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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Add new secret songs

This commit is contained in:
Jbleezy 2024-03-15 21:59:38 -07:00
parent 80126b141a
commit f27920ad7d
19 changed files with 182 additions and 12 deletions

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@ -862,6 +862,7 @@
* All locations can be played on Survival and Grief game modes
* All quests can be completed with any amount of players
* All quests give players all perks on completion
* All quests play a song on completion after ending the current round
### Nuketown
* Initial perk is no longer always Quick Revive in solo
@ -894,6 +895,9 @@
* Zombies spawn in the Warehouse zone when in the Outside Power Station zone before the Warehouse door is opened
* Zombies spawn in the Outside Power Station zone when in the Fog After Power Station zone
* Zombies spawn in the Warehouse zone when in the Fog After Power Station zone
* Added "Avenged Sevenfold - Carry On" song (activated by triggering the teddy bear in the Farm area last)
* Added "Skrillex - Try It Out" song (activated by triggering the teddy bear in the Bus Depot area last)
* Quest: added "Benn - Just Like You" song
* Quest: increased pylon powerup drop rate from 4-12 minutes to 2-6 minutes
* Quest (Maxis): Avogadro step only requires 1 Turbine under the pylon
* Quest (Maxis): Turbine can get destroyed by the EMP during the Avogadro step and it will still count as completed
@ -965,6 +969,7 @@
* Fixed zombies spawning in the elevator below the Green Rooftop Level 3B zone when in the Green Rooftop Level 3B zone
* Fixed zombies not bleeding out in the Green Rooftop Level 1B zone when the debris is closed and there are no players in the zone
* Fixed Who's Who vision filter showing momentarily when the game ended
* Quest: added "Benn - High Risers" song
* Quest: elevator symbols can be activated without players on every symbol
* Quest: elevator symbols stay active after activating once
* Quest: floor symbols can be activated in any order
@ -992,6 +997,7 @@
* Players can no longer get into the corner next to Jugger-Nog
* Removed buildable table hint icons
* Added buildable table hint strings on buildable purchase
* Quest: added "Benn - Bury Me" song
* Quest: all 5 signs must be meleed for wisp to spawn
* Quest: changed number of targets that need to be hit to 20 multiplied by the amount of players
* Quest: perks given on completion are no longer permament
@ -1064,6 +1070,7 @@
* Changed name of Zombie Shield recipe on HUD from "Shield" to "Zombie Shield"
* Changed background color of Zombie Shield parts on HUD from green to grey
* Changed background color of Acid Gat Kit parts on HUD from blue to green
* Quest: added "Benn - Alcatraz" song
* Quest: Blundergat gets full ammo when picked up (normally missing one clip)
* Quest: number pad only needs each number to be shocked once in order to complete
* Quest: can enter the plane in afterlife with any amount of players
@ -1127,6 +1134,7 @@
* Perk bottle dig spots: give random perk
* Perk bottle dig spots: visible and diggable without Zombie Blood
* Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4
* Quest: added "Benn - The Divider" song
* Quest (ascend from darkness step): staffs can be placed at any staff holder
* Quest (ascend from darkness step): three robots always active during step
* Quest (ascend from darkness step): fixed an issue where staffs were able to be picked up at their build location when placed in the staff holders

