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Grief: fix Mule Kick weapon indicator not going away after round reset

This commit is contained in:
Jbleezy
2021-12-13 20:08:00 -08:00
parent 00fa8bbff4
commit fad36203cc

View File

@ -4333,16 +4333,9 @@ additionalprimaryweapon_indicator()
while (1) while (1)
{ {
self waittill_any("weapon_change", "specialty_additionalprimaryweapon_stop"); self waittill_any("weapon_change", "specialty_additionalprimaryweapon_stop", "spawned_player");
if (!self hasPerk("specialty_additionalprimaryweapon")) if (self hasPerk("specialty_additionalprimaryweapon") && isDefined(self.a_saved_weapon) && self getCurrentWeapon() == self.a_saved_weapon["name"])
{
additionalprimaryweapon_indicator_hud fadeOverTime(0.5);
additionalprimaryweapon_indicator_hud.alpha = 0;
continue;
}
if (isDefined(self.a_saved_weapon) && self getCurrentWeapon() == self.a_saved_weapon["name"])
{ {
additionalprimaryweapon_indicator_hud fadeOverTime(0.5); additionalprimaryweapon_indicator_hud fadeOverTime(0.5);
additionalprimaryweapon_indicator_hud.alpha = 1; additionalprimaryweapon_indicator_hud.alpha = 1;