diff --git a/README.md b/README.md index 2d15516e..5a8f2b09 100644 --- a/README.md +++ b/README.md @@ -172,6 +172,7 @@ * Weapon is taken when overheated ### Sliquifier +* Added upgraded version * Kills on any round (normally stops killing after round 100) * Removed additional goo created by chain kills diff --git a/scripts/zm/_zm_reimagined.gsc b/scripts/zm/_zm_reimagined.gsc index fb46b8b9..50feb64a 100644 --- a/scripts/zm/_zm_reimagined.gsc +++ b/scripts/zm/_zm_reimagined.gsc @@ -207,6 +207,8 @@ post_all_players_spawned() level.equipment_subwoofer_needs_power = 0; level.limited_weapons["ray_gun_zm"] = undefined; level.limited_weapons["raygun_mark2_zm"] = 1; + level.zombie_weapons["slipgun_zm"].upgrade_name = "slipgun_upgraded_zm"; + level.zombie_weapons_upgraded["slipgun_upgraded_zm"] = "slipgun_zm"; level.zombie_vars["emp_stun_range"] = 420; level.zombie_vars["slipgun_reslip_rate"] = 0; level.zombie_ai_limit_screecher = 1;