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https://github.com/JezuzLizard/BO2-Reimagined.git
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Grief: point awards scaled by Double Points
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@ -501,7 +501,8 @@ add_grief_downed_score()
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{
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{
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if(isDefined(self.last_griefed_by) && is_player_valid(self.last_griefed_by.attacker))
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if(isDefined(self.last_griefed_by) && is_player_valid(self.last_griefed_by.attacker))
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{
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{
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self.last_griefed_by.attacker maps/mp/zombies/_zm_score::add_to_player_score(level.downed_award_points);
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score = level.downed_award_points * maps/mp/zombies/_zm_score::get_points_multiplier(self.last_griefed_by.attacker);
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self.last_griefed_by.attacker maps/mp/zombies/_zm_score::add_to_player_score(score);
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}
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}
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}
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}
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@ -512,7 +513,8 @@ add_grief_bleedout_score()
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{
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{
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if(is_player_valid(player) && player.team != self.team)
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if(is_player_valid(player) && player.team != self.team)
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{
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{
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player maps/mp/zombies/_zm_score::add_to_player_score(level.bleedout_award_points);
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score = level.bleedout_award_points * maps/mp/zombies/_zm_score::get_points_multiplier(player);
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player maps/mp/zombies/_zm_score::add_to_player_score(score);
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}
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}
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}
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}
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}
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}
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@ -1177,7 +1179,8 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
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self thread do_game_mode_shellshock(is_melee, maps/mp/zombies/_zm_weapons::is_weapon_upgraded(sweapon));
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self thread do_game_mode_shellshock(is_melee, maps/mp/zombies/_zm_weapons::is_weapon_upgraded(sweapon));
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self playsound( "zmb_player_hit_ding" );
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self playsound( "zmb_player_hit_ding" );
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self stun_score_steal(eattacker, level.stun_award_points);
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score = level.stun_award_points * maps/mp/zombies/_zm_score::get_points_multiplier(eattacker);
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self stun_score_steal(eattacker, score);
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if(!is_melee)
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if(!is_melee)
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{
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{
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@ -1210,8 +1213,6 @@ do_game_mode_shellshock(is_melee, is_upgraded)
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stun_score_steal(attacker, score)
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stun_score_steal(attacker, score)
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{
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{
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score *= maps/mp/zombies/_zm_score::get_points_multiplier(attacker);
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if(is_player_valid(attacker))
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if(is_player_valid(attacker))
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{
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{
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attacker maps/mp/zombies/_zm_score::add_to_player_score(score);
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attacker maps/mp/zombies/_zm_score::add_to_player_score(score);
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