From ef095fbcebd52df403bbb8dd4cf11b1695443a27 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Wed, 4 Oct 2023 22:21:42 -0700 Subject: [PATCH] Denizens: fix blur overlay not going away --- scripts/zm/replaced/_zm_ai_screecher.gsc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/zm/replaced/_zm_ai_screecher.gsc b/scripts/zm/replaced/_zm_ai_screecher.gsc index 88ea171d..0d70b341 100644 --- a/scripts/zm/replaced/_zm_ai_screecher.gsc +++ b/scripts/zm/replaced/_zm_ai_screecher.gsc @@ -175,7 +175,7 @@ screecher_detach( player ) player takeweapon( "screecher_arms_zm" ); // if ( !getdvarint( _hash_E7EF8EB7 ) ) - // player stoppoisoning(); + player stoppoisoning(); if ( !player maps\mp\zombies\_zm_laststand::player_is_in_laststand() && !( isdefined( player.intermission ) && player.intermission ) ) player decrement_is_drinking(); @@ -257,7 +257,7 @@ screecher_cleanup() player takeweapon( "screecher_arms_zm" ); // if ( !getdvarint( _hash_E7EF8EB7 ) ) - // player stoppoisoning(); + player stoppoisoning(); if ( !player maps\mp\zombies\_zm_laststand::player_is_in_laststand() && !( isdefined( player.intermission ) && player.intermission ) ) player decrement_is_drinking();