From efe635825d60b6a82512dd2df0b3dbef570d4301 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Sat, 18 Dec 2021 21:31:02 -0800 Subject: [PATCH] Borough: fix new initial spawns not working on server --- maps/mp/zm_buried_grief_street.gsc | 18 +++--------------- 1 file changed, 3 insertions(+), 15 deletions(-) diff --git a/maps/mp/zm_buried_grief_street.gsc b/maps/mp/zm_buried_grief_street.gsc index aa78fb14..28278de0 100644 --- a/maps/mp/zm_buried_grief_street.gsc +++ b/maps/mp/zm_buried_grief_street.gsc @@ -259,22 +259,10 @@ override_spawn_init() { // remove existing initial spawns structs = getstructarray("initial_spawn", "script_noteworthy"); - foreach(struct in structs) - { - if(isDefined(struct.script_string)) - { - tokens = strtok(struct.script_string, " "); - foreach(token in tokens) - { - if(token == "zgrief_street") - { - struct.script_string = undefined; - } - } - } - } + array_delete(structs, true); + level.struct_class_names["script_noteworthy"]["initial_spawn"] = []; - // set new initial spawns to be same as respawns at zone_stables + // set new initial spawns to be same as respawns already on map ind = 0; spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype(); for(i = 0; i < spawn_points.size; i++)