diff --git a/README.md b/README.md index aecf02d7..a9f12c21 100644 --- a/README.md +++ b/README.md @@ -359,8 +359,7 @@ * Stowed weapons automatically reload over time ### Tombstone Soda -* Added in solo -* Added in Grief +* Added in solo and Grief * Powerup no longer removed when revived * Powerup removed when downed again after being revived or respawning * Unlimited time to pick up powerup diff --git a/scripts/zm/_zm_reimagined.gsc b/scripts/zm/_zm_reimagined.gsc index c474fd0e..1341f80c 100644 --- a/scripts/zm/_zm_reimagined.gsc +++ b/scripts/zm/_zm_reimagined.gsc @@ -1575,23 +1575,23 @@ get_zone_display_name(zone) } else if (zone == "zone_tunnels_north") { - name = "Courthouse Tunnels 2"; + name = "North Tunnels 2"; } else if (zone == "zone_tunnels_north2") { - name = "Courthouse Tunnels 1"; + name = "North Tunnels 1"; } else if (zone == "zone_tunnels_south") { - name = "Saloon Tunnels 3"; + name = "South Tunnels 3"; } else if (zone == "zone_tunnels_south2") { - name = "Saloon Tunnels 2"; + name = "South Tunnels 2"; } else if (zone == "zone_tunnels_south3") { - name = "Saloon Tunnels 1"; + name = "South Tunnels 1"; } else if (zone == "zone_street_lightwest") { @@ -1639,11 +1639,11 @@ get_zone_display_name(zone) } else if (zone == "zone_tunnel_gun2stables") { - name = "Stables To Gunsmith Tunnel 2"; + name = "Stables & Gunsmith Tunnel 2"; } else if (zone == "zone_tunnel_gun2stables2") { - name = "Stables To Gunsmith Tunnel"; + name = "Stables & Gunsmith Tunnel 1"; } else if (zone == "zone_street_darkeast") { @@ -1659,7 +1659,7 @@ get_zone_display_name(zone) } else if (zone == "zone_tunnel_gun2saloon") { - name = "Saloon To Gunsmith Tunnel"; + name = "Saloon Tunnel"; } else if (zone == "zone_toy_store") {