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@ -77,6 +77,91 @@ sq_give_player_all_perks()
}
}
sq_play_song()
{
ent = spawn("script_origin", (0, 0, 0));
song = sq_get_song_for_map();
time = sq_get_time_for_song(song);
while (1)
{
level waittill("end_of_round");
if (!is_true(level.music_override))
{
break;
}
}
level.music_override = 1;
ent playsound(song);
level thread sq_song_wait(time);
level waittill_either("end_game", "sndSongDone");
ent stopsounds();
wait 0.05;
ent delete();
level.music_override = 0;
}
sq_song_wait(time)
{
level endon("end_game");
wait time;
level notify("sndSongDone");
}
sq_get_song_for_map()
{
if (level.script == "zm_transit")
{
return "mus_zmb_secret_song_benn_just_like_you";
}
else if (level.script == "zm_highrise")
{
return "mus_zmb_secret_song_benn_high_risers";
}
else if (level.script == "zm_buried")
{
return "mus_zmb_secret_song_benn_bury_me";
}
else if (level.script == "zm_prison")
{
return "mus_zmb_secret_song_benn_alcatraz";
}
else if (level.script == "zm_tomb")
{
return "mus_zmb_secret_song_benn_the_divider";
}
return "";
}
sq_get_time_for_song(song)
{
if (song == "mus_zmb_secret_song_benn_just_like_you")
{
return 268;
}
else if (song == "mus_zmb_secret_song_benn_high_risers")
{
return 196;
}
else if (song == "mus_zmb_secret_song_benn_bury_me")
{
return 293;
}
else if (song == "mus_zmb_secret_song_benn_alcatraz")
{
return 370;
}
else if (song == "mus_zmb_secret_song_benn_the_divider")
{
return 312;
}
return 0;
}
sq_complete_time_hud()
{
hud = newHudElem();

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@ -120,7 +120,9 @@ richtofen_zombie_deathfunction_override()
sq_give_player_rewards()
{
level thread scripts\zm\replaced\_zm_sq::sq_complete_time_hud();
level thread scripts\zm\reimagined\_zm_sq::sq_complete_time_hud();
level thread scripts\zm\reimagined\_zm_sq::sq_play_song();
players = get_players();
@ -128,7 +130,7 @@ sq_give_player_rewards()
{
if (is_player_valid(player))
{
player thread scripts\zm\replaced\_zm_sq::sq_give_player_all_perks();
player thread scripts\zm\reimagined\_zm_sq::sq_give_player_all_perks();
}
}
}

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@ -175,7 +175,9 @@ sq_give_all_perks()
n_fireball_exploder = 901;
}
level thread scripts\zm\replaced\_zm_sq::sq_complete_time_hud();
level thread scripts\zm\reimagined\_zm_sq::sq_complete_time_hud();
level thread scripts\zm\reimagined\_zm_sq::sq_play_song();
players = getplayers();
@ -214,7 +216,7 @@ sq_give_player_perks(perks, v_fireball_start_loc, n_fireball_exploder)
if (is_player_valid(self))
{
self thread scripts\zm\replaced\_zm_sq::sq_give_player_all_perks();
self thread scripts\zm\reimagined\_zm_sq::sq_give_player_all_perks();
}
}

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@ -76,13 +76,15 @@ stage_two()
t_plane_fly_afterlife playsound("zmb_easteregg_laugh");
t_plane_fly_afterlife trigger_on();
level thread scripts\zm\reimagined\_zm_sq::sq_play_song();
players = get_players();
foreach (player in players)
{
if (is_player_valid(player))
{
player thread scripts\zm\replaced\_zm_sq::sq_give_player_all_perks();
player thread scripts\zm\reimagined\_zm_sq::sq_give_player_all_perks();
}
}
}

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@ -49,13 +49,15 @@ stage_logic()
e_wall hide();
}
level thread scripts\zm\reimagined\_zm_sq::sq_play_song();
players = get_players();
foreach (player in players)
{
if (is_player_valid(player))
{
player thread scripts\zm\replaced\_zm_sq::sq_give_player_all_perks();
player thread scripts\zm\reimagined\_zm_sq::sq_give_player_all_perks();
}
}

