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https://github.com/JezuzLizard/BO2-Reimagined.git
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Die Rise: zombies are no longer killed while spawning in a stationary elevator
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@ -58,6 +58,7 @@ init()
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slipgun_change_ammo();
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level thread custom_faller_entrance_logic();
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level thread elevator_call();
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level thread escape_pod_call();
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}
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@ -143,6 +144,15 @@ onbuyweapon_slipgun( player )
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level notify( "slipgun_bought", player );
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}
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custom_faller_entrance_logic()
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{
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flag_wait( "initial_blackscreen_passed" );
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wait 1;
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level.custom_faller_entrance_logic = scripts\zm\replaced\zm_highrise_elevators::watch_for_elevator_during_faller_spawn;
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}
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elevator_call()
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{
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trigs = getentarray( "elevator_key_console_trigger", "targetname" );
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