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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 23:27:57 -05:00

Search & Rezurrect: add enemy revived HUD message

This commit is contained in:
Jbleezy
2023-11-30 11:24:19 -08:00
parent 2bce22d7b0
commit f115685efa

View File

@ -766,10 +766,7 @@ on_player_revived()
self.head_icon.alpha = 1; self.head_icon.alpha = 1;
self revive_feed( reviver ); self revive_feed( reviver );
if (level.scr_zm_ui_gametype_obj == "zsnr") level thread update_players_on_revived(self, reviver);
{
grief_score_hud_set_player_count(self.team, get_number_of_valid_players_team(self.team));
}
} }
} }
@ -1097,7 +1094,7 @@ update_players_on_downed(excluded_player)
players_remaining = get_number_of_valid_players_team(team, excluded_player); players_remaining = get_number_of_valid_players_team(team, excluded_player);
other_players_remaining = get_number_of_valid_players_team(other_team, excluded_player); other_players_remaining = get_number_of_valid_players_team(other_team, excluded_player);
grief_score_hud_set_player_count(excluded_player.team, players_remaining); grief_score_hud_set_player_count(team, players_remaining);
foreach (player in other_players) foreach (player in other_players)
{ {
@ -1157,6 +1154,31 @@ update_players_on_bleedout(excluded_player)
level thread maps\mp\zombies\_zm_audio_announcer::leaderdialog(team_bledout + "_player_down", other_team); level thread maps\mp\zombies\_zm_audio_announcer::leaderdialog(team_bledout + "_player_down", other_team);
} }
update_players_on_revived(revived_player, reviver)
{
if (level.scr_zm_ui_gametype_obj != "zsnr")
{
return;
}
if (!isDefined(reviver) || reviver == revived_player)
{
return;
}
team = revived_player.team;
other_team = getOtherTeam(team);
other_players = get_players(other_team);
players_remaining = get_number_of_valid_players_team(team);
grief_score_hud_set_player_count(team, players_remaining);
foreach (player in other_players)
{
player thread show_grief_hud_msg( "Enemy Revived! [" + players_remaining + " Remaining]" );
}
}
update_players_on_disconnect(excluded_player) update_players_on_disconnect(excluded_player)
{ {
if(is_player_valid(excluded_player)) if(is_player_valid(excluded_player))