diff --git a/README.md b/README.md index 39301947..41a73858 100644 --- a/README.md +++ b/README.md @@ -399,7 +399,7 @@ * Decreased weapon pickup time from 15 seconds to 12 seconds ## Powerups -* Increased chance to drop from 3% to 4% +* Decreased chance to drop from 3% to 2% * Grabbing time based powerups that are already active add to timer instead of resetting timer * Fx plays when a powerup drops if it is the last powerup of a cycle @@ -801,7 +801,6 @@ * Increased max radius for landing on top of an enemy player by 16.66% * Decreased max height for landing on top of an enemy player by 50% * M1911 upgraded: decreased stock ammo from 50 to 24 -* Powerups: decreased chance to drop from 3% to 2% * Max Ammo: decreased amount of ammo given from max stock to one clip * Max Ammo: unloads clip of all enemy players' weapons and takes away their grenades and claymores * Double Points: decreased duration from 30 seconds to 15 seconds diff --git a/scripts/zm/replaced/_zm_powerups.gsc b/scripts/zm/replaced/_zm_powerups.gsc index 8fd4545c..b9c96500 100644 --- a/scripts/zm/replaced/_zm_powerups.gsc +++ b/scripts/zm/replaced/_zm_powerups.gsc @@ -14,11 +14,7 @@ powerup_drop( drop_point ) rand_drop = randomint( 100 ); - powerup_chance = 4; - if ( is_gametype_active( "zgrief" ) ) - { - powerup_chance = 2; - } + powerup_chance = 2; if ( rand_drop >= powerup_chance ) {