mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-09 06:39:23 -05:00
Tranzit: all local electric doors globally powered
This commit is contained in:
parent
7348bd2fd0
commit
f3f3b908be
@ -82,7 +82,7 @@
|
|||||||
## Maps
|
## Maps
|
||||||
|
|
||||||
### Tranzit
|
### Tranzit
|
||||||
* Pack-a-Punch door is automatically open whenever the power is on
|
* Any door that requires a Turbine to open is automatically open whenever the power is on
|
||||||
|
|
||||||
#### Town
|
#### Town
|
||||||
* Moved Stamin-Up to its location on Tranzit
|
* Moved Stamin-Up to its location on Tranzit
|
||||||
|
@ -89,7 +89,7 @@ post_all_players_spawned()
|
|||||||
|
|
||||||
level thread jetgun_remove_forced_weapon_switch();
|
level thread jetgun_remove_forced_weapon_switch();
|
||||||
|
|
||||||
level thread transit_power_pap_door_globally();
|
level thread transit_power_local_electric_doors_globally();
|
||||||
|
|
||||||
level thread town_move_staminup_machine();
|
level thread town_move_staminup_machine();
|
||||||
|
|
||||||
@ -903,14 +903,14 @@ zone_changes()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
transit_power_pap_door_globally()
|
transit_power_local_electric_doors_globally()
|
||||||
{
|
{
|
||||||
if( !(is_classic() && level.scr_zm_map_start_location == "transit") )
|
if( !(is_classic() && level.scr_zm_map_start_location == "transit") )
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
local_power = undefined;
|
local_power = [];
|
||||||
|
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
@ -921,20 +921,18 @@ transit_power_pap_door_globally()
|
|||||||
{
|
{
|
||||||
if ( isDefined( zombie_doors[i].script_noteworthy ) && zombie_doors[i].script_noteworthy == "local_electric_door" )
|
if ( isDefined( zombie_doors[i].script_noteworthy ) && zombie_doors[i].script_noteworthy == "local_electric_door" )
|
||||||
{
|
{
|
||||||
if ( isDefined( zombie_doors[i].target ) && zombie_doors[i].target == "lab_secret_hatch" )
|
local_power[local_power.size] = maps/mp/zombies/_zm_power::add_local_power( zombie_doors[i].origin, 16 );
|
||||||
{
|
|
||||||
local_power = maps/mp/zombies/_zm_power::add_local_power( zombie_doors[i].origin, 16 );
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
flag_waitopen( "power_on" );
|
flag_waitopen( "power_on" );
|
||||||
|
|
||||||
if ( isDefined( local_power ) )
|
for (i = 0; i < local_power.size; i++)
|
||||||
{
|
{
|
||||||
maps/mp/zombies/_zm_power::end_local_power( local_power );
|
maps/mp/zombies/_zm_power::end_local_power( local_power[i] );
|
||||||
|
local_power[i] = undefined;
|
||||||
}
|
}
|
||||||
|
local_power = [];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user