From fc179d207c77b7a1ddf9f16392e4f74ba26ca15e Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Mon, 20 Mar 2023 21:00:04 -0700 Subject: [PATCH] Meat powerup: remove meleeing the meat throwing it in Meat game mode --- scripts/zm/replaced/zgrief.gsc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/zm/replaced/zgrief.gsc b/scripts/zm/replaced/zgrief.gsc index f7a7db61..66b0c9a3 100644 --- a/scripts/zm/replaced/zgrief.gsc +++ b/scripts/zm/replaced/zgrief.gsc @@ -22,7 +22,7 @@ meat_bounce_override( pos, normal, ent, bounce ) { if ( isdefined( ent ) && isplayer( ent ) && is_player_valid(ent) && !ent hasWeapon("item_meat_zm") && !is_true(ent.dont_touch_the_meat) ) { - if (ent isMeleeing()) + if (ent isMeleeing() && level.scr_zm_ui_gametype_obj != "zmeat") { ent thread maps\mp\gametypes_zm\zmeat::spike_the_meat(self); @@ -71,7 +71,7 @@ meat_bounce_override( pos, normal, ent, bounce ) if ( isdefined( closest_player ) ) { - if (closest_player isMeleeing()) + if (closest_player isMeleeing() && level.scr_zm_ui_gametype_obj != "zmeat") { closest_player thread maps\mp\gametypes_zm\zmeat::spike_the_meat(self);