View File

@ -39,4 +39,63 @@ lava_damage_depot()
stop_exploder(2);
exploder(3);
}
sndplaymusicegg(player, ent)
{
song = sndplaymusicegg_get_song_for_origin(ent);
time = sndplaymusicegg_get_time_for_song(song);
level.music_override = 1;
wait 1;
ent playsound(song);
level thread sndplaymusicegg_wait(time);
level waittill_either("end_game", "sndSongDone");
ent stopsounds();
wait 0.05;
ent delete();
level.music_override = 0;
}
sndplaymusicegg_wait(time)
{
level endon("end_game");
wait time;
level notify("sndSongDone");
}
sndplaymusicegg_get_song_for_origin(ent)
{
if (ent.origin == (1864, -7, -19))
{
return "mus_zmb_secret_song";
}
else if (ent.origin == (7914, -6557, 269))
{
return "mus_zmb_secret_song_a7x_carry_on";
}
else if (ent.origin == (-7562, 4570, -19))
{
return "mus_zmb_secret_song_skrillex_try_it_out";
}
return "";
}
sndplaymusicegg_get_time_for_song(song)
{
if (song == "mus_zmb_secret_song")
{
return 256;
}
else if (song == "mus_zmb_secret_song_a7x_carry_on")
{
return 254;
}
else if (song == "mus_zmb_secret_song_skrillex_try_it_out")
{
return 228;
}
return 0;
}

View File

@ -282,7 +282,9 @@ set_screecher_zone_origin_and_notify(script_noteworthy, notify_str)
droppowerup(story)
{
level thread scripts\zm\replaced\_zm_sq::sq_complete_time_hud();
level thread scripts\zm\reimagined\_zm_sq::sq_complete_time_hud();
level thread scripts\zm\reimagined\_zm_sq::sq_play_song();
players = get_players();
@ -290,7 +292,7 @@ droppowerup(story)
{
if (is_player_valid(player))
{
player thread scripts\zm\replaced\_zm_sq::sq_give_player_all_perks();
player thread scripts\zm\reimagined\_zm_sq::sq_give_player_all_perks();
}
}

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@ -4,8 +4,8 @@
main()
{
replaceFunc(maps\mp\zm_buried_sq::navcomputer_waitfor_navcard, scripts\zm\reimagined\_zm_sq::navcomputer_waitfor_navcard);
replaceFunc(maps\mp\zm_buried::init_level_specific_wall_buy_fx, scripts\zm\replaced\zm_buried::init_level_specific_wall_buy_fx);
replaceFunc(maps\mp\zm_buried_sq::navcomputer_waitfor_navcard, scripts\zm\replaced\_zm_sq::navcomputer_waitfor_navcard);
replaceFunc(maps\mp\zm_buried_buildables::prepare_chalk_weapon_list, scripts\zm\replaced\zm_buried_buildables::prepare_chalk_weapon_list);
replaceFunc(maps\mp\zm_buried_buildables::init_buildables, scripts\zm\replaced\zm_buried_buildables::init_buildables);
replaceFunc(maps\mp\zm_buried_buildables::subwooferbuildable, scripts\zm\replaced\zm_buried_buildables::subwooferbuildable);

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@ -4,7 +4,7 @@
main()
{
replaceFunc(maps\mp\zm_highrise_sq::navcomputer_waitfor_navcard, scripts\zm\replaced\_zm_sq::navcomputer_waitfor_navcard);
replaceFunc(maps\mp\zm_highrise_sq::navcomputer_waitfor_navcard, scripts\zm\reimagined\_zm_sq::navcomputer_waitfor_navcard);
replaceFunc(maps\mp\zm_highrise_sq::init, scripts\zm\replaced\zm_highrise_sq::init);
replaceFunc(maps\mp\zm_highrise_sq::sq_is_weapon_sniper, scripts\zm\replaced\zm_highrise_sq::sq_is_weapon_sniper);
replaceFunc(maps\mp\zm_highrise_sq_atd::init, scripts\zm\replaced\zm_highrise_sq_atd::init);

