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Ballista: fix weapon add
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@ -1680,9 +1680,13 @@ weapon_changes()
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add_zombie_weapon( "saritch_zm", "saritch_upgraded_zm", &"ZOMBIE_WEAPON_SARITCH", 500, "wpck_smr", "", undefined, 1 );
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add_zombie_weapon( "saritch_zm", "saritch_upgraded_zm", &"ZOMBIE_WEAPON_SARITCH", 500, "wpck_smr", "", undefined, 1 );
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}
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}
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include_weapon( "ballista_zm", 0 );
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if (!isdefined(level.zombie_weapons["ballista_zm"]))
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include_weapon( "ballista_upgraded_zm", 0 );
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{
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add_zombie_weapon( "ballista_zm", "ballista_upgraded_zm", &"ZMWEAPON_BALLISTA_WALLBUY", 500, "wpck_snipe", "", undefined, 1 );
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level._effect["rottweil72_zm_fx"] = loadfx( "maps/zombie/fx_zmb_wall_buy_ballista" );
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include_weapon( "ballista_zm", 0 );
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include_weapon( "ballista_upgraded_zm", 0 );
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add_zombie_weapon( "ballista_zm", "ballista_upgraded_zm", &"ZMWEAPON_BALLISTA_WALLBUY", 500, "wpck_snipe", "", undefined, 1 );
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}
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if (isdefined(level.zombie_weapons["python_zm"]))
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if (isdefined(level.zombie_weapons["python_zm"]))
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{
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{
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