score_steal(eattacker, score);
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if(!is_melee)
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