mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Grief: enemies remaining audio and text changes
This commit is contained in:
@ -246,4 +246,6 @@
|
|||||||
* Downing enemy players awards 5% of their current points
|
* Downing enemy players awards 5% of their current points
|
||||||
* Landing on top of an enemy player downs them
|
* Landing on top of an enemy player downs them
|
||||||
* Added player kill feed
|
* Added player kill feed
|
||||||
* Added player kills on scoreboard
|
* Added player kills on scoreboard
|
||||||
|
* Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
|
||||||
|
* Added new audio when enemy players bleed out
|
@ -34,7 +34,6 @@ init()
|
|||||||
borough_move_speedcola_machine();
|
borough_move_speedcola_machine();
|
||||||
borough_move_staminup_machine();
|
borough_move_staminup_machine();
|
||||||
|
|
||||||
level thread on_player_connect();
|
|
||||||
level thread grief_score_hud();
|
level thread grief_score_hud();
|
||||||
level thread set_grief_vars();
|
level thread set_grief_vars();
|
||||||
level thread init_round_start_wait(5);
|
level thread init_round_start_wait(5);
|
||||||
@ -44,32 +43,6 @@ init()
|
|||||||
level thread depot_link_nodes();
|
level thread depot_link_nodes();
|
||||||
}
|
}
|
||||||
|
|
||||||
on_player_connect()
|
|
||||||
{
|
|
||||||
while ( 1 )
|
|
||||||
{
|
|
||||||
level waittill( "connected", player );
|
|
||||||
|
|
||||||
player set_team();
|
|
||||||
player [[ level.givecustomcharacters ]]();
|
|
||||||
player thread on_player_downed();
|
|
||||||
player.killsconfirmed = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
on_player_downed()
|
|
||||||
{
|
|
||||||
self endon( "disconnect" );
|
|
||||||
|
|
||||||
while(1)
|
|
||||||
{
|
|
||||||
self waittill( "entering_last_stand" );
|
|
||||||
|
|
||||||
self kill_feed();
|
|
||||||
self add_grief_downed_score();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
set_team()
|
set_team()
|
||||||
{
|
{
|
||||||
teamplayersallies = countplayers( "allies");
|
teamplayersallies = countplayers( "allies");
|
||||||
@ -171,6 +144,8 @@ set_grief_vars()
|
|||||||
level.zombie_vars["zombie_spawn_delay"] = 0.5;
|
level.zombie_vars["zombie_spawn_delay"] = 0.5;
|
||||||
level.global_damage_func = ::zombie_damage;
|
level.global_damage_func = ::zombie_damage;
|
||||||
level.custom_end_screen = ::custom_end_screen;
|
level.custom_end_screen = ::custom_end_screen;
|
||||||
|
level.game_module_onplayerconnect = ::grief_onplayerconnect;
|
||||||
|
level.game_mode_custom_onplayerdisconnect = ::grief_onplayerdisconnect;
|
||||||
level._game_module_player_damage_callback = ::game_module_player_damage_callback;
|
level._game_module_player_damage_callback = ::game_module_player_damage_callback;
|
||||||
|
|
||||||
level.grief_winning_score = 3;
|
level.grief_winning_score = 3;
|
||||||
@ -186,6 +161,46 @@ set_grief_vars()
|
|||||||
level.zombie_move_speed = 100;
|
level.zombie_move_speed = 100;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
grief_onplayerconnect()
|
||||||
|
{
|
||||||
|
self set_team();
|
||||||
|
self [[ level.givecustomcharacters ]]();
|
||||||
|
self thread on_player_downed();
|
||||||
|
self thread on_player_bleedout();
|
||||||
|
self.killsconfirmed = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
grief_onplayerdisconnect(disconnecting_player)
|
||||||
|
{
|
||||||
|
level thread update_players_on_disconnect(disconnecting_player);
|
||||||
|
}
|
||||||
|
|
||||||
|
on_player_downed()
|
||||||
|
{
|
||||||
|
self endon( "disconnect" );
|
||||||
|
|
||||||
|
while(1)
|
||||||
|
{
|
||||||
|
self waittill( "entering_last_stand" );
|
||||||
|
|
||||||
|
self kill_feed();
|
||||||
|
self add_grief_downed_score();
|
||||||
|
level thread update_players_on_downed( self );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
on_player_bleedout()
|
||||||
