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Encounter: decrease initial round start wait time
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@ -63,7 +63,7 @@ init()
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containment_init();
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containment_init();
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}
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}
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level thread round_start_wait(15, true);
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level thread round_start_wait(5, true);
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level thread remove_round_number();
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level thread remove_round_number();
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level thread unlimited_zombies();
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level thread unlimited_zombies();
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level thread unlimited_powerups();
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level thread unlimited_powerups();
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