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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-26 23:20:34 -05:00

Ballistic Knife: add model and anims from BO2 MP

Melee weapons: fix kill feed icons
This commit is contained in:
Jbleezy
2023-12-22 18:56:48 -08:00
parent 66f68fabc9
commit f8f426f466
32 changed files with 52423 additions and 20 deletions

View File

@ -3,6 +3,18 @@
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
init()
{
if ( !isdefined( level.ballistic_knife_autorecover ) )
level.ballistic_knife_autorecover = 1;
if ( isdefined( level._uses_retrievable_ballisitic_knives ) && level._uses_retrievable_ballisitic_knives == 1 )
{
precachemodel( "t6_wpn_ballistic_knife_projectile" );
precachemodel( "t6_wpn_ballistic_knife_blade_retrieve" );
}
}
on_spawn(watcher, player)
{
player endon("death");
@ -16,13 +28,14 @@ on_spawn(watcher, player)
if (is_upgraded && isDefined(prey) && isplayer(prey) && prey.team == player.team && prey maps\mp\zombies\_zm_laststand::player_is_in_laststand())
{
prey notify( "remote_revive", player );
return;
}
if (isDefined(endpos))
{
retrievable_model = spawn("script_model", endpos);
retrievable_model setmodel("t5_weapon_ballistic_knife_blade_retrieve");
retrievable_model setmodel("t6_wpn_ballistic_knife_blade_retrieve");
retrievable_model setowner(player);
retrievable_model.owner = player;
retrievable_model.angles = angles;