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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
Add new secret songs
This commit is contained in:
parent
80126b141a
commit
f27920ad7d
@ -862,6 +862,7 @@
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* All locations can be played on Survival and Grief game modes
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* All quests can be completed with any amount of players
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* All quests give players all perks on completion
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* All quests play a song on completion after ending the current round
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### Nuketown
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* Initial perk is no longer always Quick Revive in solo
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@ -894,6 +895,9 @@
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* Zombies spawn in the Warehouse zone when in the Outside Power Station zone before the Warehouse door is opened
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* Zombies spawn in the Outside Power Station zone when in the Fog After Power Station zone
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* Zombies spawn in the Warehouse zone when in the Fog After Power Station zone
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* Added "Avenged Sevenfold - Carry On" song (activated by triggering the teddy bear in the Farm area last)
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* Added "Skrillex - Try It Out" song (activated by triggering the teddy bear in the Bus Depot area last)
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* Quest: added "Benn - Just Like You" song
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* Quest: increased pylon powerup drop rate from 4-12 minutes to 2-6 minutes
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* Quest (Maxis): Avogadro step only requires 1 Turbine under the pylon
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* Quest (Maxis): Turbine can get destroyed by the EMP during the Avogadro step and it will still count as completed
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@ -965,6 +969,7 @@
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* Fixed zombies spawning in the elevator below the Green Rooftop Level 3B zone when in the Green Rooftop Level 3B zone
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* Fixed zombies not bleeding out in the Green Rooftop Level 1B zone when the debris is closed and there are no players in the zone
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* Fixed Who's Who vision filter showing momentarily when the game ended
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* Quest: added "Benn - High Risers" song
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* Quest: elevator symbols can be activated without players on every symbol
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* Quest: elevator symbols stay active after activating once
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* Quest: floor symbols can be activated in any order
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@ -992,6 +997,7 @@
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* Players can no longer get into the corner next to Jugger-Nog
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* Removed buildable table hint icons
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* Added buildable table hint strings on buildable purchase
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* Quest: added "Benn - Bury Me" song
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* Quest: all 5 signs must be meleed for wisp to spawn
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* Quest: changed number of targets that need to be hit to 20 multiplied by the amount of players
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* Quest: perks given on completion are no longer permament
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@ -1064,6 +1070,7 @@
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* Changed name of Zombie Shield recipe on HUD from "Shield" to "Zombie Shield"
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* Changed background color of Zombie Shield parts on HUD from green to grey
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* Changed background color of Acid Gat Kit parts on HUD from blue to green
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* Quest: added "Benn - Alcatraz" song
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* Quest: Blundergat gets full ammo when picked up (normally missing one clip)
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* Quest: number pad only needs each number to be shocked once in order to complete
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* Quest: can enter the plane in afterlife with any amount of players
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@ -1127,6 +1134,7 @@
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* Perk bottle dig spots: give random perk
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* Perk bottle dig spots: visible and diggable without Zombie Blood
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* Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4
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* Quest: added "Benn - The Divider" song
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* Quest (ascend from darkness step): staffs can be placed at any staff holder
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* Quest (ascend from darkness step): three robots always active during step
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* Quest (ascend from darkness step): fixed an issue where staffs were able to be picked up at their build location when placed in the staff holders
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@ -77,6 +77,91 @@ sq_give_player_all_perks()
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}
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}
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sq_play_song()
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{
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ent = spawn("script_origin", (0, 0, 0));
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song = sq_get_song_for_map();
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time = sq_get_time_for_song(song);
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while (1)
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{
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level waittill("end_of_round");
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if (!is_true(level.music_override))
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{
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break;
