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https://github.com/JezuzLizard/BO2-Reimagined.git
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Grief: fix Mule Kick weapon indicator not going away after round reset
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@ -4333,16 +4333,9 @@ additionalprimaryweapon_indicator()
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while (1)
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while (1)
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{
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{
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self waittill_any("weapon_change", "specialty_additionalprimaryweapon_stop");
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self waittill_any("weapon_change", "specialty_additionalprimaryweapon_stop", "spawned_player");
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if (!self hasPerk("specialty_additionalprimaryweapon"))
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if (self hasPerk("specialty_additionalprimaryweapon") && isDefined(self.a_saved_weapon) && self getCurrentWeapon() == self.a_saved_weapon["name"])
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{
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additionalprimaryweapon_indicator_hud fadeOverTime(0.5);
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additionalprimaryweapon_indicator_hud.alpha = 0;
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continue;
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}
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if (isDefined(self.a_saved_weapon) && self getCurrentWeapon() == self.a_saved_weapon["name"])
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{
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{
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additionalprimaryweapon_indicator_hud fadeOverTime(0.5);
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additionalprimaryweapon_indicator_hud fadeOverTime(0.5);
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additionalprimaryweapon_indicator_hud.alpha = 1;
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additionalprimaryweapon_indicator_hud.alpha = 1;
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