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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-11 23:57:59 -05:00

Power Station: move perk machines

This commit is contained in:
Jbleezy
2022-01-16 13:20:44 -08:00
parent cd83b5349c
commit f4a947d4a3

View File

@ -12,12 +12,12 @@ struct_init()
{
replaceFunc(maps/mp/zombies/_zm_zonemgr::manage_zones, ::manage_zones);
scripts/zm/replaced/utility::register_perk_struct( "specialty_armorvest", "zombie_vending_jugg", ( 10746, 7282, -557 ), ( 0, -132, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_quickrevive", "zombie_vending_quickrevive", ( 10946, 8308.77, -408 ), ( 0, 270, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( 11568, 7723, -755 ), ( 0, -1, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_rof", "zombie_vending_doubletap2", ( 11402, 8159, -487 ), ( 0, 180, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_scavenger", "zombie_vending_tombstone", ( 11156, 8120, -575 ), ( 0, -4, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", ( 12625, 7434, -755 ), ( 0, 162, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_armorvest", "zombie_vending_jugg", ( 10952, 8055, -565 ), ( 0, 270, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_quickrevive", "zombie_vending_quickrevive", ( 11855, 7308, -758 ), ( 0, 220, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( 11571, 7723, -757 ), ( 0, 0, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_rof", "zombie_vending_doubletap2", ( 11414, 8930, -352 ), ( 0, 0, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_scavenger", "zombie_vending_tombstone", ( 10946, 8308.77, -408 ), ( 0, 270, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", ( 12333, 8158, -752 ), ( 0, 180, 0 ) );
ind = 0;
respawnpoints = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();