1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-02 01:50:06 -05:00

Die Rise: zombies are no longer killed while spawning in a stationary elevator

This commit is contained in:
Jbleezy
2023-04-17 00:52:07 -07:00
parent a1072d0abb
commit fa6449a48e
3 changed files with 50 additions and 2 deletions

View File

@ -58,6 +58,7 @@ init()
slipgun_change_ammo();
level thread custom_faller_entrance_logic();
level thread elevator_call();
level thread escape_pod_call();
}
@ -143,6 +144,15 @@ onbuyweapon_slipgun( player )
level notify( "slipgun_bought", player );
}
custom_faller_entrance_logic()
{
flag_wait( "initial_blackscreen_passed" );
wait 1;
level.custom_faller_entrance_logic = scripts\zm\replaced\zm_highrise_elevators::watch_for_elevator_during_faller_spawn;
}
elevator_call()
{
trigs = getentarray( "elevator_key_console_trigger", "targetname" );