diff --git a/README.md b/README.md index dad5dab7..22d44c66 100644 --- a/README.md +++ b/README.md @@ -12,6 +12,16 @@ ## Change Notes +## General +* Increased level of detail at longer distances +* In-game menu no longer disabled instantly when the game ends + +## HUD +* Enemy counter displayed on top left of screen +* Timer displayed on top right of screen +* Health bar displayed on bottom left of screen +* Current zone displayed on bottom left of screen + ## Players * Unlimited sprint * Self revives in solo are active whenever the player has at least 1 perk @@ -35,15 +45,6 @@ * Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds * Removed enemy player name fade in time -## HUD -* Enemy counter displayed on top left of screen -* Timer displayed on top right of screen -* Health bar displayed on bottom left of screen -* Current zone displayed on bottom left of screen - -## Settings -* In-game menu no longer disabled instantly when the game ends - ## Zombies * Health capped at 1 million * Removed walkers in high rounds diff --git a/scripts/zm/main/_zm_reimagined.gsc b/scripts/zm/main/_zm_reimagined.gsc index 52bc2055..cff6524d 100644 --- a/scripts/zm/main/_zm_reimagined.gsc +++ b/scripts/zm/main/_zm_reimagined.gsc @@ -252,6 +252,9 @@ set_dvars() self setClientDvar( "aim_automelee_enabled", 0 ); self setClientDvar( "g_friendlyfireDist", 0 ); + + self setClientDvar( "r_lodBiasRigid", -1000 ); + self setClientDvar( "r_lodBiasSkinned", -1000 ); } set_perks()