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}
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}
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level.music_override = 1;
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ent playsound(song);
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level thread sq_song_wait(time);
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level waittill_either("end_game", "sndSongDone");
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ent stopsounds();
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wait 0.05;
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ent delete();
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level.music_override = 0;
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}
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sq_song_wait(time)
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{
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level endon("end_game");
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wait time;
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level notify("sndSongDone");
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}
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sq_get_song_for_map()
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{
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if (level.script == "zm_transit")
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{
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return "mus_zmb_secret_song_benn_just_like_you";
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}
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else if (level.script == "zm_highrise")
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{
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return "mus_zmb_secret_song_benn_high_risers";
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}
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else if (level.script == "zm_buried")
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{
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return "mus_zmb_secret_song_benn_bury_me";
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}
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else if (level.script == "zm_prison")
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{
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return "mus_zmb_secret_song_benn_alcatraz";
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}
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else if (level.script == "zm_tomb")
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{
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return "mus_zmb_secret_song_benn_the_divider";
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}
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return "";
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}
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sq_get_time_for_song(song)
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{
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if (song == "mus_zmb_secret_song_benn_just_like_you")
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{
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return 268;
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}
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else if (song == "mus_zmb_secret_song_benn_high_risers")
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{
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return 196;
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}
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else if (song == "mus_zmb_secret_song_benn_bury_me")
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{
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return 293;
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}
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else if (song == "mus_zmb_secret_song_benn_alcatraz")
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{
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return 370;
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}
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else if (song == "mus_zmb_secret_song_benn_the_divider")
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{
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return 312;
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}
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return 0;
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}
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sq_complete_time_hud()
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{
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hud = newHudElem();
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@ -120,7 +120,9 @@ richtofen_zombie_deathfunction_override()
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sq_give_player_rewards()
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{
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level thread scripts\zm\replaced\_zm_sq::sq_complete_time_hud();
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level thread scripts\zm\reimagined\_zm_sq::sq_complete_time_hud();
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level thread scripts\zm\reimagined\_zm_sq::sq_play_song();
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players = get_players();
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@ -128,7 +130,7 @@ sq_give_player_rewards()
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{
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if (is_player_valid(player))
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{
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player thread scripts\zm\replaced\_zm_sq::sq_give_player_all_perks();
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player thread scripts\zm\reimagined\_zm_sq::sq_give_player_all_perks();
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}
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}
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}
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@ -175,7 +175,9 @@ sq_give_all_perks()
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n_fireball_exploder = 901;
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}
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level thread scripts\zm\replaced\_zm_sq::sq_complete_time_hud();
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level thread scripts\zm\reimagined\_zm_sq::sq_complete_time_hud();
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level thread scripts\zm\reimagined\_zm_sq::sq_play_song();
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players = getplayers();
