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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
Set new dvars
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@ -529,13 +529,16 @@
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* Heats up half as fast
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* Cools down twice as fast
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* Cools down while not holding weapon
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* No longer spins up while meleeing
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* No longer kills when not firing
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* No longer changes player vertical velocity while firing
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* No longer automatically switched to weapon when picked up
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* No longer disassembles when overheated
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* Weapon is taken when overheated
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* Buildable table model no longer shows when player has weapon
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* Added heat percentage on HUD
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* Changed weapon name from "Thrustodyne Aeronautics Model 23" to "Jet Gun"
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* Fixed spin dial being inaccurate
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* Fixed HUD icon fading after firing
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#### Sliquifier
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@ -590,6 +590,11 @@ set_dvars()
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setDvar("g_friendlyfireDist", 0);
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setDvar("bg_jetgun_disable_spin_while_meleeing", 1);
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setDvar("bg_jetgun_disable_z_thrust", 1);
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setDvar("bg_fallDamageScale", 0);
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setDvar("perk_weapRateEnhanced", 0);
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setDvar("riotshield_melee_damage_scale", 1);
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@ -600,9 +605,6 @@ set_dvars()
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setDvar("r_fog", 0);
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setDvar("sv_patch_zm_weapons", 1);
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setDvar("sv_fix_zm_weapons", 0);
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setDvar("sv_voice", 2);
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setDvar("sv_voiceQuality", 9);
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@ -635,6 +637,17 @@ set_client_dvars()
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self setClientDvar("cg_enemyNameFadeIn", 0);
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self setClientDvar("cg_enemyNameFadeOut", 250);
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self setClientDvar("cg_sonarAttachmentSpeedDelay", 0.1);
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self setClientDvar("cg_sonarAttachmentMaxSpeed", 6);
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self setClientDvar("cg_sonarAttachmentSightCheck", 1);
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self setClientDvar("cg_sonarAttachmentFullscreenColorFix", 1);
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self setClientDvar("bg_jetgun_disable_spin_while_meleeing", 1);
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self setClientDvar("bg_jetgun_disable_z_thrust", 1);
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self setClientDvar("cg_jetgun_fix_spin_dial", 1);
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self setClientDvar("bg_fallDamageScale", 0);
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self setClientDvar("waypointOffscreenPointerDistance", 30);
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self setClientDvar("waypointOffscreenPadTop", 32);
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self setClientDvar("waypointOffscreenPadBottom", 32);
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@ -2246,40 +2246,6 @@ player_damage_override(einflictor, eattacker, idamage, idflags, smeansofdeath, s
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return 0;
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}
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}
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vars = [];
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if (!self hasPerk("specialty_flakjacket"))
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{
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// remove fall damage being based off max health
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vars["ratio"] = self.maxhealth / 100;
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idamage = int(idamage / vars["ratio"]);
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// increase fall damage beyond 110
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vars["max_damage"] = 110;
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if (idamage >= vars["max_damage"])
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{
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vars["velocity"] = abs(self.fall_velocity);
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vars["min_velocity"] = getDvarInt("bg_fallDamageMinHeight") * 3.25;
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vars["max_velocity"] = getDvarInt("bg_fallDamageMaxHeight") * 2.5;
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if (self.divetoprone)
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{
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vars["min_velocity"] = getDvarInt("dtp_fall_damage_min_height") * 4.5;
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vars["max_velocity"] = getDvarInt("dtp_fall_damage_max_height") * 2.75;
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}
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idamage = int(((vars["velocity"] - vars["min_velocity"]) / (vars["max_velocity"] - vars["min_velocity"])) * vars["max_damage"]);
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if (idamage < vars["max_damage"])
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{
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idamage = vars["max_damage"];
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}
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}
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finaldamage = idamage;
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}
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}
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if (smeansofdeath == "MOD_PROJECTILE" || smeansofdeath == "MOD_PROJECTILE_SPLASH" || smeansofdeath == "MOD_GRENADE" || smeansofdeath == "MOD_GRENADE_SPLASH")
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@ -108,7 +108,6 @@ vulture_perk_ir_think()
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self endon("disconnect");
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self endon("vulture_perk_lost");
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self setclientdvar("cg_sonarAttachmentSpeedDelay", 0.1);
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prev_val = 0;
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while (1)
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@ -142,27 +141,6 @@ vulture_perk_ir_is_valid()
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return 0;
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}
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zombies = getaispeciesarray(level.zombie_team, "all");
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if (isdefined(level.sloth))
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{
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zombies = add_to_array(zombies, level.sloth, 0);
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}
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foreach (zombie in zombies)
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{
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if (zombie damageconetrace(self getplayercamerapos(), self))
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{
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normal = vectornormalize(zombie getcentroid() - self getplayercamerapos());
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dot = vectordot(anglestoforward(self.angles), normal);
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if (dot >= 0.5)
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{
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return 0;
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}
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}
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}
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return 1;
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}
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