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@ -4,7 +4,7 @@
main()
{
replaceFunc(maps\mp\zm_transit_sq::navcomputer_waitfor_navcard, scripts\zm\replaced\_zm_sq::navcomputer_waitfor_navcard);
replaceFunc(maps\mp\zm_transit_sq::navcomputer_waitfor_navcard, scripts\zm\reimagined\_zm_sq::navcomputer_waitfor_navcard);
replaceFunc(maps\mp\zm_transit_sq::maxis_sidequest_a, scripts\zm\replaced\zm_transit_sq::maxis_sidequest_a);
replaceFunc(maps\mp\zm_transit_sq::maxis_sidequest_b, scripts\zm\replaced\zm_transit_sq::maxis_sidequest_b);
replaceFunc(maps\mp\zm_transit_sq::maxis_sidequest_c, scripts\zm\replaced\zm_transit_sq::maxis_sidequest_c);
@ -13,6 +13,7 @@ main()
replaceFunc(maps\mp\zm_transit_sq::richtofen_sidequest_complete, scripts\zm\replaced\zm_transit_sq::richtofen_sidequest_complete);
replaceFunc(maps\mp\zm_transit_sq::droppowerup, scripts\zm\replaced\zm_transit_sq::droppowerup);
replaceFunc(maps\mp\zm_transit::lava_damage_depot, scripts\zm\replaced\zm_transit::lava_damage_depot);
replaceFunc(maps\mp\zm_transit::sndplaymusicegg, scripts\zm\replaced\zm_transit::sndplaymusicegg);
replaceFunc(maps\mp\zm_transit_gamemodes::init, scripts\zm\replaced\zm_transit_gamemodes::init);
replaceFunc(maps\mp\zm_transit_classic::inert_zombies_init, scripts\zm\replaced\zm_transit_classic::inert_zombies_init);
replaceFunc(maps\mp\zm_transit_utility::solo_tombstone_removal, scripts\zm\replaced\zm_transit_utility::solo_tombstone_removal);

