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Claymore: remove first raise anim from weapon file
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@ -151,5 +151,4 @@ claymore_setup()
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self set_player_placeable_mine( "claymore_zm" );
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self setactionslot( 4, "weapon", "claymore_zm" );
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self setweaponammostock( "claymore_zm", 2 );
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self seteverhadweaponall( 1 );
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}
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