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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-15 01:28:02 -05:00

Announcer audio always plays

This commit is contained in:
Jbleezy
2023-04-21 00:40:41 -07:00
parent 0774e0ae13
commit ed218debde
3 changed files with 3 additions and 3 deletions

View File

@ -19,6 +19,7 @@
* Removed fog * Removed fog
* Disabled depth of field * Disabled depth of field
* Increased level of detail at longer distances * Increased level of detail at longer distances
* Announcer audio always plays
* In-game menu no longer disabled instantly when the game ends * In-game menu no longer disabled instantly when the game ends
## HUD ## HUD
@ -772,7 +773,6 @@
* Added teammate waypoint icons * Added teammate waypoint icons
* Added kill feed (includes downs, revives, and bleed outs) * Added kill feed (includes downs, revives, and bleed outs)
* Added player kills on scoreboard (replaces headshots) * Added player kills on scoreboard (replaces headshots)
* Announcer audio always plays
* Last player alive audio only plays for the player who is alive instead of every player on the team * Last player alive audio only plays for the player who is alive instead of every player on the team
* Can only spectate own team * Can only spectate own team
* Added map and game mode voting on servers * Added map and game mode voting on servers

View File

@ -6,6 +6,7 @@
#include scripts\zm\replaced\utility; #include scripts\zm\replaced\utility;
#include scripts\zm\replaced\zm_melee; #include scripts\zm\replaced\zm_melee;
#include scripts\zm\replaced\_zm; #include scripts\zm\replaced\_zm;
#include scripts\zm\replaced\_zm_audio_announcer;
#include scripts\zm\replaced\_zm_stats; #include scripts\zm\replaced\_zm_stats;
#include scripts\zm\replaced\_zm_playerhealth; #include scripts\zm\replaced\_zm_playerhealth;
#include scripts\zm\replaced\_zm_utility; #include scripts\zm\replaced\_zm_utility;
@ -47,6 +48,7 @@ main()
replaceFunc(maps\mp\zombies\_zm::player_out_of_playable_area_monitor, scripts\zm\replaced\_zm::player_out_of_playable_area_monitor); replaceFunc(maps\mp\zombies\_zm::player_out_of_playable_area_monitor, scripts\zm\replaced\_zm::player_out_of_playable_area_monitor);
replaceFunc(maps\mp\zombies\_zm::end_game, scripts\zm\replaced\_zm::end_game); replaceFunc(maps\mp\zombies\_zm::end_game, scripts\zm\replaced\_zm::end_game);
replaceFunc(maps\mp\zombies\_zm::check_quickrevive_for_hotjoin, scripts\zm\replaced\_zm::check_quickrevive_for_hotjoin); replaceFunc(maps\mp\zombies\_zm::check_quickrevive_for_hotjoin, scripts\zm\replaced\_zm::check_quickrevive_for_hotjoin);
replaceFunc(maps\mp\zombies\_zm_audio_announcer::playleaderdialogonplayer, scripts\zm\replaced\_zm_audio_announcer::playleaderdialogonplayer);
replaceFunc(maps\mp\zombies\_zm_stats::set_global_stat, scripts\zm\replaced\_zm_stats::set_global_stat); replaceFunc(maps\mp\zombies\_zm_stats::set_global_stat, scripts\zm\replaced\_zm_stats::set_global_stat);
replaceFunc(maps\mp\zombies\_zm_playerhealth::playerhealthregen, scripts\zm\replaced\_zm_playerhealth::playerhealthregen); replaceFunc(maps\mp\zombies\_zm_playerhealth::playerhealthregen, scripts\zm\replaced\_zm_playerhealth::playerhealthregen);
replaceFunc(maps\mp\zombies\_zm_utility::is_headshot, scripts\zm\replaced\_zm_utility::is_headshot); replaceFunc(maps\mp\zombies\_zm_utility::is_headshot, scripts\zm\replaced\_zm_utility::is_headshot);

View File

@ -5,7 +5,6 @@
#include maps\mp\gametypes_zm\_hud_message; #include maps\mp\gametypes_zm\_hud_message;
#include scripts\zm\replaced\_zm; #include scripts\zm\replaced\_zm;
#include scripts\zm\replaced\_zm_audio_announcer;
#include scripts\zm\replaced\_zm_game_module; #include scripts\zm\replaced\_zm_game_module;
#include scripts\zm\replaced\_zm_gametype; #include scripts\zm\replaced\_zm_gametype;
#include scripts\zm\replaced\_zm_blockers; #include scripts\zm\replaced\_zm_blockers;
@ -20,7 +19,6 @@ main()
} }
replaceFunc(maps\mp\zombies\_zm::getfreespawnpoint, scripts\zm\replaced\_zm::getfreespawnpoint); replaceFunc(maps\mp\zombies\_zm::getfreespawnpoint, scripts\zm\replaced\_zm::getfreespawnpoint);
replaceFunc(maps\mp\zombies\_zm_audio_announcer::playleaderdialogonplayer, scripts\zm\replaced\_zm_audio_announcer::playleaderdialogonplayer);
replaceFunc(maps\mp\zombies\_zm_game_module::wait_for_team_death_and_round_end, scripts\zm\replaced\_zm_game_module::wait_for_team_death_and_round_end); replaceFunc(maps\mp\zombies\_zm_game_module::wait_for_team_death_and_round_end, scripts\zm\replaced\_zm_game_module::wait_for_team_death_and_round_end);
replaceFunc(maps\mp\zombies\_zm_blockers::handle_post_board_repair_rewards, scripts\zm\replaced\_zm_blockers::handle_post_board_repair_rewards); replaceFunc(maps\mp\zombies\_zm_blockers::handle_post_board_repair_rewards, scripts\zm\replaced\_zm_blockers::handle_post_board_repair_rewards);
replaceFunc(maps\mp\gametypes_zm\_zm_gametype::onspawnplayer, scripts\zm\replaced\_zm_gametype::onspawnplayer); replaceFunc(maps\mp\gametypes_zm\_zm_gametype::onspawnplayer, scripts\zm\replaced\_zm_gametype::onspawnplayer);