From f63bd6a4ae7b2bb433e3a7e3d247bf020ddd9368 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Fri, 20 Oct 2023 21:12:11 -0700 Subject: [PATCH] Containment on Power Station: move Fog After Power Station zone objective waypoint --- scripts/zm/zgrief/zgrief_reimagined.gsc | 2 ++ 1 file changed, 2 insertions(+) diff --git a/scripts/zm/zgrief/zgrief_reimagined.gsc b/scripts/zm/zgrief/zgrief_reimagined.gsc index 5a59b7db..e0349ea7 100644 --- a/scripts/zm/zgrief/zgrief_reimagined.gsc +++ b/scripts/zm/zgrief/zgrief_reimagined.gsc @@ -2519,6 +2519,8 @@ containment_think() player.obj_waypoint.x = (zone.volumes[0].origin[0] + other_zone.volumes[0].origin[0]) / 2; player.obj_waypoint.y = (zone.volumes[0].origin[1] + other_zone.volumes[0].origin[1]) / 2; player.obj_waypoint.z = (zone.volumes[0].origin[2] + other_zone.volumes[0].origin[2]) / 2; + + player.obj_waypoint.x += 200; } else if(level.script == "zm_transit" && zone_name == "zone_town_west") {