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https://github.com/JezuzLizard/BO2-Reimagined.git
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HUD: hide kill feed while scoped
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45
ui/t6/hud/gamemessages.lua
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45
ui/t6/hud/gamemessages.lua
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CoD.GameMessages = {}
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CoD.GameMessages.ObituraryWindowIndex = 0
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CoD.GameMessages.BoldGameMessagesWindowIndex = 1
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CoD.GameMessages.ObituaryWindowUpdateVisibility = function(ObituaryWidget, ClientInstance)
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if UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_HUD_OBITUARIES) == 1 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_UI_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_IN_KILLCAM) == 0 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_IS_SCOPED) == 0 and (not CoD.IsShoutcaster(ClientInstance.controller) or CoD.ExeProfileVarBool(ClientInstance.controller, "shoutcaster_killfeed")) then
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ObituaryWidget:setAlpha(1)
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else
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ObituaryWidget:setAlpha(0)
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end
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end
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CoD.GameMessages.AddObituaryWindow = function(HUDWidget, MenuBase)
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local ObituaryWidget = LUI.UIElement.new(MenuBase)
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ObituaryWidget:setupGameMessages(CoD.GameMessages.ObituraryWindowIndex)
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ObituaryWidget:setAlignment(LUI.Alignment.Left)
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ObituaryWidget:setFont(CoD.fonts.ExtraSmall)
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ObituaryWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_UI_ACTIVE, CoD.GameMessages.ObituaryWindowUpdateVisibility)
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ObituaryWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_HUD_OBITUARIES, CoD.GameMessages.ObituaryWindowUpdateVisibility)
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ObituaryWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN, CoD.GameMessages.ObituaryWindowUpdateVisibility)
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ObituaryWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_KILLCAM, CoD.GameMessages.ObituaryWindowUpdateVisibility)
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ObituaryWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_SCOPED, CoD.GameMessages.ObituaryWindowUpdateVisibility)
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ObituaryWidget:registerEventHandler("hud_update_refresh", CoD.GameMessages.ObituaryWindowUpdateVisibility)
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HUDWidget.safeArea:addElement(ObituaryWidget)
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end
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CoD.GameMessages.BoldGameMessagesWindowUpdateVisibility = function(BoldGameMessageWidget, ClientInstance)
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if UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_HUD_OBITUARIES) == 1 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_UI_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM) == 0 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_IN_KILLCAM) == 0 then
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BoldGameMessageWidget:setAlpha(1)
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else
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BoldGameMessageWidget:setAlpha(0)
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end
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end
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CoD.GameMessages.BoldGameMessagesWindow = function(HUDWidget, MenuBase)
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local BoldGameMessageWidget = CoD.SplitscreenScaler.new(MenuBase, 1.5)
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BoldGameMessageWidget:setupGameMessages(CoD.GameMessages.BoldGameMessagesWindowIndex)
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BoldGameMessageWidget:setAlignment(LUI.Alignment.Center)
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BoldGameMessageWidget:setFont(CoD.fonts.Default)
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BoldGameMessageWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_UI_ACTIVE, CoD.GameMessages.BoldGameMessagesWindowUpdateVisibility)
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BoldGameMessageWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_HUD_OBITUARIES, CoD.GameMessages.BoldGameMessagesWindowUpdateVisibility)
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BoldGameMessageWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN, CoD.GameMessages.BoldGameMessagesWindowUpdateVisibility)
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BoldGameMessageWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_KILLCAM, CoD.GameMessages.BoldGameMessagesWindowUpdateVisibility)
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BoldGameMessageWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM, CoD.GameMessages.BoldGameMessagesWindowUpdateVisibility)
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HUDWidget.safeArea:addElement(BoldGameMessageWidget)
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end
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