|
{
|
||||||
|
self endon( "disconnect" );
|
||||||
|
|
||||||
|
while(1)
|
||||||
|
{
|
||||||
|
self waittill( "bled_out" );
|
||||||
|
|
||||||
|
level thread update_players_on_bleedout( self );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
kill_feed()
|
kill_feed()
|
||||||
{
|
{
|
||||||
if(isDefined(self.last_griefed_by))
|
if(isDefined(self.last_griefed_by))
|
||||||
@ -523,6 +538,121 @@ round_end(winner, force_win)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
update_players_on_downed(excluded_player)
|
||||||
|
{
|
||||||
|
other_team = undefined;
|
||||||
|
players = get_players();
|
||||||
|
players_remaining = 0;
|
||||||
|
i = 0;
|
||||||
|
|
||||||
|
while ( i < players.size )
|
||||||
|
{
|
||||||
|
player = players[i];
|
||||||
|
if ( player == excluded_player )
|
||||||
|
{
|
||||||
|
i++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if ( player.team == excluded_player.team )
|
||||||
|
{
|
||||||
|
if ( is_player_valid( player ) )
|
||||||
|
{
|
||||||
|
players_remaining++;
|
||||||
|
}
|
||||||
|
i++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
|
||||||
|
i = 0;
|
||||||
|
|
||||||
|
while ( i < players.size )
|
||||||
|
{
|
||||||
|
player = players[i];
|
||||||
|
|
||||||
|
if ( player == excluded_player )
|
||||||
|
{
|
||||||
|
i++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if ( player.team != excluded_player.team )
|
||||||
|
{
|
||||||
|
other_team = player.team;
|
||||||
|
if ( players_remaining < 1 )
|
||||||
|
{
|
||||||
|
player thread maps/mp/gametypes_zm/zgrief::show_grief_hud_msg( &"ZOMBIE_ZGRIEF_ALL_PLAYERS_DOWN", undefined, undefined, 1 );
|
||||||
|
player maps/mp/gametypes_zm/zgrief::delay_thread_watch_host_migrate( 2, maps/mp/gametypes_zm/zgrief::show_grief_hud_msg, &"ZOMBIE_ZGRIEF_SURVIVE", undefined, 30, 1 );
|
||||||
|
i++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
player thread maps/mp/gametypes_zm/zgrief::show_grief_hud_msg( &"ZOMBIE_ZGRIEF_PLAYER_BLED_OUT", players_remaining );
|
||||||
|
}
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( players_remaining == 1 )
|
||||||
|
{
|
||||||
|
level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog( "last_player", excluded_player.team );
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( !isDefined( other_team ) )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( players_remaining < 1 )
|
||||||
|
{
|
||||||
|
level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog( "4_player_down", other_team );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog( players_remaining + "_player_left", other_team );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
update_players_on_bleedout(excluded_player)
|
||||||
|
{
|
||||||
|
other_team = undefined;
|
||||||
|
team_downed = 0;
|
||||||
|
players = get_players();
|
||||||
|
i = 0;
|
||||||
|
|
||||||
|
while(i < players.size)
|
||||||
|
{
|
||||||
|
player = players[i];
|
||||||
|
|
||||||
|
if(player.team == excluded_player.team)
|
||||||
|
{
|
||||||
|
if(player maps/mp/zombies/_zm_laststand::player_is_in_laststand() || player.sessionstate != "playing")
|
||||||
|
{
|
||||||
|
team_downed++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
other_team = player.team;
|
||||||
|
}
|
||||||
|
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!isDefined(other_team))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog(team_downed + "_player_down", other_team);
|
||||||
|
}
|
||||||
|
|
||||||
|
update_players_on_disconnect(excluded_player)
|
||||||
|
{
|
||||||
|
if(is_player_valid(excluded_player))
|
||||||
|
{
|
||||||
|
update_players_on_downed(excluded_player);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
custom_end_screen()
|
custom_end_screen()
|
||||||
{
|
{
|
||||||
players = get_players();
|
players = get_players();
|
||||||
|
Reference in New Issue
Block a user