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Encounter: 50 points for non melee stun

This commit is contained in:
Jbleezy
2022-09-08 14:27:19 -07:00
parent 498e9b626b
commit eb885965b1
2 changed files with 11 additions and 3 deletions

View File

@ -352,7 +352,8 @@ set_grief_vars()
level.grief_score["B"] = 0;
level.game_mode_griefed_time = 2.5;
level.stun_fx_amount = 3;
level.stun_award_points = 100;
level.stun_award_points = 50;
level.stun_melee_award_points = 100;
level.downed_award_points = 500;
level.bleedout_award_points = 1000;
level.zombie_vars["axis"]["zombie_powerup_insta_kill_time"] = 15;
@ -1752,7 +1753,13 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
self thread do_game_mode_shellshock(is_melee, maps/mp/zombies/_zm_weapons::is_weapon_upgraded(sweapon));
self playsound( "zmb_player_hit_ding" );
score = level.stun_award_points * maps/mp/zombies/_zm_score::get_points_multiplier(eattacker);
score = level.stun_award_points;
if(is_melee)
{
score = level.stun_melee_award_points;
}
score *= maps/mp/zombies/_zm_score::get_points_multiplier(eattacker);
self stun_score_steal(eattacker, score);
if(!is_melee)