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Grief: fix enemy bleedout audio again

This commit is contained in:
Jbleezy
2021-12-10 01:40:18 -08:00
parent cae8977bc9
commit fbaa583fab

View File

@ -635,7 +635,7 @@ update_players_on_downed(excluded_player)
update_players_on_bleedout(excluded_player) update_players_on_bleedout(excluded_player)
{ {
other_team = undefined; other_team = undefined;
team_downed = 0; team_bledout = 0;
players = get_players(); players = get_players();
i = 0; i = 0;
@ -645,9 +645,9 @@ update_players_on_bleedout(excluded_player)
if(player.team == excluded_player.team) if(player.team == excluded_player.team)
{ {
if(player.sessionstate != "playing") if(player == excluded_player || player.sessionstate != "playing")
{ {
team_downed++; team_bledout++;
} }
} }
else else
@ -663,7 +663,7 @@ update_players_on_bleedout(excluded_player)
return; return;
} }
level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog(team_downed + "_player_down", other_team); level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog(team_bledout + "_player_down", other_team);
} }
update_players_on_disconnect(excluded_player) update_players_on_disconnect(excluded_player)