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@ -214,7 +216,7 @@ sq_give_player_perks(perks, v_fireball_start_loc, n_fireball_exploder)
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if (is_player_valid(self))
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{
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self thread scripts\zm\replaced\_zm_sq::sq_give_player_all_perks();
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self thread scripts\zm\reimagined\_zm_sq::sq_give_player_all_perks();
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}
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}
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@ -76,13 +76,15 @@ stage_two()
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t_plane_fly_afterlife playsound("zmb_easteregg_laugh");
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t_plane_fly_afterlife trigger_on();
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level thread scripts\zm\reimagined\_zm_sq::sq_play_song();
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players = get_players();
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foreach (player in players)
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{
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if (is_player_valid(player))
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{
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player thread scripts\zm\replaced\_zm_sq::sq_give_player_all_perks();
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player thread scripts\zm\reimagined\_zm_sq::sq_give_player_all_perks();
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}
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}
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}
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@ -49,13 +49,15 @@ stage_logic()
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e_wall hide();
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}
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level thread scripts\zm\reimagined\_zm_sq::sq_play_song();
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players = get_players();
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foreach (player in players)
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{
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if (is_player_valid(player))
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{
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player thread scripts\zm\replaced\_zm_sq::sq_give_player_all_perks();
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player thread scripts\zm\reimagined\_zm_sq::sq_give_player_all_perks();
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}
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}
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@ -39,4 +39,63 @@ lava_damage_depot()
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stop_exploder(2);
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exploder(3);
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}
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sndplaymusicegg(player, ent)
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{
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song = sndplaymusicegg_get_song_for_origin(ent);
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time = sndplaymusicegg_get_time_for_song(song);
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level.music_override = 1;
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wait 1;
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ent playsound(song);
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level thread sndplaymusicegg_wait(time);
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level waittill_either("end_game", "sndSongDone");
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ent stopsounds();
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wait 0.05;
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ent delete();
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level.music_override = 0;
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}
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sndplaymusicegg_wait(time)
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{
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level endon("end_game");
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wait time;
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level notify("sndSongDone");
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}
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sndplaymusicegg_get_song_for_origin(ent)
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{
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if (ent.origin == (1864, -7, -19))
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{
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return "mus_zmb_secret_song";
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}
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else if (ent.origin == (7914, -6557, 269))
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{
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return "mus_zmb_secret_song_a7x_carry_on";
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}
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else if (ent.origin == (-7562, 4570, -19))
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{
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return "mus_zmb_secret_song_skrillex_try_it_out";
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}
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return "";
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}
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sndplaymusicegg_get_time_for_song(song)
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{
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if (song == "mus_zmb_secret_song")
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{
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return 256;
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}
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else if (song == "mus_zmb_secret_song_a7x_carry_on")
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{
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return 254;
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}
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else if (song == "mus_zmb_secret_song_skrillex_try_it_out")
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{
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return 228;
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}
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return 0;
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}
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@ -282,7 +282,9 @@ set_screecher_zone_origin_and_notify(script_noteworthy, notify_str)
