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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-26 23:20:34 -05:00
Die Rise: fix falling off the map not using self revives in solo
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@ -2350,6 +2350,12 @@ player_out_of_playable_area_monitor()
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continue;
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continue;
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}
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}
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if ( get_players().size == 1 && flag( "solo_game" ) && ( isdefined( self.waiting_to_revive ) && self.waiting_to_revive ) )
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{
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wait( get_player_out_of_playable_area_monitor_wait_time() );
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continue;
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}
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if ( !self in_life_brush() && ( self in_kill_brush() || !self in_enabled_playable_area() ) )
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if ( !self in_life_brush() && ( self in_kill_brush() || !self in_enabled_playable_area() ) )
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{
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{
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if ( !isdefined( level.player_out_of_playable_area_monitor_callback ) || self [[ level.player_out_of_playable_area_monitor_callback ]]() )
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if ( !isdefined( level.player_out_of_playable_area_monitor_callback ) || self [[ level.player_out_of_playable_area_monitor_callback ]]() )
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@ -2360,23 +2366,18 @@ player_out_of_playable_area_monitor()
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self playlocalsound( level.zmb_laugh_alias );
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self playlocalsound( level.zmb_laugh_alias );
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wait 0.5;
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wait 0.5;
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if ( get_players().size == 1 && flag( "solo_game" ) && ( isdefined( self.waiting_to_revive ) && self.waiting_to_revive ) )
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self.lives = 0;
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level notify( "end_game" );
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self dodamage( self.health + 1000, self.origin );
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else
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{
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self.lives = 0;
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self dodamage( self.health + 1000, self.origin );
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if (isDefined(level.player_suicide_func))
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if (isDefined(level.player_suicide_func))
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{
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{
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wait 0.05;
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wait 0.05;
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self thread [[level.player_suicide_func]]();
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self thread [[level.player_suicide_func]]();
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}
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}
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else
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else
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{
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{
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self.bleedout_time = 0;
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self.bleedout_time = 0;
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}
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}
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}
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}
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}
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}
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}
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