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https://github.com/JezuzLizard/BO2-Reimagined.git
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One Inch Punch: fix being able to switch weapons during flourish anim
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@ -32,6 +32,7 @@ one_inch_punch_melee_attack()
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current_melee_weapon = self get_player_melee_weapon();
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current_melee_weapon = self get_player_melee_weapon();
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str_weapon = self getcurrentweapon();
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str_weapon = self getcurrentweapon();
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self increment_is_drinking();
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self disable_player_move_states(1);
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self disable_player_move_states(1);
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self giveweapon(flourish_weapon);
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self giveweapon(flourish_weapon);
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self switchtoweapon(flourish_weapon);
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self switchtoweapon(flourish_weapon);
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@ -51,19 +52,23 @@ one_inch_punch_melee_attack()
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if (result != "player_downed")
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if (result != "player_downed")
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{
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{
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self waittill_any("player_downed", "weapon_change_complete");
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result = self waittill_any_return("player_downed", "weapon_change_complete");
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}
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}
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if (is_melee_weapon(str_weapon))
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if (result != "player_downed")
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{
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{
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self switchtoweapon("held_" + punch_weapon);
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if (is_melee_weapon(str_weapon))
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}
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{
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else
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self switchtoweapon("held_" + punch_weapon);
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{
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}
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self switchtoweapon(str_weapon);
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else
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{
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self switchtoweapon(str_weapon);
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}
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}
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}
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self takeweapon(flourish_weapon);
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self takeweapon(flourish_weapon);
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self decrement_is_drinking();
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self enable_player_move_states();
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self enable_player_move_states();
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if (!isdefined(self.b_punch_upgraded) || !self.b_punch_upgraded)
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if (!isdefined(self.b_punch_upgraded) || !self.b_punch_upgraded)
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