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droppowerup(story)
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{
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level thread scripts\zm\replaced\_zm_sq::sq_complete_time_hud();
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level thread scripts\zm\reimagined\_zm_sq::sq_complete_time_hud();
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level thread scripts\zm\reimagined\_zm_sq::sq_play_song();
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players = get_players();
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@ -290,7 +292,7 @@ droppowerup(story)
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{
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if (is_player_valid(player))
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{
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player thread scripts\zm\replaced\_zm_sq::sq_give_player_all_perks();
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player thread scripts\zm\reimagined\_zm_sq::sq_give_player_all_perks();
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}
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}
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@ -4,8 +4,8 @@
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main()
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{
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replaceFunc(maps\mp\zm_buried_sq::navcomputer_waitfor_navcard, scripts\zm\reimagined\_zm_sq::navcomputer_waitfor_navcard);
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replaceFunc(maps\mp\zm_buried::init_level_specific_wall_buy_fx, scripts\zm\replaced\zm_buried::init_level_specific_wall_buy_fx);
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replaceFunc(maps\mp\zm_buried_sq::navcomputer_waitfor_navcard, scripts\zm\replaced\_zm_sq::navcomputer_waitfor_navcard);
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replaceFunc(maps\mp\zm_buried_buildables::prepare_chalk_weapon_list, scripts\zm\replaced\zm_buried_buildables::prepare_chalk_weapon_list);
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replaceFunc(maps\mp\zm_buried_buildables::init_buildables, scripts\zm\replaced\zm_buried_buildables::init_buildables);
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replaceFunc(maps\mp\zm_buried_buildables::subwooferbuildable, scripts\zm\replaced\zm_buried_buildables::subwooferbuildable);
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@ -4,7 +4,7 @@
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main()
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{
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replaceFunc(maps\mp\zm_highrise_sq::navcomputer_waitfor_navcard, scripts\zm\replaced\_zm_sq::navcomputer_waitfor_navcard);
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replaceFunc(maps\mp\zm_highrise_sq::navcomputer_waitfor_navcard, scripts\zm\reimagined\_zm_sq::navcomputer_waitfor_navcard);
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replaceFunc(maps\mp\zm_highrise_sq::init, scripts\zm\replaced\zm_highrise_sq::init);
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replaceFunc(maps\mp\zm_highrise_sq::sq_is_weapon_sniper, scripts\zm\replaced\zm_highrise_sq::sq_is_weapon_sniper);
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replaceFunc(maps\mp\zm_highrise_sq_atd::init, scripts\zm\replaced\zm_highrise_sq_atd::init);
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@ -4,7 +4,7 @@
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main()
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{
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replaceFunc(maps\mp\zm_transit_sq::navcomputer_waitfor_navcard, scripts\zm\replaced\_zm_sq::navcomputer_waitfor_navcard);
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replaceFunc(maps\mp\zm_transit_sq::navcomputer_waitfor_navcard, scripts\zm\reimagined\_zm_sq::navcomputer_waitfor_navcard);
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replaceFunc(maps\mp\zm_transit_sq::maxis_sidequest_a, scripts\zm\replaced\zm_transit_sq::maxis_sidequest_a);
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replaceFunc(maps\mp\zm_transit_sq::maxis_sidequest_b, scripts\zm\replaced\zm_transit_sq::maxis_sidequest_b);
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replaceFunc(maps\mp\zm_transit_sq::maxis_sidequest_c, scripts\zm\replaced\zm_transit_sq::maxis_sidequest_c);
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@ -13,6 +13,7 @@ main()
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replaceFunc(maps\mp\zm_transit_sq::richtofen_sidequest_complete, scripts\zm\replaced\zm_transit_sq::richtofen_sidequest_complete);
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replaceFunc(maps\mp\zm_transit_sq::droppowerup, scripts\zm\replaced\zm_transit_sq::droppowerup);
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replaceFunc(maps\mp\zm_transit::lava_damage_depot, scripts\zm\replaced\zm_transit::lava_damage_depot);
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replaceFunc(maps\mp\zm_transit::sndplaymusicegg, scripts\zm\replaced\zm_transit::sndplaymusicegg);
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replaceFunc(maps\mp\zm_transit_gamemodes::init, scripts\zm\replaced\zm_transit_gamemodes::init);
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replaceFunc(maps\mp\zm_transit_classic::inert_zombies_init, scripts\zm\replaced\zm_transit_classic::inert_zombies_init);
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replaceFunc(maps\mp\zm_transit_utility::solo_tombstone_removal, scripts\zm\replaced\zm_transit_utility::solo_tombstone_removal);
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BIN
sound/mus/zombie/egg/a7x/carry_on.SN65.pc.snd.flac
Normal file
BIN
sound/mus/zombie/egg/a7x/carry_on.SN65.pc.snd.flac
Normal file
Binary file not shown.
BIN
sound/mus/zombie/egg/benn/alcatraz.SN65.pc.snd.flac
Normal file
BIN
sound/mus/zombie/egg/benn/alcatraz.SN65.pc.snd.flac
Normal file
Binary file not shown.
BIN
sound/mus/zombie/egg/benn/bury_me.SN65.pc.snd.flac
Normal file
BIN
sound/mus/zombie/egg/benn/bury_me.SN65.pc.snd.flac
Normal file
Binary file not shown.
BIN
sound/mus/zombie/egg/benn/high_risers.SN65.pc.snd.flac
Normal file
BIN
sound/mus/zombie/egg/benn/high_risers.SN65.pc.snd.flac
Normal file
Binary file not shown.
BIN
sound/mus/zombie/egg/benn/just_like_you.SN65.pc.snd.flac
Normal file
BIN
sound/mus/zombie/egg/benn/just_like_you.SN65.pc.snd.flac
Normal file
Binary file not shown.
BIN
sound/mus/zombie/egg/benn/the_divider.SN65.pc.snd.flac
Normal file
BIN
sound/mus/zombie/egg/benn/the_divider.SN65.pc.snd.flac
Normal file
Binary file not shown.
BIN
sound/mus/zombie/egg/skrillex/try_it_out.SN65.pc.snd.flac
Normal file
BIN
sound/mus/zombie/egg/skrillex/try_it_out.SN65.pc.snd.flac
Normal file
Binary file not shown.