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@ -764,4 +764,11 @@ wpn_smoke_bounce_wood,raw\sound\wpn\grenade\bounce\smoke\generic\generic_02.LN65
fly_betty_explo,raw\sound\wpn\grenade\explosion\explode\explode_00.LN65.pc.snd,,,fly_betty_close,grp_explosion,36853,36853,,750,4500,6000,default,default,allon,allon,4,oldest,8,oldest,27553,38966,,90,99,63,-52,,loaded,nonlooping,volume,-1,0,655,,snp_grenade,3d,0,0,0,0,25,,yes,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
fly_betty_jump,raw\sound\mpl\betty\betty_trigger.LN65.pc.snd,,,,grp_explosion,32845,32845,,250,1200,1200,default,default,allon,allon,3,priority,1,reject,30927,34715,,40,95,63,-1,,loaded,nonlooping,volume,-1,0,207,,snp_explosion,3d,0,50,300,6553,51,,yes,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
fly_betty_plant_npc,raw\sound\mpl\betty\betty_deploy.LN65.pc.snd,,,fly_gear_plant_npc,grp_foley,4639,5840,,200,500,500,default,default,allon,allon,3,oldest,8,oldest,29497,36043,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,6553,,snp_foley,3d,0,25,50,11653,25,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
fly_betty_plant_plr,raw\sound\mpl\betty\betty_deploy.LN65.pc.snd,,,fly_gear_plant_plr,grp_foley,4639,5840,,200,500,500,default,default,allon,allon,3,oldest,8,oldest,29497,36043,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,6553,,snp_foley,3d,0,25,50,11653,25,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
fly_betty_plant_plr,raw\sound\mpl\betty\betty_deploy.LN65.pc.snd,,,fly_gear_plant_plr,grp_foley,4639,5840,,200,500,500,default,default,allon,allon,3,oldest,8,oldest,29497,36043,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,6553,,snp_foley,3d,0,25,50,11653,25,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
mus_zmb_secret_song_a7x_carry_on,raw\sound\mus\zombie\egg\a7x\carry_on.SN65.pc.snd,,,,grp_music,32845,32845,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,32767,32767,,100,100,63,-1,,streamed,nonlooping,volume,-1,0,0,,snp_x2,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,no,yes,1,1,,yes,yes,bus_reference,
mus_zmb_secret_song_skrillex_try_it_out,raw\sound\mus\zombie\egg\skrillex\try_it_out.SN65.pc.snd,,,,grp_music,32845,32845,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,32767,32767,,100,100,63,-1,,streamed,nonlooping,volume,-1,0,0,,snp_x2,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,no,yes,1,1,,yes,yes,bus_reference,
mus_zmb_secret_song_benn_just_like_you,raw\sound\mus\zombie\egg\benn\just_like_you.SN65.pc.snd,,,,grp_music,52056,52056,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,32767,32767,,100,100,63,-1,,streamed,nonlooping,volume,-1,0,0,,snp_x2,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,no,yes,1,1,,yes,yes,bus_reference,
mus_zmb_secret_song_benn_high_risers,raw\sound\mus\zombie\egg\benn\high_risers.SN65.pc.snd,,,,grp_music,52056,52056,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,32767,32767,,100,100,63,-1,,streamed,nonlooping,volume,-1,0,0,,snp_x2,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,no,yes,1,1,,yes,yes,bus_reference,
mus_zmb_secret_song_benn_bury_me,raw\sound\mus\zombie\egg\benn\bury_me.SN65.pc.snd,,,,grp_music,52056,52056,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,32767,32767,,100,100,63,-1,,streamed,nonlooping,volume,-1,0,0,,snp_x2,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,no,yes,1,1,,yes,yes,bus_reference,
mus_zmb_secret_song_benn_alcatraz,raw\sound\mus\zombie\egg\benn\alcatraz.SN65.pc.snd,,,,grp_music,52056,52056,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,32767,32767,,100,100,63,-1,,streamed,nonlooping,volume,-1,0,0,,snp_x2,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,no,yes,1,1,,yes,yes,bus_reference,
mus_zmb_secret_song_benn_the_divider,raw\sound\mus\zombie\egg\benn\the_divider.SN65.pc.snd,,,,grp_music,52056,52056,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,32767,32767,,100,100,63,-1,,streamed,nonlooping,volume,-1,0,0,,snp_x2,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,no,yes,1,1,,yes,yes,bus_reference,
