mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-15 01:28:02 -05:00
Announcer audio always plays
This commit is contained in:
@ -19,6 +19,7 @@
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* Removed fog
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* Removed fog
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* Disabled depth of field
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* Disabled depth of field
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* Increased level of detail at longer distances
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* Increased level of detail at longer distances
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* Announcer audio always plays
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* In-game menu no longer disabled instantly when the game ends
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* In-game menu no longer disabled instantly when the game ends
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## HUD
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## HUD
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@ -772,7 +773,6 @@
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* Added teammate waypoint icons
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* Added teammate waypoint icons
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* Added kill feed (includes downs, revives, and bleed outs)
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* Added kill feed (includes downs, revives, and bleed outs)
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* Added player kills on scoreboard (replaces headshots)
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* Added player kills on scoreboard (replaces headshots)
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* Announcer audio always plays
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* Last player alive audio only plays for the player who is alive instead of every player on the team
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* Last player alive audio only plays for the player who is alive instead of every player on the team
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* Can only spectate own team
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* Can only spectate own team
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* Added map and game mode voting on servers
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* Added map and game mode voting on servers
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@ -6,6 +6,7 @@
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#include scripts\zm\replaced\utility;
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#include scripts\zm\replaced\utility;
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#include scripts\zm\replaced\zm_melee;
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#include scripts\zm\replaced\zm_melee;
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#include scripts\zm\replaced\_zm;
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#include scripts\zm\replaced\_zm;
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#include scripts\zm\replaced\_zm_audio_announcer;
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#include scripts\zm\replaced\_zm_stats;
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#include scripts\zm\replaced\_zm_stats;
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#include scripts\zm\replaced\_zm_playerhealth;
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#include scripts\zm\replaced\_zm_playerhealth;
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#include scripts\zm\replaced\_zm_utility;
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#include scripts\zm\replaced\_zm_utility;
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@ -47,6 +48,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm::player_out_of_playable_area_monitor, scripts\zm\replaced\_zm::player_out_of_playable_area_monitor);
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replaceFunc(maps\mp\zombies\_zm::player_out_of_playable_area_monitor, scripts\zm\replaced\_zm::player_out_of_playable_area_monitor);
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replaceFunc(maps\mp\zombies\_zm::end_game, scripts\zm\replaced\_zm::end_game);
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replaceFunc(maps\mp\zombies\_zm::end_game, scripts\zm\replaced\_zm::end_game);
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replaceFunc(maps\mp\zombies\_zm::check_quickrevive_for_hotjoin, scripts\zm\replaced\_zm::check_quickrevive_for_hotjoin);
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replaceFunc(maps\mp\zombies\_zm::check_quickrevive_for_hotjoin, scripts\zm\replaced\_zm::check_quickrevive_for_hotjoin);
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replaceFunc(maps\mp\zombies\_zm_audio_announcer::playleaderdialogonplayer, scripts\zm\replaced\_zm_audio_announcer::playleaderdialogonplayer);
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replaceFunc(maps\mp\zombies\_zm_stats::set_global_stat, scripts\zm\replaced\_zm_stats::set_global_stat);
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replaceFunc(maps\mp\zombies\_zm_stats::set_global_stat, scripts\zm\replaced\_zm_stats::set_global_stat);
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replaceFunc(maps\mp\zombies\_zm_playerhealth::playerhealthregen, scripts\zm\replaced\_zm_playerhealth::playerhealthregen);
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replaceFunc(maps\mp\zombies\_zm_playerhealth::playerhealthregen, scripts\zm\replaced\_zm_playerhealth::playerhealthregen);
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replaceFunc(maps\mp\zombies\_zm_utility::is_headshot, scripts\zm\replaced\_zm_utility::is_headshot);
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replaceFunc(maps\mp\zombies\_zm_utility::is_headshot, scripts\zm\replaced\_zm_utility::is_headshot);
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@ -5,7 +5,6 @@
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#include maps\mp\gametypes_zm\_hud_message;
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#include maps\mp\gametypes_zm\_hud_message;
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#include scripts\zm\replaced\_zm;
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#include scripts\zm\replaced\_zm;
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#include scripts\zm\replaced\_zm_audio_announcer;
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#include scripts\zm\replaced\_zm_game_module;
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#include scripts\zm\replaced\_zm_game_module;
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#include scripts\zm\replaced\_zm_gametype;
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#include scripts\zm\replaced\_zm_gametype;
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#include scripts\zm\replaced\_zm_blockers;
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#include scripts\zm\replaced\_zm_blockers;
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@ -20,7 +19,6 @@ main()
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}
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}
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replaceFunc(maps\mp\zombies\_zm::getfreespawnpoint, scripts\zm\replaced\_zm::getfreespawnpoint);
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replaceFunc(maps\mp\zombies\_zm::getfreespawnpoint, scripts\zm\replaced\_zm::getfreespawnpoint);
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replaceFunc(maps\mp\zombies\_zm_audio_announcer::playleaderdialogonplayer, scripts\zm\replaced\_zm_audio_announcer::playleaderdialogonplayer);
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replaceFunc(maps\mp\zombies\_zm_game_module::wait_for_team_death_and_round_end, scripts\zm\replaced\_zm_game_module::wait_for_team_death_and_round_end);
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replaceFunc(maps\mp\zombies\_zm_game_module::wait_for_team_death_and_round_end, scripts\zm\replaced\_zm_game_module::wait_for_team_death_and_round_end);
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replaceFunc(maps\mp\zombies\_zm_blockers::handle_post_board_repair_rewards, scripts\zm\replaced\_zm_blockers::handle_post_board_repair_rewards);
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replaceFunc(maps\mp\zombies\_zm_blockers::handle_post_board_repair_rewards, scripts\zm\replaced\_zm_blockers::handle_post_board_repair_rewards);
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replaceFunc(maps\mp\gametypes_zm\_zm_gametype::onspawnplayer, scripts\zm\replaced\_zm_gametype::onspawnplayer);
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replaceFunc(maps\mp\gametypes_zm\_zm_gametype::onspawnplayer, scripts\zm\replaced\_zm_gametype::onspawnplayer);
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