@ -764,4 +764,11 @@ wpn_smoke_bounce_wood,raw\sound\wpn\grenade\bounce\smoke\generic\generic_02.LN65
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fly_betty_explo,raw\sound\wpn\grenade\explosion\explode\explode_00.LN65.pc.snd,,,fly_betty_close,grp_explosion,36853,36853,,750,4500,6000,default,default,allon,allon,4,oldest,8,oldest,27553,38966,,90,99,63,-52,,loaded,nonlooping,volume,-1,0,655,,snp_grenade,3d,0,0,0,0,25,,yes,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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fly_betty_jump,raw\sound\mpl\betty\betty_trigger.LN65.pc.snd,,,,grp_explosion,32845,32845,,250,1200,1200,default,default,allon,allon,3,priority,1,reject,30927,34715,,40,95,63,-1,,loaded,nonlooping,volume,-1,0,207,,snp_explosion,3d,0,50,300,6553,51,,yes,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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fly_betty_plant_npc,raw\sound\mpl\betty\betty_deploy.LN65.pc.snd,,,fly_gear_plant_npc,grp_foley,4639,5840,,200,500,500,default,default,allon,allon,3,oldest,8,oldest,29497,36043,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,6553,,snp_foley,3d,0,25,50,11653,25,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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fly_betty_plant_plr,raw\sound\mpl\betty\betty_deploy.LN65.pc.snd,,,fly_gear_plant_plr,grp_foley,4639,5840,,200,500,500,default,default,allon,allon,3,oldest,8,oldest,29497,36043,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,6553,,snp_foley,3d,0,25,50,11653,25,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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fly_betty_plant_plr,raw\sound\mpl\betty\betty_deploy.LN65.pc.snd,,,fly_gear_plant_plr,grp_foley,4639,5840,,200,500,500,default,default,allon,allon,3,oldest,8,oldest,29497,36043,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,6553,,snp_foley,3d,0,25,50,11653,25,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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mus_zmb_secret_song_a7x_carry_on,raw\sound\mus\zombie\egg\a7x\carry_on.SN65.pc.snd,,,,grp_music,32845,32845,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,32767,32767,,100,100,63,-1,,streamed,nonlooping,volume,-1,0,0,,snp_x2,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,no,yes,1,1,,yes,yes,bus_reference,
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mus_zmb_secret_song_skrillex_try_it_out,raw\sound\mus\zombie\egg\skrillex\try_it_out.SN65.pc.snd,,,,grp_music,32845,32845,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,32767,32767,,100,100,63,-1,,streamed,nonlooping,volume,-1,0,0,,snp_x2,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,no,yes,1,1,,yes,yes,bus_reference,
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mus_zmb_secret_song_benn_just_like_you,raw\sound\mus\zombie\egg\benn\just_like_you.SN65.pc.snd,,,,grp_music,52056,52056,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,32767,32767,,100,100,63,-1,,streamed,nonlooping,volume,-1,0,0,,snp_x2,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,no,yes,1,1,,yes,yes,bus_reference,
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mus_zmb_secret_song_benn_high_risers,raw\sound\mus\zombie\egg\benn\high_risers.SN65.pc.snd,,,,grp_music,52056,52056,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,32767,32767,,100,100,63,-1,,streamed,nonlooping,volume,-1,0,0,,snp_x2,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,no,yes,1,1,,yes,yes,bus_reference,
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mus_zmb_secret_song_benn_bury_me,raw\sound\mus\zombie\egg\benn\bury_me.SN65.pc.snd,,,,grp_music,52056,52056,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,32767,32767,,100,100,63,-1,,streamed,nonlooping,volume,-1,0,0,,snp_x2,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,no,yes,1,1,,yes,yes,bus_reference,
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mus_zmb_secret_song_benn_alcatraz,raw\sound\mus\zombie\egg\benn\alcatraz.SN65.pc.snd,,,,grp_music,52056,52056,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,32767,32767,,100,100,63,-1,,streamed,nonlooping,volume,-1,0,0,,snp_x2,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,no,yes,1,1,,yes,yes,bus_reference,
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mus_zmb_secret_song_benn_the_divider,raw\sound\mus\zombie\egg\benn\the_divider.SN65.pc.snd,,,,grp_music,52056,52056,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,32767,32767,,100,100,63,-1,,streamed,nonlooping,volume,-1,0,0,,snp_x2,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,no,yes,1,1,,yes,yes,bus_reference,
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Reference in New Issue
Block a user