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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 13:49:33 -05:00

HUD: hide kill feed while scoped

This commit is contained in:
Jbleezy 2024-06-07 15:49:56 -07:00
parent 6e560792c7
commit eed44c15a4

View File

@ -0,0 +1,45 @@
CoD.GameMessages = {}
CoD.GameMessages.ObituraryWindowIndex = 0
CoD.GameMessages.BoldGameMessagesWindowIndex = 1
CoD.GameMessages.ObituaryWindowUpdateVisibility = function(ObituaryWidget, ClientInstance)
if UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_HUD_OBITUARIES) == 1 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_UI_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_IN_KILLCAM) == 0 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_IS_SCOPED) == 0 and (not CoD.IsShoutcaster(ClientInstance.controller) or CoD.ExeProfileVarBool(ClientInstance.controller, "shoutcaster_killfeed")) then
ObituaryWidget:setAlpha(1)
else
ObituaryWidget:setAlpha(0)
end
end
CoD.GameMessages.AddObituaryWindow = function(HUDWidget, MenuBase)
local ObituaryWidget = LUI.UIElement.new(MenuBase)
ObituaryWidget:setupGameMessages(CoD.GameMessages.ObituraryWindowIndex)
ObituaryWidget:setAlignment(LUI.Alignment.Left)
ObituaryWidget:setFont(CoD.fonts.ExtraSmall)
ObituaryWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_UI_ACTIVE, CoD.GameMessages.ObituaryWindowUpdateVisibility)
ObituaryWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_HUD_OBITUARIES, CoD.GameMessages.ObituaryWindowUpdateVisibility)
ObituaryWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN, CoD.GameMessages.ObituaryWindowUpdateVisibility)
ObituaryWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_KILLCAM, CoD.GameMessages.ObituaryWindowUpdateVisibility)
ObituaryWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_SCOPED, CoD.GameMessages.ObituaryWindowUpdateVisibility)
ObituaryWidget:registerEventHandler("hud_update_refresh", CoD.GameMessages.ObituaryWindowUpdateVisibility)
HUDWidget.safeArea:addElement(ObituaryWidget)
end
CoD.GameMessages.BoldGameMessagesWindowUpdateVisibility = function(BoldGameMessageWidget, ClientInstance)
if UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_HUD_OBITUARIES) == 1 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_UI_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM) == 0 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_IN_KILLCAM) == 0 then
BoldGameMessageWidget:setAlpha(1)
else
BoldGameMessageWidget:setAlpha(0)
end
end
CoD.GameMessages.BoldGameMessagesWindow = function(HUDWidget, MenuBase)
local BoldGameMessageWidget = CoD.SplitscreenScaler.new(MenuBase, 1.5)
BoldGameMessageWidget:setupGameMessages(CoD.GameMessages.BoldGameMessagesWindowIndex)
BoldGameMessageWidget:setAlignment(LUI.Alignment.Center)
BoldGameMessageWidget:setFont(CoD.fonts.Default)
BoldGameMessageWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_UI_ACTIVE, CoD.GameMessages.BoldGameMessagesWindowUpdateVisibility)
BoldGameMessageWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_HUD_OBITUARIES, CoD.GameMessages.BoldGameMessagesWindowUpdateVisibility)
BoldGameMessageWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN, CoD.GameMessages.BoldGameMessagesWindowUpdateVisibility)
BoldGameMessageWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_KILLCAM, CoD.GameMessages.BoldGameMessagesWindowUpdateVisibility)
BoldGameMessageWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM, CoD.GameMessages.BoldGameMessagesWindowUpdateVisibility)
HUDWidget.safeArea:addElement(BoldGameMessageWidget)
end