From f765596e79d0a324ba04e2a34e317a055b7608cf Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Sat, 13 Jan 2024 00:55:10 -0800 Subject: [PATCH] Jet Gun: fix HUD icon fading after firing --- README.md | 1 + ui_mp/t6/zombie/ammoareazombie.lua | 2 +- ui_mp/t6/zombie/huddpadareazombie.lua | 2 +- 3 files changed, 3 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index b4e46288..a3df9b81 100644 --- a/README.md +++ b/README.md @@ -325,6 +325,7 @@ * Buildable table model no longer shows when player has weapon * Added heat percentage on HUD * Changed weapon name on HUD from "Thrustodyne Aeronautics Model 23" to "Jet Gun" +* Fixed HUD icon fading after firing ### Sliquifier * Added upgraded version diff --git a/ui_mp/t6/zombie/ammoareazombie.lua b/ui_mp/t6/zombie/ammoareazombie.lua index 0a1e1880..24fbc03d 100644 --- a/ui_mp/t6/zombie/ammoareazombie.lua +++ b/ui_mp/t6/zombie/ammoareazombie.lua @@ -180,7 +180,7 @@ CoD.AmmoAreaZombie.UpdateActionSlots = function (f2_arg0, f2_arg1) local f2_local13 = CoD.AmmoAreaZombie.CircleSize / 4 local f2_local14 = f2_local13 * f2_local12.aspectRatio local f2_local5 = nil - if f2_local12.ammo > 0 then + if f2_local12.ammo > 0 or f2_local4 == 1 then f2_local5 = CoD.HUDAlphaFull else f2_local5 = CoD.HUDAlphaEmpty diff --git a/ui_mp/t6/zombie/huddpadareazombie.lua b/ui_mp/t6/zombie/huddpadareazombie.lua index 43b6b7a7..0f75095d 100644 --- a/ui_mp/t6/zombie/huddpadareazombie.lua +++ b/ui_mp/t6/zombie/huddpadareazombie.lua @@ -277,7 +277,7 @@ CoD.DPadArea.UpdateActionSlots = function (f2_arg0, f2_arg1) local f2_local10 = CoD.DPadArea.CircleSize / 4 local f2_local11 = f2_local10 * f2_local9.aspectRatio local f2_local5 = nil - if f2_local9.ammo > 0 then + if f2_local9.ammo > 0 or f2_local4 == 1 then f2_local5 = CoD.HUDAlphaFull else f2_local5 = CoD.HUDAlphaEmpty