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https://github.com/JezuzLizard/BO2-Reimagined.git
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Tranzit: add SVU-AS
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@ -1469,6 +1469,10 @@ weapon_changes()
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include_weapon("pdw57_zm", 0);
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include_weapon("pdw57_upgraded_zm", 0);
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add_zombie_weapon("pdw57_zm", "pdw57_upgraded_zm", &"ZOMBIE_WEAPON_PDW57", 1000, "", "", undefined, 1);
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include_weapon("svu_zm", 0);
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include_weapon("svu_upgraded_zm", 0);
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add_zombie_weapon("svu_zm", "svu_upgraded_zm", &"ZOMBIE_WEAPON_SVU", 1000, "", "", undefined, 1);
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}
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if (level.script == "zm_prison")
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@ -48,4 +48,5 @@ init_level_specific_wall_buy_fx()
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{
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level._effect["an94_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_an94");
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level._effect["pdw57_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_pdw57");
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level._effect["svu_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_svuas");
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}
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@ -171,6 +171,7 @@ init_level_specific_wall_buy_fx()
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{
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level._effect["an94_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_an94");
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level._effect["pdw57_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_pdw57");
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level._effect["svu_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_svuas");
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}
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lava_damage_depot()
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