From f5380a24a62993ba3204fe6da0bd9c3726b074b7 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Wed, 26 Jun 2024 20:59:20 -0700 Subject: [PATCH] Only notify initial LUI events on connect --- scripts/zm/_zm_reimagined.gsc | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/scripts/zm/_zm_reimagined.gsc b/scripts/zm/_zm_reimagined.gsc index b628b84e..dac301ad 100644 --- a/scripts/zm/_zm_reimagined.gsc +++ b/scripts/zm/_zm_reimagined.gsc @@ -398,6 +398,7 @@ on_player_connect() player thread on_player_revived(); player thread on_player_fake_revive(); + player thread lui_notify_events(); player thread grenade_fire_watcher(); player thread player_hide_turrets_from_other_players(); player thread sndmeleewpnsound(); @@ -450,8 +451,6 @@ on_player_spawned() self set_client_dvars(); self set_perks(); self set_favorite_wall_weapons(); - - self thread lui_notify_events(); } } @@ -745,6 +744,8 @@ lui_notify_events() { self endon("disconnect"); + self waittill("begin"); + wait 0.05; if (isdefined(level.enemy_counter_hud_value))