1 name file template loadspec secondary group vol_min vol_max team_vol_mod dist_min dist_max dist_reverb_max volume_falloff_curve reverb_falloff_curve volume_min_falloff_curve reverb_min_falloff_curve limit_count limit_type entity_limit_count entity_limit_type pitch_min pitch_max team_pitch_mod min_priority max_priority min_priority_threshold max_priority_threshold spatialized type loop randomize_type probability start_delay reverb_send duck duck_group pan center_send envelop_min envelop_max envelop_percentage occlusion_level occlusion_wet_dry is_big distance_lpf move_type move_time real_delay subtitle mature doppler futz context_type context_value compression timescale music fade_in fade_out pc_format pause stop_on_death bus snapshot
764 fly_betty_explo raw\sound\wpn\grenade\explosion\explode\explode_00.LN65.pc.snd fly_betty_close grp_explosion 36853 36853 750 4500 6000 default default allon allon 4 oldest 8 oldest 27553 38966 90 99 63 -52 loaded nonlooping volume -1 0 655 snp_grenade 3d 0 0 0 0 25 yes no none 0 no 0 0 0 yes no 0 0 yes no bus_fx
765 fly_betty_jump raw\sound\mpl\betty\betty_trigger.LN65.pc.snd grp_explosion 32845 32845 250 1200 1200 default default allon allon 3 priority 1 reject 30927 34715 40 95 63 -1 loaded nonlooping volume -1 0 207 snp_explosion 3d 0 50 300 6553 51 yes no none 0 no 0 0 0 yes no 0 0 yes no bus_fx
766 fly_betty_plant_npc raw\sound\mpl\betty\betty_deploy.LN65.pc.snd fly_gear_plant_npc grp_foley 4639 5840 200 500 500 default default allon allon 3 oldest 8 oldest 29497 36043 90 90 63 -1 loaded nonlooping volume -1 0 6553 snp_foley 3d 0 25 50 11653 25 no yes none 0 no 0 0 0 yes no 0 0 yes no bus_fx
767 fly_betty_plant_plr raw\sound\mpl\betty\betty_deploy.LN65.pc.snd fly_gear_plant_plr grp_foley 4639 5840 200 500 500 default default allon allon 3 oldest 8 oldest 29497 36043 90 90 63 -1 loaded nonlooping volume -1 0 6553 snp_foley 3d 0 25 50 11653 25 no yes none 0 no 0 0 0 yes no 0 0 yes no bus_fx
768 mus_zmb_secret_song_a7x_carry_on raw\sound\mus\zombie\egg\a7x\carry_on.SN65.pc.snd grp_music 32845 32845 0 5000 5000 default default allon allon 8 priority 8 oldest 32767 32767 100 100 63 -1 streamed nonlooping volume -1 0 0 snp_x2 2d 0 0 0 0 63 no yes none 0 no 0 0 0 no yes 1 1 yes yes bus_reference
769 mus_zmb_secret_song_skrillex_try_it_out raw\sound\mus\zombie\egg\skrillex\try_it_out.SN65.pc.snd grp_music 32845 32845 0 5000 5000 default default allon allon 8 priority 8 oldest 32767 32767 100 100 63 -1 streamed nonlooping volume -1 0 0 snp_x2 2d 0 0 0 0 63 no yes none 0 no 0 0 0 no yes 1 1 yes yes bus_reference
770 mus_zmb_secret_song_benn_just_like_you raw\sound\mus\zombie\egg\benn\just_like_you.SN65.pc.snd grp_music 52056 52056 0 5000 5000 default default allon allon 8 priority 8 oldest 32767 32767 100 100 63 -1 streamed nonlooping volume -1 0 0 snp_x2 2d 0 0 0 0 63 no yes none 0 no 0 0 0 no yes 1 1 yes yes bus_reference
771 mus_zmb_secret_song_benn_high_risers raw\sound\mus\zombie\egg\benn\high_risers.SN65.pc.snd grp_music 52056 52056 0 5000 5000 default default allon allon 8 priority 8 oldest 32767 32767 100 100 63 -1 streamed nonlooping volume -1 0 0 snp_x2 2d 0 0 0 0 63 no yes none 0 no 0 0 0 no yes 1 1 yes yes bus_reference
772 mus_zmb_secret_song_benn_bury_me raw\sound\mus\zombie\egg\benn\bury_me.SN65.pc.snd grp_music 52056 52056 0 5000 5000 default default allon allon 8 priority 8 oldest 32767 32767 100 100 63 -1 streamed nonlooping volume -1 0 0 snp_x2 2d 0 0 0 0 63 no yes none 0 no 0 0 0 no yes 1 1 yes yes bus_reference
773 mus_zmb_secret_song_benn_alcatraz raw\sound\mus\zombie\egg\benn\alcatraz.SN65.pc.snd grp_music 52056 52056 0 5000 5000 default default allon allon 8 priority 8 oldest 32767 32767 100 100 63 -1 streamed nonlooping volume -1 0 0 snp_x2 2d 0 0 0 0 63 no yes none 0 no 0 0 0 no yes 1 1 yes yes bus_reference
774 mus_zmb_secret_song_benn_the_divider raw\sound\mus\zombie\egg\benn\the_divider.SN65.pc.snd grp_music 52056 52056 0 5000 5000 default default allon allon 8 priority 8 oldest 32767 32767 100 100 63 -1 streamed nonlooping volume -1 0 0 snp_x2 2d 0 0 0 0 63 no yes none 0 no 0 0 0 no yes 1 1 yes yes bus_reference